dForce Master - Cloth Simulation Presets [Commercial]

2

Comments

  • EcVh0EcVh0 Posts: 535

    Looks fascinating.

    Could this product be used on something like a wizard's cloak that includes a hood? Would that utilise one of these presets or a multiple?

    There is actually one designed for hoodie - which I believe should be close to what a wizard's cloak looks like...? (Hahaha I know nothing about what wizard cloak looks like XD )

  • RCTSpankyRCTSpanky Posts: 850

    Does it work with the Morphing Fantasy Dress too?

  • Ralf1958Ralf1958 Posts: 688

    Since I bought the Jessica dress a couple of years ago, I was never been able to fit it properly. Now, thanks to dForce, a great youtube Tutorial from Mada de Leeuw and "dForce Master - Cloth Simulation Presets" from EcVh0, I finally was able to get what I wanted! :-)

    Thank you so much! :-)

    Jessica 01.png
    960 x 1080 - 1M
    Jessica 02.png
    960 x 1080 - 1M
  • I never really used DForce, until I just bought this. it’s AMAZING!

    I’m still learning the kinks of DForce, but this makes it so simple to understand and use on a professional level!

    Worth. Every. Penny!

  • fastbike1fastbike1 Posts: 4,078

    @Ralf1958 "Since I bought the Jessica dress a couple of years ago, I was never been able to fit it properly."

    Thanks for the tips.

    I've had similar issues. Your results look great.

  • Ralf1958Ralf1958 Posts: 688
    fastbike1 said:

    @Ralf1958 "Since I bought the Jessica dress a couple of years ago, I was never been able to fit it properly."

    Thanks for the tips.

    I've had similar issues. Your results look great.

    Here two other renders of the Jessica dress. I found that applying the transfer utility (full body) to the dress first, makes it work way better.

    Jessica 03.png
    960 x 1080 - 470K
    Jessica 04.png
    960 x 1080 - 472K
  • IceDragonArtIceDragonArt Posts: 12,759

    I picked this up today, and then went ahead and got the hair one as well.  I was going to wait since I've had to cut downon spending, I've been avoiding the shop lol but I think this will be a huge time saver when doing promo's and I am 100% certain that it will cut my frustration level down as well lol.  I think once I get the hang of it, it will cut my time in both Daz and Photoshop trying to get things to look natural. I have no idea why I didn't pick up the hair one when it came out...

  • EcVh0EcVh0 Posts: 535
    RCTSpanky said:

    Does it work with the Morphing Fantasy Dress too?

    I am not too sure about that one, but if the dress is constructed to a good standard, I believe It will be able to work :)

  • EcVh0EcVh0 Posts: 535
    Ralf1958 said:

    Since I bought the Jessica dress a couple of years ago, I was never been able to fit it properly. Now, thanks to dForce, a great youtube Tutorial from Mada de Leeuw and "dForce Master - Cloth Simulation Presets" from EcVh0, I finally was able to get what I wanted! :-)

    Thank you so much! :-)

    Wow! it looks amazing! I am so glad to hear it works on one of the oldest generations! laugh

    Thank you for supporting me!

  • EcVh0EcVh0 Posts: 535

    I never really used DForce, until I just bought this. it’s AMAZING!

    I’m still learning the kinks of DForce, but this makes it so simple to understand and use on a professional level!

    Worth. Every. Penny!

    At the very beginning I wanted to make the entire dForce Master series as easy as possible to use so everyone can get the best out of the complicated engine, and I'm really happy it turns out nice!

    Thank you very much for the kind words and happy dForcing! laugh

  • EcVh0EcVh0 Posts: 535
    Ralf1958 said:
    fastbike1 said:

    @Ralf1958 "Since I bought the Jessica dress a couple of years ago, I was never been able to fit it properly."

    Thanks for the tips.

    I've had similar issues. Your results look great.

    Here two other renders of the Jessica dress. I found that applying the transfer utility (full body) to the dress first, makes it work way better.

    Now the dress is offically alive! cheeky

  • Ralf1958Ralf1958 Posts: 688
    edited January 2018

    @EcVh0

    A question about the product. There are so many different settings in this product. There is one little thing I miss. A description about what the differences are. It's a bit time consuming going through all of them. For example, the "Dress" settings, it says, they are slightly different, but it would be helpful to know which one is stiffer, the first or the last one. Maybe you could write the differences in the PDF file? 

    Post edited by Ralf1958 on
  • Purchased this today to speed up workflow and so I don't have to save a whole bunch of presets myself.

    Tried it on a couple of items and it looks promising. However when I tried it on a long jacket which has a number of materials in the surfaces pane including buttons, belt and sewing lines. I only ran the first jacket setting but immediately got explosions... I think from the belt buckle and buttons. Should these kinds of solid surfaces be treated differently and if so, can you please tell me how to set them up. Thanks :)

     

    Also, one other thing I noticed is some of the icons read, for example, "make sure the hair surface is selected" and another one "warning - some hair requires weight mapping to fully function". Are these icons mislabeled by any chance?

     

    Thanks again EcVh0 ;)

  • EcVh0EcVh0 Posts: 535
    edited January 2018
    Ralf1958 said:

    @EcVh0

    A question about the product. There are so many different settings in this product. There is one little thing I miss. A description about what the differences are. It's a bit time consuming going through all of them. For example, the "Dress" settings, it says, they are slightly different, but it would be helpful to know which one is stiffer, the first or the last one. Maybe you could write the differences in the PDF file? 

    Okay em, When the presets are only separated by number, they are really pretty much the same, with a slight variation of the settings (usually made to make sure all clothes can be compatible, some settings do cause some clothes to explode...), usually you can see things like "Loose" and "Tight" when it refers to something being less stiff or stiffer. If they don't have "Loose" "Tight" in front, they are pretty much the same!

     

    If you are looking for something stiffer onto dress, you can try using some tight skirt setting on them and see if it produces what you want wink

    Post edited by EcVh0 on
  • EcVh0EcVh0 Posts: 535
    edited January 2018

    Purchased this today to speed up workflow and so I don't have to save a whole bunch of presets myself.

    Tried it on a couple of items and it looks promising. However when I tried it on a long jacket which has a number of materials in the surfaces pane including buttons, belt and sewing lines. I only ran the first jacket setting but immediately got explosions... I think from the belt buckle and buttons. Should these kinds of solid surfaces be treated differently and if so, can you please tell me how to set them up. Thanks :)

     

    Also, one other thing I noticed is some of the icons read, for example, "make sure the hair surface is selected" and another one "warning - some hair requires weight mapping to fully function". Are these icons mislabeled by any chance?

     

    Thanks again EcVh0 ;)

    Ah! This is the harder ones, first I have to say that, if the buttons are not 100% attached to the outfit, I can't really help you as they will fall off even without an explosion.

    Other than that, you can try the following:

    • Put all accesories dynamic strength (if they have their individual surface) to 0, and see if it works
    • Use weightmap node and paint the accessory parts to full grey (to stop them from moving)
    • If they are not 100% necessary, you could also try hiding them and removing them from stimulation

    If none works, send me the name of the dress and I can do my best to try it myself wink

     

    And OH! Hahah apologies for that, it seems like some stuff are carried over when I was copy pasting things at 3 in the morning lol, I'm surprised the testers didn't find out but it shouldn't be a big deal, simply replace the word hair with clothes wink

    Thanks again for supporting me!!

    Post edited by EcVh0 on
  • EcVh0 said:

    ...Also, one other thing I noticed is some of the icons read, for example, "make sure the hair surface is selected" and another one "warning - some hair requires weight mapping to fully function". Are these icons mislabeled by any chance?

    OH! Hahah apologies for that, it seems like some stuff are carried over when I was copy pasting things at 3 in the morning lol, I'm surprised the testers didn't find out but it shouldn't be a big deal, simply replace the word hair with clothes wink

    Thanks again for supporting me!!

    Lol... I thought that may have been the case. I know it's easy to do at 3am as I am currently in production getting my first product ready for submission to Daz.

    I will give your suggestions a try and if I don't succeed will let you know which item it is. If it does work I will post the results ;)

  • BeeMKayBeeMKay Posts: 7,019
    EcVh0 said:
    Ralf1958 said:

    @EcVh0

    A question about the product. There are so many different settings in this product. There is one little thing I miss. A description about what the differences are. It's a bit time consuming going through all of them. For example, the "Dress" settings, it says, they are slightly different, but it would be helpful to know which one is stiffer, the first or the last one. Maybe you could write the differences in the PDF file? 

    Okay em, When the presets are only separated by number, they are really pretty much the same, with a slight variation of the settings (usually made to make sure all clothes can be compatible, some settings do cause some clothes to explode...), usually you can see things like "Loose" and "Tight" when it refers to something being less stiff or stiffer. If they don't have "Loose" "Tight" in front, they are pretty much the same!

     

    If you are looking for something stiffer onto dress, you can try using some tight skirt setting on them and see if it produces what you want wink

    I also has some success with clothing that exploded before... The manual makes application of the settings easy.

    But I agree that the settings are not described well. Is the one with the highest number the toughest/stiffest/loosest? Also, a short description as to what the setting aims for. I mean, a jacket isn't neccessary leather - a suit jacket is more towards denim but not quite as stiff. I was honestly confused a lot, and had to run test sims multiple times because I didn't know which setting to use in the first place. It#s a bit of a downer in an otherwise useful product.

  • EcVh0EcVh0 Posts: 535
    EcVh0 said:

    ...Also, one other thing I noticed is some of the icons read, for example, "make sure the hair surface is selected" and another one "warning - some hair requires weight mapping to fully function". Are these icons mislabeled by any chance?

    OH! Hahah apologies for that, it seems like some stuff are carried over when I was copy pasting things at 3 in the morning lol, I'm surprised the testers didn't find out but it shouldn't be a big deal, simply replace the word hair with clothes wink

    Thanks again for supporting me!!

    Lol... I thought that may have been the case. I know it's easy to do at 3am as I am currently in production getting my first product ready for submission to Daz.

    I will give your suggestions a try and if I don't succeed will let you know which item it is. If it does work I will post the results ;)

    Haha yeah, I tend to do the "boring" parts in midnight and that takes me to so much trouble LOL

    Tons of luck for you first product! Can't really wait to see it in store and be one of the first customers wink

  • EcVh0EcVh0 Posts: 535
    BeeMKay said:
    EcVh0 said:
    Ralf1958 said:

    @EcVh0

    A question about the product. There are so many different settings in this product. There is one little thing I miss. A description about what the differences are. It's a bit time consuming going through all of them. For example, the "Dress" settings, it says, they are slightly different, but it would be helpful to know which one is stiffer, the first or the last one. Maybe you could write the differences in the PDF file? 

    Okay em, When the presets are only separated by number, they are really pretty much the same, with a slight variation of the settings (usually made to make sure all clothes can be compatible, some settings do cause some clothes to explode...), usually you can see things like "Loose" and "Tight" when it refers to something being less stiff or stiffer. If they don't have "Loose" "Tight" in front, they are pretty much the same!

     

    If you are looking for something stiffer onto dress, you can try using some tight skirt setting on them and see if it produces what you want wink

    I also has some success with clothing that exploded before... The manual makes application of the settings easy.

    But I agree that the settings are not described well. Is the one with the highest number the toughest/stiffest/loosest? Also, a short description as to what the setting aims for. I mean, a jacket isn't neccessary leather - a suit jacket is more towards denim but not quite as stiff. I was honestly confused a lot, and had to run test sims multiple times because I didn't know which setting to use in the first place. It#s a bit of a downer in an otherwise useful product.

    Yeah I understand what you mean here now, the product's built so that people who know nothing about materials can still get a hang of which presets to apply, but it somehow limits the possibilites of, like you said, suit jacket, and of course tons of materials mix out there in the world.

    So what I'm going to do now, is to work and post a "comparison" photos of the stiffness of each individual preset, hopefully that can make them a bit better to distinguish?

  • IceDragonArtIceDragonArt Posts: 12,759

    Had a chance to try both a dress and a hair and wow, I'm impressed.  Soooo much easier than setting it all up myself, although I do know how. And it worked much better than my own attempts.  This will be super useful!  And, it was relatively quick to to sim as well.  The Oleander hair hung up at about 55% but it was pretty much done anyway so I just stopped it and used it.  Was perfect!  Thank you so much for making these utilities!  Looks like my days of spending hours trying to get things to look natural are over.

  • EcVh0 said:
    EcVh0 said:

    ...Also, one other thing I noticed is some of the icons read, for example, "make sure the hair surface is selected" and another one "warning - some hair requires weight mapping to fully function". Are these icons mislabeled by any chance?

    OH! Hahah apologies for that, it seems like some stuff are carried over when I was copy pasting things at 3 in the morning lol, I'm surprised the testers didn't find out but it shouldn't be a big deal, simply replace the word hair with clothes wink

    Thanks again for supporting me!!

    Lol... I thought that may have been the case. I know it's easy to do at 3am as I am currently in production getting my first product ready for submission to Daz.

    I will give your suggestions a try and if I don't succeed will let you know which item it is. If it does work I will post the results ;)

    Haha yeah, I tend to do the "boring" parts in midnight and that takes me to so much trouble LOL

    Tons of luck for you first product! Can't really wait to see it in store and be one of the first customers wink

    Thank you so much for the support! I look forward to (hopefully) becoming a PA soon. I haven' had another chance to play with the jacket yet... As tempting as it has been, but will let you know as soon as I do :)

  • LesPaulLesPaul Posts: 50

    Good to hear people have been having some success with this. So far everything I've tired result in a simulation error. I'll persevere before posting further details. Yes, I've read the PDF manual through several times.

    Can anyone suggest a simple G8F piece of clothing and present that works?

  • BeeMKayBeeMKay Posts: 7,019

    LesPaul, in my experience, most simulation errors are due to lack of memory of the chosen device. What are you using, CPU or GPU?

    Also, if you are referring to explosions and stuff, the pose you have chosen is also quite important. For a test, try running the simulation in base pose. Does that work?

  • maikdeckermaikdecker Posts: 3,037

    @EcVh0: Great addon!

    Yesterday I had tried to use a primitive to push up a skirt to a more revealing position on a skirt with no morphs built into it. I bet there would be other ways to achieve what I'm after, but not knowing these I tried dforce with not too much success...

    I took the chance and bought ClothMaster, used some of the possible settings - stiffness etc. - and ran the simulation again. This time it worked like a charm. I guess it would have been at least a couple hours trying out all the possible combinations of setting myself until I would have achieved a comparable result, so the money was well spend!

    And I have to admit, even though I'm an utter noob with only a couple of weeks experience in DAZ and nearly no experience or knowledge of dforce, I didn't look at any pdf or video before I started. To me those icons looked quite self-explaining. One line = low effect, many lines = high effect... and it seems I guessed right wink

     

    So, thanks for a really nice addon.

  • ValkeerieValkeerie Posts: 163

    @EcVh0: an instant buy. I've used VWD a fair bit and felt at sea with dForce. I needed something to hold my hand :-)

    A question. There are several presets for each type of clothing item. The images give nothing away. I've tried applying several presets to the same surface to try to figure out the scheme (it's a bit like skin presets) and it wasn't obvious. The product mentions an image-based tutorial, but I haven't seen one. I'm sure you didn't produce them randomly, and it would help a lot to know what the intent was. Obviously I could apply each preset to the same item and simulate (and I may have to do that) but I thought I would ask.

    Thanks,

    Valkeerie

  • Ralf1958Ralf1958 Posts: 688

    I have a general question about dForce. I am trying to make a long dress work properly. The issue I am encountering is, that when the dress falls on the floor and shrinks back, a few points remain pinned on the floor and are causing major distortions. I did set the floor as statik object and then increased its collision offset to 1. This seems to work. My question is, are there some other "secret" settings to avoid the pinning on the floor?

  • EcVh0EcVh0 Posts: 535
    LesPaul said:

    Good to hear people have been having some success with this. So far everything I've tired result in a simulation error. I'll persevere before posting further details. Yes, I've read the PDF manual through several times.

    Can anyone suggest a simple G8F piece of clothing and present that works?

    That is very odd, it should at least start on most of the simulations, did you see any visible explosions before the simulation error occurs?

    It would be helpful If you can tell me more about what you were trying to do smiley

  • EcVh0EcVh0 Posts: 535

    @EcVh0: Great addon!

    Yesterday I had tried to use a primitive to push up a skirt to a more revealing position on a skirt with no morphs built into it. I bet there would be other ways to achieve what I'm after, but not knowing these I tried dforce with not too much success...

    I took the chance and bought ClothMaster, used some of the possible settings - stiffness etc. - and ran the simulation again. This time it worked like a charm. I guess it would have been at least a couple hours trying out all the possible combinations of setting myself until I would have achieved a comparable result, so the money was well spend!

    And I have to admit, even though I'm an utter noob with only a couple of weeks experience in DAZ and nearly no experience or knowledge of dforce, I didn't look at any pdf or video before I started. To me those icons looked quite self-explaining. One line = low effect, many lines = high effect... and it seems I guessed right wink

     

    So, thanks for a really nice addon.

    Thank you very much for the kind words! I'm really glad it helps you in any way it could! laugh

    For icons, I think they were refering to the preset numbers which is indeed kind of confusing on the differences between them, so... cheeky

    Happy DForcing!

  • EcVh0EcVh0 Posts: 535
    Valkeerie said:

    @EcVh0: an instant buy. I've used VWD a fair bit and felt at sea with dForce. I needed something to hold my hand :-)
     

    Thank you very much! Hahah I hope the preset is good enough to hold you wink

     

    A question. There are several presets for each type of clothing item. The images give nothing away. I've tried applying several presets to the same surface to try to figure out the scheme (it's a bit like skin presets) and it wasn't obvious. The product mentions an image-based tutorial, but I haven't seen one. I'm sure you didn't produce them randomly, and it would help a lot to know what the intent was. Obviously I could apply each preset to the same item and simulate (and I may have to do that) but I thought I would ask.

    Thanks,

    Valkeerie

    A lot of people have asked me this, I can say that, the preset numbers doesn't really mean much - each number just represents a different setting to approach the same effect, so by using those presets you should be able to get similar result. The reason why I put on multiple presets instead of just one, is that some might not be compatible with some outfits - it explodes, so I need to find another alternative to achieve the same result, without exploding, thats where the preset number is for. So the intent of them are just maximizing the compatibilities with old outfits wink

     

    For the image based tutorial, you should be able to find it in Readme/EcVh0/xx!

     

    Hope the information helps laugh

  • EcVh0EcVh0 Posts: 535
    Ralf1958 said:

    I have a general question about dForce. I am trying to make a long dress work properly. The issue I am encountering is, that when the dress falls on the floor and shrinks back, a few points remain pinned on the floor and are causing major distortions. I did set the floor as statik object and then increased its collision offset to 1. This seems to work. My question is, are there some other "secret" settings to avoid the pinning on the floor?

    That's a very interesting question, tbh, I haven't yet found a definitive easy solution to avoid things like that... sometimes you could try unlimiting the friction and set it to 0, but sometimes it does not work either...

     

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