Support for 3Delight - Is it Fading? . . . and why?

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  • kyoto kidkyoto kid Posts: 41,847
    scorpio said:

    People who are putting down 3DL *do* realize that not everyone wants photoreal, right?

    I mean, I completely get it if the PA's don't like the results becuase they have their artistic vision and 3DL doesn't let them get there.  Fine.

    And for *years* the big push has been to get CGI looking photoreal.  I've seen some fantastic photoreal images, especially since the development of Iray.  (the eyes and hand posing are usually all that give it away)

    I've also seen stuff that shouldn't try to be photoreal try to be, and have it smack me right into the uncanney valley.  (Note - the exact boundaries of the Uncanney valley are unique to each person.  So what bugs me may not bug someone else.)

    The simple fact is that Iray out of the box *doesn't* give me the look I want.  Because what I want isn't photoreal.  Now, I'm leanring how to change that, because 3DL support is going away, and because Iray is indeed faster on my computer (this being another thing in this argument that drives me crazy.  Iray is only faster if you have a computer to support it.)  But there's at least one set of images I'm working on where I will continue to use 3DL because that's how I started and because *that* gives me the base I want.  Not the photorealism of Iray.

    3DL isn't *worse* it's just not photoreal.  And I am continually tired of "photoreal = Better"  Because for some things, it's just not.

     

    Sorry but I disagree on a few of these points, Iray does not have to be photoreal, I don't usually aim for photoreal but prefer to render in Iray. Its just as annoying to hear the 3dl fans constantly refer to Iray as doing Photoreal and nothing else.

    I had a computer that didn't support Iray but rendering in Iray was still often faster than rendering in 3dl had been.

    ..so then why would I want to sit and wait for long CPU render times when I can get quicker results with 3DL?  There are instances where rendering with even UE (like just using the area lights) can take less time than Iray CPU based ones.

    I didn't say Iray only did photoreal.  I said Iray out of the box tries to be photoreal.  As with many things, to get it to look otherwise requires work, either changing the render settings or the surface settings or both.

    ...exactly.  Adjusting surfaces in Iray can be a more complex than 3DL due to the additional channels Iray uses, the different values/scales employed, and the fact the lighting is physically (realistically) based.  To get the wide variation in styles and effects "in render" with 3DL usually requires more postwork when using Iray

  • kyoto kidkyoto kid Posts: 41,847

    3DL is very photoreal out there in the CG industry. If it appears that it's not in Daz Studio I think that must mean it's either severly gimped or lacks proper shaders. If crappy shaders is all it takes to create what is considered none-photoreal, you can do that perfectly well in Iray too. Remove some bump and spec maps.

    ...for the most part, it is a gimped version compared to the standalone.  Iray for Daz is also "gimped" as well compared to it's standalone. The best solution is an external render engine with a plugin bridge like Luxrender and Reality. Unfortunately licences for the standalone versions of both 3DL and Iray cost more than many here could afford.

  • bluejauntebluejaunte Posts: 1,990
    kyoto kid said:

    3DL is very photoreal out there in the CG industry. If it appears that it's not in Daz Studio I think that must mean it's either severly gimped or lacks proper shaders. If crappy shaders is all it takes to create what is considered none-photoreal, you can do that perfectly well in Iray too. Remove some bump and spec maps.

    ...for the most part, it is a gimped version compared to the standalone.  Iray for Daz is also "gimped" as well compared to it's standalone. The best solution is an external render engine with a plugin bridge like Luxrender and Reality. Unfortunately licences for the standalone versions of both 3DL and Iray cost more than many here could afford.

    3DL was used in movies like Planet of the Apes. Just the fact that people refer to it as none-photoreal in Daz Studio is pretty weird and must mean that it doesn't have much more than the name in common with the real thing. Whereas Iray seems way less gimped, or if anything gimped the other way around, as in not providing all the settings to optimize performance?

  • kyoto kidkyoto kid Posts: 41,847
    Oso3D said:

    ‘Doesn’t cast shadow’ I’ll give you, and I have yet to figure out a ‘front surfaces only’ way to do ghosting... but Fantom is possible.

     

    ...yeah, that was an issue in the 3DL vs. Iray test I did.  In the scene, there is a helicopter in the background (actually scaled very far down to look like it's in the distance).  the scene also uses a photo backdrop on a plane.  In eh 3DL version I could simply turn cast shadows for the helicopter "off". In the Iray version it cast a shadow on the backdrop. Having no way to eliminate that I had to move it further towards the centre offsetting the relationship of scene elements in order to hide the shadow behind one of the girls.  I couldn't move the position of the sun as I needed the angle of the shadows it cast in the foreground it to match those in the photo.

  • kyoto kidkyoto kid Posts: 41,847

    ...one of the words I keep hearing about 3DL and its shaders is they do not have the same level of "quality" as Iray.  I find that very subjective.  If in your mind photoreal is what you as after, then yes Daz 3DL is "deficient" for the the desired result.  On the other hand, if like myself and others here, you desire a more illustrative, cartoony, or painterly style, then 3DL and its shaders fit the bill better than Iray.

    Part of the debate here is also the fact as I and others have mentioned, it is much easier for the artist to go from 3DL to Iray than it is to go from Iray to 3DL. This is one of the vexing issues those of us who use 3DL face and why content with Iray only materials turns some of us off.  Now if there was a really solid "Uber 3DL" conversion tool/routine (even as a plugin) that produced more accurate results than the script. then "debate over".

    ...but sadly, there isn't.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 2017
    kyoto kid said:

    3DL is very photoreal out there in the CG industry. If it appears that it's not in Daz Studio I think that must mean it's either severly gimped or lacks proper shaders. If crappy shaders is all it takes to create what is considered none-photoreal, you can do that perfectly well in Iray too. Remove some bump and spec maps.

    ...for the most part, it is a gimped version compared to the standalone.  Iray for Daz is also "gimped" as well compared to it's standalone. The best solution is an external render engine with a plugin bridge like Luxrender and Reality. Unfortunately licences for the standalone versions of both 3DL and Iray cost more than many here could afford.

    3DL was used in movies like Planet of the Apes. Just the fact that people refer to it as none-photoreal in Daz Studio is pretty weird and must mean that it doesn't have much more than the name in common with the real thing. Whereas Iray seems way less gimped, or if anything gimped the other way around, as in not providing all the settings to optimize performance?

    The 3Delight in DAZ Studio hasn't been updated in a couple years and it was always a step or more behind the current release. I believe it still works with the free 8-core renderer they offer to experiment with. You can access some stuff we don't easily see with the DAZ version's scripted render. The good things about 3Delight in DAZ Studio are it has motion blur, Iray doesn't, and you can use as many cores as you have on one PC - no limit. We don't have easy access to many of the other neat features unless you are great at coding. 3Delight is a movie studio level renderer but we don't have the techs they have to work wonders with code. That has always been the disadvantage. And 3Delight now has more advanced shaders and lights. Don't know if we'll ever see those in Studio. But if you know your way around it, like Kettu, wowie, and Parris and a few others, you can rival Iray and not have the memory limitations a GPU has, and you have displacement, not to forget that.

    Post edited by Kevin Sanderson on
  • BeeMKayBeeMKay Posts: 7,019

    ... and so the topic descends into vitriol and "mine is longer than yours".

    All you to-may-to vs. to-mah-to people, is that really neccessary?

    Those render engines are both tools, nothing more. Crayons or water colours, they both nake images. You use the one that helps you express yourself, your story, your imagination best.

    Maybe if you focus back on the topic... and on why there aren't more PAs coming from those who are really good now with 3Delight, making those 3Delight sets for existing items? Just think about the possible collaborations. If the resulting 3DL texture setting is great, why wouldn't a PA allow you to sell it as an add-on for their product?

  • Geminii23Geminii23 Posts: 1,328

    Well, I hope that DAZ doesn't drop 3DL altogether.  For people like me that are on a Mac, iRay is not an option.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 2017

    ...we've been hearing from PAs and the opinion is pretty much providing shaders for both engines is more work than it is worth in light of Iray becoming the "go to" render engine, particularly by newer users who never worked with 3DL. 

    Where I tend to say hey" "waitaminute" is when someone alludes to 3DL being "inferior" to Iray or being "yesterday's news", and that people need to "get with the times".  I use both engines.  I prefer 3DL for my illustration work as I can get the style I need with very little fuss partly as i have been working with it for just over a decade.  I don't do scripting, I push limits with the controls I have available to me.  Yes, I think it is great that Daz also has a PBR render engine just that for my production work.  I immediately installed the 4.8 beta (and I usually don't deal with betas) and was amazed that this little free programme could produce images on par with the pro software, and not take days/weeks like Lux did to get those results.  Yes, its fun to experiment with, but not suitable for the illustration work I do and the long render times are a bit of a drag.

    As you say it's a tool like any other tool, however it is becoming increasingly difficult to use as less and less content is being released with compatible 3DL materials. Iray materials look like rubbish in 3DL whereas Iray will even optimise 3DL materials on the fly (taking longer to render than if they were native Iray shaders).

    This is a legitimate concern not only for those with older hardware who cannot afford the "latest and greatest", but those who choose to us 3DL as it is better suited to the work.  Daz provided an easy base fix for converting 3DL to Iray as back when the 4.8 beta was released, those were the only shaders we had.  However now that Iray only content releases are begnning to outnumber those which still offer 3DL materials, we are not given a suitable conversion to go the other way that works just as well.  What this means, as some have mentioned, is not purchasing new content that is Iray only as it is a real pain to convert the materials by hand compared to just clicking on an icon and everything's ready to render in Iray.  If such a plugin were available, then as I mentioned, this whole discussion would be moot. The Iray camp would be satisfied, as well the 3DL camp.

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,085

    Gemini: that’s not true. You can render in CPU mode in reasonable time frames.

  • drzapdrzap Posts: 795
    kyoto kid said:

    3DL is very photoreal out there in the CG industry. If it appears that it's not in Daz Studio I think that must mean it's either severly gimped or lacks proper shaders. If crappy shaders is all it takes to create what is considered none-photoreal, you can do that perfectly well in Iray too. Remove some bump and spec maps.

    ...for the most part, it is a gimped version compared to the standalone.  Iray for Daz is also "gimped" as well compared to it's standalone. The best solution is an external render engine with a plugin bridge like Luxrender and Reality. Unfortunately licences for the standalone versions of both 3DL and Iray cost more than many here could afford.

    Standalone 3DL is free, albeit limited to 8 cpu cores.  After 8 cores, you'll have to fork up another 600 or so to get unlimited cores.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 2017

    ...is that 8 physical cores or 4 Physical plus 4 virtual CPU threads?

    Post edited by kyoto kid on
  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 2017

    KK from their FAQ:

    3Delight does not look specifically if hyper-threading is enabled or not. It only asks the computer how many cores are available. It means on a quad-core computer, if the user has NOT enabled hyper-threading, 3Delight will be told there are 4 cores available and if the user has enabled hyper-threading, 3Delight will be told there are 8 cores available (even if only 4 cores are "real" and the 4 additional cores are "virtual" cores).

    DAZ Studio's 3Delight has unlimited cores on one PC.

    Post edited by Kevin Sanderson on
  • Geminii23Geminii23 Posts: 1,328
    Oso3D said:

    Gemini: that’s not true. You can render in CPU mode in reasonable time frames.

    I suppose you are right, but it does seem really slow.  I am still hoping that eGPU support will become viable soon with the new MacOS updates and that it is compatible with Thunderbolt 2 so I can go that route with my 2013 MacPro.  I imagine being able to setup even one good Nvidia eGPU will make a big difference when trying to use iRay. 

  • bluejauntebluejaunte Posts: 1,990
    Geminii23 said:

    Well, I hope that DAZ doesn't drop 3DL altogether.  For people like me that are on a Mac, iRay is not an option.

    So go to the Apple forum and let them know that you would like more hardware options to render in Iray. I really mean it, they need to know. If nobody ever tells them and just accepts whatever they throw on the market, nothing will change and you'll still be rendering in 3DL in 20 years when the world has moved to quantum realtime rendering that sadly requires a Schrödinger 7000 GPU that Apple won't support because it can't fit into their 1 x 1 inch iMac Pro Ultra.

  • Geminii23 said:

    Well, I hope that DAZ doesn't drop 3DL altogether.  For people like me that are on a Mac, iRay is not an option.

    So go to the Apple forum and let them know that you would like more hardware options to render in Iray. I really mean it, they need to know. If nobody ever tells them and just accepts whatever they throw on the market, nothing will change and you'll still be rendering in 3DL in 20 years when the world has moved to quantum realtime rendering that sadly requires a Schrödinger 7000 GPU that Apple won't support because it can't fit into their 1 x 1 inch iMac Pro Ultra.

    While they could do that, I suspect some folks simply don't have the time to learn another render engine and want it to be supported by the PAs even when there aren't enough additional sales from it to justify doing so.

  • Sven DullahSven Dullah Posts: 7,621
    Serum said:

    There are always going to be people that prefer one render engine over the other. 

    I dont hold anything against those who stick with 3DL and i will cater for them as long as i am able to.

    Sometimes though there are things that Iray can do that 3DL just cannot and sometimes that thing is detrimental to a product to get the product through testing.

    In the past i have done a paint job on something and Daz has actually requested the paint job be done with Iray shaders instead. (it has only happened once but none the less it has happened) 

    so its not always the PA's 

    When one of the things comes up that iray gets the vision across that 3DL cannot and i feel that it is essential to a product then that is when I make the product Iray only.

     

    Thanks for sharing these thoughts and for supporting 3DL! Your recording studio is on my wishlist, was very excited when I found it, and I hope to move it into my cart any day now!

  • Oso3DOso3D Posts: 15,085
    Geminii23 said:

    I suppose you are right, but it does seem really slow.  I am still hoping that eGPU support will become viable soon with the new MacOS updates and that it is compatible with Thunderbolt 2 so I can go that route with my 2013 MacPro.  I imagine being able to setup even one good Nvidia eGPU will make a big difference when trying to use iRay. 

    3DL is roughly similar to Iray in CPU mode for comparable renders.

    It's just that 3DL, by default, is really stripped down and Iray, by default, is set to high detail.

  • Sven DullahSven Dullah Posts: 7,621
    BeeMKay said:

    ... and so the topic descends into vitriol and "mine is longer than yours".

    All you to-may-to vs. to-mah-to people, is that really neccessary?

    Those render engines are both tools, nothing more. Crayons or water colours, they both nake images. You use the one that helps you express yourself, your story, your imagination best.

    Or you use the one your current system can handle. But basically I agree about them being tools;)

    BeeMKay said:

    Maybe if you focus back on the topic... and on why there aren't more PAs coming from those who are really good now with 3Delight, making those 3Delight sets for existing items? Just think about the possible collaborations. If the resulting 3DL texture setting is great, why wouldn't a PA allow you to sell it as an add-on for their product?

    Op was asking for advice and thoughts, these comments are thoughts as far as I know.

  • Sven DullahSven Dullah Posts: 7,621
    edited December 2017

    There seem to be some really good things going on with 3DL atm, this product will be for both render engines and possibly groundbreaking: ibl-master-image-based-lighting-control-for-both-renderers-a-new-ibl-for-3delight-commercial#latest

    Also some very intresting stuff going on in the 3DL Laboratory thread:

    wowie said:

    Almost done. Now we can have raytraced reflections, raytraced subsurface scattering in minutes with opacity mapped surfaces. Still with the old DS 4.7 and UE2 IDL/bounceGI.

    Cross posting. but this is what it will have:

    • Physically based BRDF (Oren Nayar, CookTorrance, Ashikhmin Shirley and GGX ).
    • Transmission with Beer-Lambert based absorption
    • BRDF based, multiple importance sampling
    • Explicit Russian roulette for next event estimation
    • Microfacet energy loss compensation
    • Raytraced subsurface scattering with forward/backward scattering phase function
    • Physically based Fresnel for both dielectric and conductor materials.
    • Unified index of refraction for both reflection and transmission. Controls Fresnel on both.
    • Artist friendly Reflection (named Specular Color) and Edge Tint for metal surfaces which is then used to derive complex IOR

    Some other important features ;

    • Two specular lobe for the base, one specular lobe for coat
    • In addition to metalness, there's also transmission (for glass and the like). Both accept masks. Allows you to have dielectric, metal and glass in one surface/material.
    • Oren Nayar based translucency with bleed through shadows
    • Two side diffuse - use one texture color on one side, different/separate texture/color on the other
    • Heavily optimized opacity handling that works with both direct lighting and global illumination
    • Supports both roughness and glossiness/smoothness workflow
    • Anisotropy with controllable direction for all specular/reflection lobe. Support masks

    Plus some other stuff. Mostly having to deal with specular/reflection. Plus visibility overrides and light categories.

    If I can muster the last 10 % of features. laugh

    • Physically based thin film interference aka iridescence
    • Edge bevel
    Post edited by Sven Dullah on
  • BeeMKayBeeMKay Posts: 7,019
    BeeMKay said:

    ... and so the topic descends into vitriol and "mine is longer than yours".

    All you to-may-to vs. to-mah-to people, is that really neccessary?

    Those render engines are both tools, nothing more. Crayons or water colours, they both nake images. You use the one that helps you express yourself, your story, your imagination best.

    Or you use the one your current system can handle. But basically I agree about them being tools;)

    BeeMKay said:

    Maybe if you focus back on the topic... and on why there aren't more PAs coming from those who are really good now with 3Delight, making those 3Delight sets for existing items? Just think about the possible collaborations. If the resulting 3DL texture setting is great, why wouldn't a PA allow you to sell it as an add-on for their product?

    Op was asking for advice and thoughts, these comments are thoughts as far as I know.

    Yes, and my question is, if the PAs who create the "original" don't do 3Delight textures, why are there not PAs who specialize in creating 3DL textures for existing Iray sets? Of course, not every PA is willing to do this, but I'm sure some are game, as long as it's a separately sold package, maybe with "extra textures" rather than trying to emulate the Iray version.

    There obviously appears to be a market. But no one here seems to be willing to do it, but instead it's pointing fingers in all directions.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    BeeMKay said:

    There obviously appears to be a market. But no one here seems to be willing to do it, but instead it's pointing fingers in all directions.

    A vocal minority doesn't usually make a market. There are a ton of Iray materials on the market, are there no 3DL ones? If so, can't one just apply these to an Iray surface? I ask since I don't use 3DL, but I do it ALL the time with products that don't have Iray materials and they work great 99% of the time.

    Of the 3DL renders I have seen over my time here at DAZ, I have only seen a handful that look amazing and made me wonder about even trying 3DL. I think it would be interesting to post some sort of benchmark scene where users could d/l it and add their own lighting and shaders to the scene, using either renderer and then we see the posted results.

  • Geminii23Geminii23 Posts: 1,328
    Geminii23 said:

    Well, I hope that DAZ doesn't drop 3DL altogether.  For people like me that are on a Mac, iRay is not an option.

    So go to the Apple forum and let them know that you would like more hardware options to render in Iray. I really mean it, they need to know. If nobody ever tells them and just accepts whatever they throw on the market, nothing will change and you'll still be rendering in 3DL in 20 years when the world has moved to quantum realtime rendering that sadly requires a Schrödinger 7000 GPU that Apple won't support because it can't fit into their 1 x 1 inch iMac Pro Ultra.

    LOL ... regarding the 1x1 inch iMac Pro Ultra ... Don't you mean the 65" inch 10K screen 256-Core iMac Pro Ultra!  The perfect size for anyone's desk and a resolution that will make you feel like you are literally inside the screen.   

    Apple has already listened to the complaints of users from what I can tell at least from the stand point of adding unofficial support for Nvidia back into the OS (again I think this has to do with the eGPU development on the horizon) but they are still in bed with AMD and the new Radeon Vega I am sure will be great for the folks using Maya and Cinema4D.

    Unfortunately for me, I am still paying off my MacPro trashcan so not getting a new computer anytime in the near future.  Hence my comment about hoping to add an eGPU at some point.  But still fingers crossed that 3DL still has some life left here in DAZ land for a few more years. 

  • kyoto kidkyoto kid Posts: 41,847
    edited December 2017

    KK from their FAQ:

    3Delight does not look specifically if hyper-threading is enabled or not. It only asks the computer how many cores are available. It means on a quad-core computer, if the user has NOT enabled hyper-threading, 3Delight will be told there are 4 cores available and if the user has enabled hyper-threading, 3Delight will be told there are 8 cores available (even if only 4 cores are "real" and the 4 additional cores are "virtual" cores).

    DAZ Studio's 3Delight has unlimited cores on one PC.

    ..thanks.  I was hoping if it was 8 real cores, as then I could use an 8 core Xeon with 16 threads.

    Ths advantage of the standlone is it has more options than the embedded Daz version and since it runs indpendently, once the RIB file is submitted, the scene and Daz programme can be shut down freeing up extra memory resoruces.  I used to use it on my old 32 bit duo core notebook so I could devote the full 2 GB memory allownce to rendering, Helped me avoid experiencing even more render crashes back then.

    Post edited by kyoto kid on
  • Sven DullahSven Dullah Posts: 7,621
    BeeMKay said:

    Yes, and my question is, if the PAs who create the "original" don't do 3Delight textures, why are there not PAs who specialize in creating 3DL textures for existing Iray sets? Of course, not every PA is willing to do this, but I'm sure some are game, as long as it's a separately sold package, maybe with "extra textures" rather than trying to emulate the Iray version.

    There obviously appears to be a market. But no one here seems to be willing to do it, but instead it's pointing fingers in all directions.

    Well I've been told over and over again that this is a tedious and boring job but I thought too there would be a market for it. And no I'm not willing to do it because it's beyond my skills and I don't have time for it. As for the finger pointing, not sure what you mean. It's interesting to read both consumers' and publishing artists' opinions and reasons to do what they do. I think this discussion has been pretty healthy so far.

  • Geminii23Geminii23 Posts: 1,328
    BeeMKay said:

    Yes, and my question is, if the PAs who create the "original" don't do 3Delight textures, why are there not PAs who specialize in creating 3DL textures for existing Iray sets? Of course, not every PA is willing to do this, but I'm sure some are game, as long as it's a separately sold package, maybe with "extra textures" rather than trying to emulate the Iray version.

    There obviously appears to be a market. But no one here seems to be willing to do it, but instead it's pointing fingers in all directions.

    Well I've been told over and over again that this is a tedious and boring job but I thought too there would be a market for it. And no I'm not willing to do it because it's beyond my skills and I don't have time for it. As for the finger pointing, not sure what you mean. It's interesting to read both consumers' and publishing artists' opinions and reasons to do what they do. I think this discussion has been pretty healthy so far.

    I think it would be fun to be a PA.  But it seems like a really steep learning curve for me to create my own custom products.  And like most things in the creative world, there is always that fear if you will actually be able to make a living at it or not.

  • Sven DullahSven Dullah Posts: 7,621

    Well everything is possible if you have a passion for what you do. I have a passion for making, arranging and recording/ mixing music as well as performing live. Done it for 30 years now and it's kept me and my family alive (barely). I also have a passion for making obscure pictures and animations but that is purely recreational, no desire to try to make it a full time job. Maybe when I retire, who knows...

    I have the deepest respect for any publishing artist who can create amazing products and make it possible for people like me and you to have fun and be creative. If that's what you wanna do, then go for it!

  • kyoto kid said:

    KK from their FAQ:

    3Delight does not look specifically if hyper-threading is enabled or not. It only asks the computer how many cores are available. It means on a quad-core computer, if the user has NOT enabled hyper-threading, 3Delight will be told there are 4 cores available and if the user has enabled hyper-threading, 3Delight will be told there are 8 cores available (even if only 4 cores are "real" and the 4 additional cores are "virtual" cores).

    DAZ Studio's 3Delight has unlimited cores on one PC.

    ..thanks.  I was hoping if it was 8 real cores, as then I could use an 8 core Xeon with 16 threads.

    Ths advantage of the standlone is it has more options than the embedded Daz version and since it runs indpendently, once the RIB file is submitted, the scene and Daz programme can be shut down freeing up extra memory resoruces.  I used to use it on my old 32 bit duo core notebook so I could devote the full 2 GB memory allownce to rendering, Helped me avoid experiencing even more render crashes back then.

    I thought 3Delight was the same with all versions in regards to features. I thought the coding was the key, e.g. scripted render unlocks the features if you know the code. I'm not a code maven like Kettu or wowie, but I thought it could do the same. That way you could upgrade properly.

     

  • ChoppskiChoppski Posts: 627

    I realize I'm likely swimming upstream on this but, here goes . . .

    I've returned to DAZ after a six year hiatus.  Spent a small fortune the last few months catching up on a significant amount of product.  But I have to admit I'm struggling with the whole Iray transition.

    I like 3Delight.  It suits the type of projects I'm involved in.  It's generally fast and efficient and keeps my productivity where I need it to be.  And it works well on my not quite state of the art PC.

    Iray - It's slow and clunky (at least on my PC which I realize is a subjective assessment) and the renders I've done took way too long.  Yes, the results can be stunning, but for the work I do, I do not need high end photorealistic renders, especially at the expense of my productivity.  And again, from my very subjective viewpoint,  I find the Iray learning curve difficult and not very intuitive and user friendly.

    I'm happy staying with 3Delight.  The vast majority of products in the DAZ store still support it.  However, I'm bumping into more and more PAs who are apparently abandoning 3Delight completely.  It's a shame because I would purchase many of their products if they had the dual support.  Many, many PAs and DAZ itself still produce items in both formats and they have benefited from my business and I have benefited from their excellent efforts.

    So, is the return on investment becoming so poor as to dissuade PAs from supporting 3Delight?  (It's hard to imagine that's the case with so many PAs still supporting 3Delight.) Or is it a deliberate effort to push people over to Iray?  I have little doubt that I will ultimately adapt to Iray either out of necessity or via a new upgraded PC that will hopefully shorten render times and keep my productivity in line.  But in the meantime, my $$$ are going to those products that support both 3Delight and Iray.  It's a win-win for me; I'll have 3Delight now and the potential for Iray later.  Iray-only products? I might buy them some time in the future (likely for much less), or not at all.  

    Thoughts?  Advice?

    I am in the same boat. I was using ds3 for years and now upgraded and paid a lot, but as much as I like iray, it irks me when items only come in iray materials. With textures, I can do the adjustments fast enough, but for sets. I won't buy if they are not in both iray and 3 delight.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 2017
    kyoto kid said:

    KK from their FAQ:

    3Delight does not look specifically if hyper-threading is enabled or not. It only asks the computer how many cores are available. It means on a quad-core computer, if the user has NOT enabled hyper-threading, 3Delight will be told there are 4 cores available and if the user has enabled hyper-threading, 3Delight will be told there are 8 cores available (even if only 4 cores are "real" and the 4 additional cores are "virtual" cores).

    DAZ Studio's 3Delight has unlimited cores on one PC.

    ..thanks.  I was hoping if it was 8 real cores, as then I could use an 8 core Xeon with 16 threads.

    Ths advantage of the standlone is it has more options than the embedded Daz version and since it runs indpendently, once the RIB file is submitted, the scene and Daz programme can be shut down freeing up extra memory resoruces.  I used to use it on my old 32 bit duo core notebook so I could devote the full 2 GB memory allownce to rendering, Helped me avoid experiencing even more render crashes back then.

    I thought 3Delight was the same with all versions in regards to features. I thought the coding was the key, e.g. scripted render unlocks the features if you know the code. I'm not a code maven like Kettu or wowie, but I thought it could do the same. That way you could upgrade properly.

     

    ...I have the full Renderman which was given away for free last year, just waiting for some enterprising coder to write an RIB plugin. 

    The version of 3DL Integrated in Daz is, as mentioned earlier, still somewhat gimped compared to the commercial engine.  Scripted rendering does open more possibilities but the version in Daz is older than what one can purchace from Renderman and doesn't comply with the new shader language.

    Post edited by kyoto kid on
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