Advice Needed: From Marvelous Designer to dForce

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  • JamesJABJamesJAB Posts: 1,766

    One of the big advantages in Marvelous Designer is the ability to use real clothing patterns as a base to work from.  You can quitel litteraly take a photo of a retail sewing pattern, trace all of the pattern pieces into MD, place them on your figure, stich the edges and simulate.  From there you can make adjustments and modifications to your liking.
    One very cool features is being able to pause the draping, modify the pattern, then continue the drape without starting over.

  • I recall a rumor on the MD forums a few years ago of a DS plugin. Something about Optitek pitching a fit over it even though they made no effort to make one, and restricted their $10K pro design software to industry folk.

     

    Having purchased MD and the upgrades since 5.5, I'm a little sad to see it so much cheaper on Steam. $320? Wish I coulda got 5.5 for that instead of full price. Then again, is it crippled in some way, being a Steam version?

  • Having purchased MD and the upgrades since 5.5, I'm a little sad to see it so much cheaper on Steam. $320? Wish I coulda got 5.5 for that instead of full price. Then again, is it crippled in some way, being a Steam version?

     

    The big issue with the steam version is you have to have steam running and an internet connection while working.

    It is so cheap on steam because the said there would be no upgrade discounts. So when MD 6 was 550 on their site they sold it on steam for 320 (around 200 if you buy during the fall sale) but stated when MD 7 came out there would be no discount. Of course people who do not read what they buy cried and screamed and MD devs caved in and gave them a 45% off right up to the start of the fall sale.

     

  • However, it is possible (though extremely tedious) to create clothing items in DS using primitives and the geometry editor. If you create a Plane with a high enough resolution and apply a pattern as a texture, and trim away the excess, then parent the two halves together and place them on a figure.

    Of course MD does it much faster and takes care of the fitting and whatnot.

  • I recall a rumor on the MD forums a few years ago of a DS plugin. Something about Optitek pitching a fit over it even though they made no effort to make one, and restricted their $10K pro design software to industry folk.

    There was an export option in MD which asked for a plug-in in DS to rig, but that wasn't available. I remember a few queries relating to a YouTube video. I think anything beyond that is wild extrapolation.

  • Having purchased MD and the upgrades since 5.5, I'm a little sad to see it so much cheaper on Steam. $320? Wish I coulda got 5.5 for that instead of full price. Then again, is it crippled in some way, being a Steam version?

     

    The big issue with the steam version is you have to have steam running and an internet connection while working.

    It is so cheap on steam because the said there would be no upgrade discounts. So when MD 6 was 550 on their site they sold it on steam for 320 (around 200 if you buy during the fall sale) but stated when MD 7 came out there would be no discount. Of course people who do not read what they buy cried and screamed and MD devs caved in and gave them a 45% off right up to the start of the fall sale.

     

    And that's about how I expected Steam users to behave. CLO would be wise to remove it entirely from Steam or they'll face the same childish behavior every time they put out an upgrade.

    Not seeing a problem with needing the constant connection - the direct version requires this already for license activation. If your connection dies while using it, the program stops and tells you it lost connection to the licensing server. Not so good for people on old-fashioned limited data plans or dial-up, or out in the woods where there's no coverage.

     

  • alexhcowleyalexhcowley Posts: 2,403

    I recall a rumor on the MD forums a few years ago of a DS plugin. Something about Optitek pitching a fit over it even though they made no effort to make one, and restricted their $10K pro design software to industry folk.

    There was an export option in MD which asked for a plug-in in DS to rig, but that wasn't available. I remember a few queries relating to a YouTube video. I think anything beyond that is wild extrapolation.

    Do you actually need a bridge between MD and Studio? What advantages would a bridge have over the standard import and export options? I've never had any problems moving garments and avatars between the two.  MD (at least from version 6) is very DAZ Studio and Poser friendly. There are parameters on the wavefront object and avatar import / export  options which specifically reference both products.

    Cheers,

    Alex.

  • Having purchased MD and the upgrades since 5.5, I'm a little sad to see it so much cheaper on Steam. $320? Wish I coulda got 5.5 for that instead of full price. Then again, is it crippled in some way, being a Steam version?

     

    The big issue with the steam version is you have to have steam running and an internet connection while working.

    It is so cheap on steam because the said there would be no upgrade discounts. So when MD 6 was 550 on their site they sold it on steam for 320 (around 200 if you buy during the fall sale) but stated when MD 7 came out there would be no discount. Of course people who do not read what they buy cried and screamed and MD devs caved in and gave them a 45% off right up to the start of the fall sale.

     

    And that's about how I expected Steam users to behave. CLO would be wise to remove it entirely from Steam or they'll face the same childish behavior every time they put out an upgrade.

    Not seeing a problem with needing the constant connection - the direct version requires this already for license activation. If your connection dies while using it, the program stops and tells you it lost connection to the licensing server. Not so good for people on old-fashioned limited data plans or dial-up, or out in the woods where there's no coverage.

     

    Not everyone using Steam is a petulent child, thanks.

    As for an internet connection, you don't need it. Once something is installed via Steam, you can run it in offline mode any time you want.

  • Having purchased MD and the upgrades since 5.5, I'm a little sad to see it so much cheaper on Steam. $320? Wish I coulda got 5.5 for that instead of full price. Then again, is it crippled in some way, being a Steam version?

     

    The big issue with the steam version is you have to have steam running and an internet connection while working.

    It is so cheap on steam because the said there would be no upgrade discounts. So when MD 6 was 550 on their site they sold it on steam for 320 (around 200 if you buy during the fall sale) but stated when MD 7 came out there would be no discount. Of course people who do not read what they buy cried and screamed and MD devs caved in and gave them a 45% off right up to the start of the fall sale.

     

    And that's about how I expected Steam users to behave. CLO would be wise to remove it entirely from Steam or they'll face the same childish behavior every time they put out an upgrade.

    Not seeing a problem with needing the constant connection - the direct version requires this already for license activation. If your connection dies while using it, the program stops and tells you it lost connection to the licensing server. Not so good for people on old-fashioned limited data plans or dial-up, or out in the woods where there's no coverage.

     

    Not everyone using Steam is a petulent child, thanks.

    As for an internet connection, you don't need it. Once something is installed via Steam, you can run it in offline mode any time you want.

    Marvellous Designer (at least the initial release of 6) did require that Steam be connected though other applications I have through Steam don't need a live connection every time they are run.

    I recall a rumor on the MD forums a few years ago of a DS plugin. Something about Optitek pitching a fit over it even though they made no effort to make one, and restricted their $10K pro design software to industry folk.

    There was an export option in MD which asked for a plug-in in DS to rig, but that wasn't available. I remember a few queries relating to a YouTube video. I think anything beyond that is wild extrapolation.

    Do you actually need a bridge between MD and Studio? What advantages would a bridge have over the standard import and export options? I've never had any problems moving garments and avatars between the two.  MD (at least from version 6) is very DAZ Studio and Poser friendly. There are parameters on the wavefront object and avatar import / export  options which specifically reference both products.

    Cheers,

    Alex.

    No, though I can imagine that an MD to dForce tool might be cnvenient. But bridges in geernal are not vital, they just reduce the steps and, at least to some extent, the risk of not setting the correct options.

  • vex3dvex3d Posts: 130
    edited January 2018

    I won't call myself an expert at dforce or MD but I have played with them extensively together in the last month. I am by no means a real modeler, if MD didn't exist, I wouldn't make this kind of stuff, anyhow ... things i've learned:

    • no trim, piping, topstitches (seems to distort and topstitches = polypalooza ) !! zippers ok but disable dforce simulation ( easy - it usually comes as own material zone - export option 'unified texture' when applicable )
       
    • no thickness, single object, thin & weld objects
       
    • tricky - dforce wants to add the wrinkles, so pretty much all your folds & wrinkles in MD are pointless, just make sure you have a low enough particle density and add a VERY general shape, consider sub-d before sim too, just check mesh/poly - see images below
       
    • don't be afraid to play with gravity - you can finally bend the laws of physics so do it!
       
    • you can set 'quadrangulate' to be default in your user settings, along with particle density and a few other options ( font too!!!! )
       
    • try adjusting the avatar offset in your scene > avatar > [avatar_mainnode] - default is 3, sometimes may need to be 5 - dforce will settle it on the figure
       
    • fitted boob areas will droop unless you disable with weight maps
       
    • if you have zbrush you can usually mask -> invert -> deformation > relax or polish offending areas that may be causing dforce to explode

    That's all I got right now.

    this was done in artfulphysics but the same concept applies to MD:

     

    Pre DForce:

    Simulated:

    Post edited by vex3d on
  • As for an internet connection, you don't need it. Once something is installed via Steam, you can run it in offline mode any time you want.

    Not ture MD like many software apps on steam require you have steam running and an active internet connection to use the software. If you lose internet you software closes out.

  • agent unawaresagent unawares Posts: 3,513
    edited January 2018

    As for an internet connection, you don't need it. Once something is installed via Steam, you can run it in offline mode any time you want.

    Not ture MD like many software apps on steam require you have steam running and an active internet connection to use the software. If you lose internet you software closes out.

    Yes MD is one of the ones that does this which is a pretty huge drawback.

    Post edited by agent unawares on
  • dForce simulations tend to explode spectacularly when the mesh size is smaller than the collision offset set in the surfaces

    it will give a number of warnings for each spring that is at a rest length less than the offset before it starts the sim, adjusting this as well as the settings for the various stiffnesses can help.

    it may also be an idea to weight map areas around hard seams where the cloth is pinned in close together, provided you don't need it to move.

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