Getting rid of white noise with 99% converged ratio

Hello !

I'm learning Daz and I'm having a problem with remaining white noise even when setting a 99% converged ratio

here's an example :

here's another on a different surface / lighting condition (taken at 30% just to show it even more explicitly)

 

I'd like to know how can I get rid of this, or at least make it less problematic. Usually around 75% all of the rest of the image is rendered quite good except those areas with white noise, that leads me to believe I do something wrong when setting up the scene or in my render settings, and I should be able to to have quicker renders / better quality overall if it's possible to do something. This problem happens in a wide variety of environments, but i didn't find any easy culprit (well lighten or in the shadow, dark or light surface, flat or rounded, glossy or not etc ..., but I've surely miss something).

In this scene (but it usually appear in most if not all of them) I mainly use ghost lights (I guess it's my problem but it's so useful and easy I'd like to find a work around) and a few built-in lights that comes with the scene.

Here are my render settings (everything not specified is default) :

- Pixel size 2560 / 1440

- Max time 28800 / Rendering converged ratio 99%

- Shutter speed 150 / F Stop 10 / Film ISO 130

- Environment Intensity 0

So if you can give me a tip or two, I'd be really grateful; thanks in advance !

 

Comments

  • BeeMKayBeeMKay Posts: 7,019
    edited January 2018

    Leave out the quality setting/converge ratio, and just let it render until you are satisfied.

    you also can render in twice the size of the final image, and then downsize it to the final size, that also gets rid of a lot of leftover noise.

    Post edited by BeeMKay on
  • fastbike1fastbike1 Posts: 4,078

    @tiriadae

    Do you have the Firefly and noise filters set?

  • SoundLufsSoundLufs Posts: 67
    edited January 2018

    I think at least some of the totally white dots which suddenly appear in darker areas, are result of an erratic lighting calculations, so I don`t think they would go away by rendering more, unless Iray would recalculate them, which personally I have never seen. Thats were filters kick in.

    Post edited by SoundLufs on
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