Can you help my find the perfect hair?
Hi! Can you guys who have more experience help me find a haircut? I would appreciate!
It must look more or less like this one and have the same principles: Fringe, tucked behind ears, not so long
Thank you
Post edited by Chohole on

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https://www.daz3d.com/gracy-hair-for-genesis-3-and-8-female-s
This one comes with a character, not just the hair unfortunatelay
https://www.daz3d.com/tamara-character-and-hair-for-genesis-3-female-s
this one is a male hair, but can work for females https://www.daz3d.com/simon-casual-hair-for-genesis-3-male-s
Thanks for the help, I will soon check the models out
Well, they were too short for what I was looking for
You could put one of those hairs on your model just for the shape of the bangs and then also use any longer hair like https://www.daz3d.com/amber-character-and-hair-for-genesis-8-female-s (just as an example of a simple long hairstyle that doesn't have big poofy bangs) along with it. Sometimes that's a great way to get a particular style and shape if there's no perfect match already available.
I combine hairs quite a lot, and as long as you use matching shaders on them, they blend together very well. I usually use OOT's IrayPair Hair shaders, but there are quite a few good shader sets for hair here in the Daz store.
Very interesting, do you got pics of your mixed hairstyles? by the way, how do you mix two hairs without making them "fight each other to see who's on top" (sorry for lack of terms)? just like what happens when you put two shirts on a model...is there something else to do above matching shaders?
Having the same shader on all the hair involved usually sorts out the problem of the different hairs looking like they're fighting for space. Sometimes it doesn't, and when that happens I try hiding various pieces of the hairs to see if that helps.
If you select one of the hairs, you can look in the surface tab and there are usually different surface groups like Bangs, Hair 1, Tail, Scalp, Cap, Back, Side, etc. Turning the opacity or cutout opacity of certain surfaces to 0 can hide some problematic areas. It doesn't always work, but sometimes that's enough to make three hairs stacked up look like one well-arranged style. I usually do hide all but one Scalp/Cap so those don't overlap oddly. Unless the hairlines of the styles are vastly different, things usually play together rather nicely. They don't often conflict with each other as badly as two shirts on a model would, at least in my experience.
You can also look under the Presets tab and if the hair has any shaping or adjustment dials those can be a big help in getting hair to fit together smoothly. Try pulling pieces in or pushing the hairline up and down, adjusting sideburns, and even scaling the entire hair prop.
I don't have many finished renders showing combined hair on this computer, but here are a couple of quick tries to make something vaguely similar to your sketches from hair I have in my runtime. I used the Pixie Pretty hairstyle for the shape of the bangs and paired it with Layton Hair, Super Sleeky Hair (with the cap/scalp, bangs and front surfaces hidden), and the Razor Cut Bob Hair (with the cap/scalp and bangs hidden). The shader is Color 03 from the IrayPair Hair Shaders.
At the end is a render of a character wearing both the Rasta Tails and SAV Alpha Moikana hair put together to create a unique hairstyle.
Oh, and your first sketch reminded me strongly of the Actual Hair set. The bangs go the opposite direction, but the hair looks like the sketch with the sides tucked behind the ears. Maybe matching that up with a longer hair would be an option for you?
This will sure help me out, I will post a photo of the final result I get. The back view sketch appears longer than it is on the broswer
Actual Hair 2's preset 4 looks perfect, I will test it out with some others you recommended, i'll be back in some minutes
Welp...I just found this "Rose Hair", and I'm quite impressed by the results
I just did not liked how it looks on the top but i can live with it
What do you think?