Creating A Pose Control Documentation- Incorrect Info And SOLVED

NovicaNovica Posts: 23,924
edited December 2017 in The Commons

Is this page out of date? 

Using the Create New Property to do most of that, then the ERC freeze, does the same thing?  That section of Move With Property Mover didn't make sense to me, once I did the ERC Freeze,  my morph was in Parameters (Pose Control) AND in the Pose And Animate Pane. It says something about having to drag files to make it show up there, and I didn't do anything. Is this an old process?

Second- once I do the ERC Freeze, do I need to do the Save As DSF morph, and will the morph continue to show up in both Parameters Pose Control and the Pose and Animate Pane?   Appreciate the help. I don't want to close my studio until I find out if I need to do the DSF.

If anyone's interested, there's this page too. Adding Custom Parameters.

Post edited by Novica on

Comments

  • RuphussRuphuss Posts: 2,631

    interesting question as lots of their pages are out of date or give a 404

  • NovicaNovica Posts: 23,924

    Yes, and now if someone could answer it?

  • NovicaNovica Posts: 23,924
    edited December 2017

    The instructions say after ERC freeze, to:

    "Save as DSF Morph"

    To save your new control so it can be used later, select Genesis and click File→Save As→DSF Morph File…

    So where is this at in the current version of the studio? Not seeing it. There's Support Asset>Morph Asset. 

    Post edited by Novica on
  • Novica said:

    The instructions say after ERC freeze, to:

    "Save as DSF Morph"

    To save your new control so it can be used later, select Genesis and click File→Save As→DSF Morph File…

    So where is this at in the current version of the studio? Not seeing it. There's Support Asset>Morph Asset. 

    That's what you want to use.

  • NovicaNovica Posts: 23,924
    edited December 2017

    Thanks, found it just now in this thread, at the same time you were posting. (Very annoying as I typed the same darned thing in Google yesterday and that thread didn't come up.) 

     

    Post edited by Novica on
  • NovicaNovica Posts: 23,924

    I did find this interesting though, when I was looking at DSF files on Google.

  • NovicaNovica Posts: 23,924

    Another question- when you save as Support Asset>Morph Asset for an expression dial, does that save as a duf or a DSF?  I thought the DSF was deprecated.

  • Novica said:

    Another question- when you save as Support Asset>Morph Asset for an expression dial, does that save as a duf or a DSF?  I thought the DSF was deprecated.

    Dsf; morphs, except for HD, use that suffix. Duf is used for most everything else.

  • .dsf files are used for non-user-facing asset files, .duf is used for the user-facing files (stuff you see in content panes). Daz User File.

  • NovicaNovica Posts: 23,924

    Looking at expressions that I've purchased, the sliders are dsf and the save as pose presets are duf. Wonder why there's a difference?

  • NovicaNovica Posts: 23,924
    edited December 2017

    So the dsf isn't seen. Okay dokey. 

    .dsf files are used for non-user-facing asset files, .duf is used for the user-facing files (stuff you see in content panes). Daz User File.

     

    Post edited by Novica on
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