Is G3 the new V4 ?

24

Comments

  • Gregorius said:
    That's why it was really frustrating to see Daz finally take the hint with Genesis 1 only to drop it like a hot potato just one generation later, and for what I at least consider to be a rather silly reason.  Apparently, too many clothing developers complained about having to ensure their products fit both male and female shapes smoothly even if their products were only designed for one gender.  They didn't mind assuring that their items could potentially handle morphs as drastic as the Creature Creator shapes, for instance, but somehow, genderbending was too much to ask.  I don't get it.

    People that make female-only content wanted to keep making female-only content without fitting it to the male base. angel

    Additionally, if you model for a generic base that then gets morphed out into either male or female, creature, whatever, you're basically starting out with a fairly distorted mesh. Probably a pain to work with. Modeling for a figure with boobs then correcting a morph for bigger boobs is easier than modeling for an androgynous figure, correcting the morph for a figure with boobs, and then correcting that morph for bigger boobs.

  • WonderlandWonderland Posts: 7,137
    edited November 2017

    There does seem to be something about G3F, though. At Renderosity, support for Genesis and Genesis 2 was always relatively limited, with lots of vendors apparently preferring to stick with making stuff for V4 and M4. However, there's a ton of stuff for Genesis 3 (mostly G3F).

    On the other hand, I'm seeing a lot of G8F stuff now as well. I suspect that the crucial factor may have been Iray. So long as DAZ Studio was just a less-popular competitor to Poser, creators were happy to stick with the Poser-friendly V4 and M4 (rather than the more awkward Genesis and Genesis 2). But adding Iray to DAZ Studio may have drawn a critical mass of users over to DAZ Studio, and made it worthwhile supporting the newer DAZ generations.

    This is speculation, not based on hard numbers or facts, but it's my best guess as to what might be happening.

    Yup. I was a die hard Poser user and hated DS but got into it for IRay. I still have my beloved Mac that just came out of the shop with a brand new hard drive but I finally caved in and got a Windows PC with NVIDIA just to do IRay during Black Friday sales. I still haven't set it up but can't wait to render an actual IRay scene instead of just a girl with no background for 24 hrs...

    Post edited by Wonderland on
  • GregoriusGregorius Posts: 397
    edited November 2017

    Thanks for the clarification, Agent Unawares, and sorry for any confusion that may arise from my having revised the quoted portion after you'd already responded (though it seems my original description of the issue was ironically closer to the truth).  Still, that stuff may have been relevant in the past, but with how well Auto-Fit seems to work now as well as the reliable release of shrink-wrap-smoothing add-ons for clothes that cover the boobs, I think it might be time to try a transgender-morphing base figure again.

    Post edited by Gregorius on
  • agent unawaresagent unawares Posts: 3,513
    edited November 2017

    No worries, I compulsively edit my posts as well. It's entirely possible there were male content creators who didn't want to deal with female shapes also.

    Post edited by agent unawares on
  • GregoriusGregorius Posts: 397
    edited November 2017

    Yup. I was a die hard Poser user and hated DS but got into it for IRay. I still have my beloved Mac that just came out of the shop with a brand new hard drive but I finally caved in and got a Windows PC with NVIDIA just to do IRay during Black Friday sales. I still haven't set it up but can't wait to render an actual IRay scene instead of just a girl with no background for 24 hrs...

    What exactly does IRay do that the latest version of Poser can't?  I'm still an exclusive Poser guy, using DS only as a vehicle for auto-fitting clothes and exporting new figures via WillDial's indispensable process,  Frankly, I love the fact that an enterprising Poser user figured out how to get figures into Poser that weren't actually supposed to work in Poser, and with most or all of their functionalities intact!  A part of me can't help but think of it as a sort of defiant triumph after Daz's decision to stop supporting Poser-compatibility directly.

    Post edited by Gregorius on
  • algovincianalgovincian Posts: 2,670
    edited November 2017

    There does seem to be something about G3F, though. At Renderosity, support for Genesis and Genesis 2 was always relatively limited, with lots of vendors apparently preferring to stick with making stuff for V4 and M4. However, there's a ton of stuff for Genesis 3 (mostly G3F).

    On the other hand, I'm seeing a lot of G8F stuff now as well. I suspect that the crucial factor may have been Iray. So long as DAZ Studio was just a less-popular competitor to Poser, creators were happy to stick with the Poser-friendly V4 and M4 (rather than the more awkward Genesis and Genesis 2). But adding Iray to DAZ Studio may have drawn a critical mass of users over to DAZ Studio, and made it worthwhile supporting the newer DAZ generations.

    This is speculation, not based on hard numbers or facts, but it's my best guess as to what might be happening.

    Yup. I was a die hard Poser user and hated DS but got into it for IRay. I still have my beloved Mac that just came out of the shop with a brand new hard drive but I finally caved in and got a Windows PC with NVIDIA just to do IRay during Black Friday sales. I still haven't set it up but can't wait to render an actual IRay scene instead of just a girl with no background for 24 hrs...

    Looking forward to seeing what you're able to render now, Alicia! I know how much dForce has made playing with cloth sims so much more fun since I'm a tweaker (in large part because of how GPU support speeds up iterations). This will no doubt be the case for you and Iray now, too.

    - Greg

    Post edited by algovincian on
  • Gregorius said:

    Yup. I was a die hard Poser user and hated DS but got into it for IRay. I still have my beloved Mac that just came out of the shop with a brand new hard drive but I finally caved in and got a Windows PC with NVIDIA just to do IRay during Black Friday sales. I still haven't set it up but can't wait to render an actual IRay scene instead of just a girl with no background for 24 hrs...

    What exactly does IRay do that the latest version of Poser can't?

    Poser can render in Cycles, so nothing. You'll just lack preset materials.

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2017
    Gregorius said:

    I use Genesis 1, it has everything I need.

    I stayed mostly loyal to Genesis 1 throughout its first two sequels.  The main selling point for me was having male, female, and child shapes all built into the same base figure.  Even during the M4/V4 era, the add-ons that enabled transgender morphing were the most important for me.  Given how dramatically the 4th-generation meshes could be morphed, I couldn't understand why Daz maintained two separate base figures in the first place.  It would've been far more efficient and convenient to just have one combined M4/V4 base figure.

    Well I don't know about the loyalty thing but after investing heavily in G1, making custom morphs, animation presets and so on, I just can't see myself upgrading right now, why would I? Sure I can see why people move on and I have no problem with that. I just feel I have everything I need already except for environment sets clothing and props and the likes. I've collected a fair amount of M4/V4 skins and clothing, still do since G1 is not supported anymore, some are bad some are really great, when I get some great stuff dirt cheap I feel like a sweepstakes winner lol. And since I happen to love 3DL I see even less reason to invest allover again. Moreover there are some truly great morphs for M4 in addition to a number of unique skins. The mat presets can of course be terrible but a good texturemap and bump- specularmap take you a long way, right?



    That's why it was really frustrating to see Daz finally take the hint with Genesis 1 only to drop it like a hot potato just one generation later, and for what I at least consider to be a rather silly reason.  Apparently, as I understand it, too many clothing developers complained about having to fit their items with the extra resolution required for a female chest even when the items in question were decidedly intended for male characters.  First of all, there's certainly no guarantee that someone somewhere isn't going to want to use a male clothing item on a cross-dressing female character.  Second of all, I suspect that some subdivision trickery could've solved that problem.  But alas, it was not to be.

    Yea I'm no modeller or PA so really cannot understand the whole process but I remember being disappointed when I realized where we're going:) Well basically if you split genders you double the sell. (not entirely true of course but you get what I mean)



    The only reason I've fully adopted Genesis 8 is because of the legacy cloning morphs, automated re-rigging capabilities, and the fact that the head and neck of G8M and G8F are essentially genderbent versions of each other with the same number of polygons/vertices.  These three factors enable me to make each base figure morph into the opposite gender and transfer face morphs between them much more easily than I ever could before.

    The celebrity morphs for G8M that I've recently released were actually sculpted on a masculinized G8F base and then transferred to G8M as a final step.  Heck, the only reason I even made that transfer at all was so that others who don't use transgender morphing could use my morphs straight out of the proverbial box.  If they were just for me, I would've just stuck with my masculinized G8F.

    Also, G8F is currently the only 8th-generation figure for which I have ample merchant resource morphs to play around with, and if nothing else, transgender morphing has saved me the cost of the corresponding G8M merchant resources.

    Fascinating stuff:0



    Wow!  That escalated quickly.  Okay, rant over.  It's a long shot, but here's to hoping that the 9th generation brings back transgender and maybe even adult/child morphing built into the base figure by default.

    I have my doubts lol!

    And to the OP: Sorry for getting slightly carried away here:-)

    Post edited by Sven Dullah on
  • HavosHavos Posts: 5,614
    edited November 2017
    Gregorius said:

    Yup. I was a die hard Poser user and hated DS but got into it for IRay. I still have my beloved Mac that just came out of the shop with a brand new hard drive but I finally caved in and got a Windows PC with NVIDIA just to do IRay during Black Friday sales. I still haven't set it up but can't wait to render an actual IRay scene instead of just a girl with no background for 24 hrs...

    What exactly does IRay do that the latest version of Poser can't?  I'm still an exclusive Poser guy, using DS only as a vehicle for auto-fitting clothes and exporting new figures via WillDial's indispensable process,  Frankly, I love the fact that an enterprising Poser user figured out how to get figures into Poser that weren't actually supposed to work in Poser, and with most or all of their functionalities intact!  A part of me can't help but think of it as a sort of defiant triumph after Daz's decision to stop supporting Poser-compatibility directly.

    I think the question should be what can DS/IRay do, that Poser/Superfly can not, assuming you want renders from an unbiased renderer.

    The short answer is it can nothing more, and that both should be able to produce similar results, however that is in the hands of experts. The advantage of IRay, at least in the hands of "normally" skilled users, is the fact that it has a vast array of available shaders that makes getting the wanted results easier. There are some SuperFly shader packs around, but a far smaller number. Also so much content is available now, both at this store, and elsewhere, which has been set up and optimized for IRay, an order of magnitude more than that available for Superfly.

    Post edited by Havos on
  • GatorGator Posts: 1,320
    edited November 2017
    daveso said:

    Victoria 4 was introduced in 2006 with V 4.2 in 2008. That is longevity. Obviously G3 didn't last long, as G8 is already released. Since 2011, there is a new genesis every 2 years. It appears that right now G3 has the most products and support by vendors/PAs, and from what I've read G8 isn't really a big hit ... at least not yet. 

    thoughts ...  

    Read where?

    I dunno.  I see a lot of new Genesis 8 products, even at the other site.  I see a fair amount of stuff still being released for Genesis 3, or here combo G3 & G8.  I like the combo stuff, I am more likely to buy it. 

    I don't have much experience, as I was a Poser + Octane user stuck on V4 until Genesis 3 swayed me over to Studio and Iray.  Genesis 1 & 2 looked nice but the compatibility kept me at V4.  I think that's what really led to V4 lasting a long time.

     

    I have bought V8, Genesis 8 morphs and a number of other Genesis 8 things, but I haven't put effort in to using it yet.  With a large Genesis 3 library now, it's just not really offering me anything to entice me to switch.  I could be one clinging to Genesis 3, only time will tell.  Here's what will get me to migrate to Genesis 9 - MORE POLYS!!!  The number of polys is getting a bit long in the tooth for stills.  With how powerful the latest generation of video cards are, seems like they are being overly Grinchy about it.

    Post edited by Gator on
  • davesodaveso Posts: 7,918
    xyer0 said:
    xyer0 said:
    xyer0 said:

    With the passing of Ralf (creator of GenX) and the absence of Valzheimer (maker of Wear Them All), Genesis 8 lacks the full compatibility to which I've grown accustomed. Having transferred over a thousand characters from previous generations to Genesis 3, I have quick-dial variations available that would require many weeks to convert in order to get them into a generation (G8) that is far less compatible with my huge wardrobe (which is 30-40% V4).

    However, I have been purchasing and playing with the Genesis 8 Daz core characters, Raiya's/Saiyaness' releases, non-beauty contestant females, and most males and morph packs in case Daz does an update of their animation engine that prefers G8. So, I'm always pleased to see characters and hairs for both generations. I hope that will continue for at least another year. But we shall not see another five year run like V4 had, unless Daz tanks, of course.

    What happened to Valzheimer?

    BTW, Redz and SingularBlues have a thread on transferring G3 characters to G8: https://www.daz3d.com/forums/discussion/comment/2707576/#Comment_2707576

    And mtl1 has a great tutorial on creating clones for G8: https://www.daz3d.com/forums/discussion/193296/freebie-how-to-create-a-v4-clone-and-transfer-other-figures-for-g8f

    Thanks, Divamakeup, for the V4 link. I've followed the other thread since June 15, but with the hiccups you and other people were having a few months back, I decided not to try to do a mass morph conversion that would overflow my hard drive and possibly cause issues that I might never be able to sort out. Last time I checked, Valzheimer had not decided when or if she will do a G8 version of Wear Them All. With Daz stealing most of the thunder (and sales) by providing Genesis 1, 2, & 3 clones, the only thing missing is Generation 3 and 4, which those who really want it will roll their own clones and make it work. So, perhaps she may not bother at all. 

    I do highly populated scenes, and kitbashing for one G8F is too time-consuming presently to justify a complete shift. Since there are no memory gains to be had by solely using Genesis 8, I've decided to continue using Genesis 3 for everything except those things that only Genesis 8 can do until such time as Daz (or some other circumstances) require me to.

    That sounds fair. :) As long as what you're using meets your needs, that's the way to go! 

    Personally I'm aiming for as much realism as I can so I want to try and work with the generation that has advanced the farthest. With G8's advanced bends and facial expressions I really enjoy working with this new generation. However I'm still getting great results with G3, so I can't blame you for not wanting to switch. :) Some of my favorite characters are G3s and until they figure out how to transfer HD morphs between generations, there will always be room in my renders for some of my favorite HD G3 characters (even if I mainly use G8). smiley

    Thank you for the information on Valzheimer. I hope we see her back and creating great G8 content soon. :)

    HD morphs! Yes, I scored most of the best ones (most definition) for Genesis 3 during sales over the past year, and I have no intention of surrendering that level of detail, especially since Daz seems to be taking their own sweet time releasing them for Genesis 8. Once I found out how necessary they were for closeups, I bought them whenever they dipped below $12 (and I happened to have the funds).

    I had purchased a few G1 things, and the 2 ... but 3 caught my eye. The only deal for me was the fact I was still using Poser, so as DAZ characters could not be used in Poser, I remained with V4. THen I was seeing all those great iRay renders..and the detail in the characters, the realism, and I knew I had to learn DAZ Studio. So then, after trying DS since it was first released way back in time, and not liking it, I'm finally able to get out some renders that look decent. I have been buying G3 characters and content, and things are looking up laugh  I even did my own dForce draping yesterday. The depth of DS is way beyond Poser for sure. 

    The part that bothers me is the increased release of new base figures. Things are changing up fast, and this creates the need to continually obtain new stuff ... clothes, etc etc.  I don't want to invest in one particular figure if it is going the way of the Poser figures and not getting support over the long haul.  The ability to use older content on the new figures is essential, or at some time, a lot of people will start falling off the wagon not being able to keep up. It is also apparent that each new figure brings a rehash of older content ... how many times do we need to buy the morphing cloak, for instance. 

  • With all the transfer products available, I use all models from V3 to G8.  Clothes, hair, skin, morphs, poses etc you name it I use it.

  • MasterstrokeMasterstroke Posts: 2,338
    edited November 2017

    I like progress. I am happy to have a new figure coming out every two years, as long as improvements come with it.

    Post edited by Masterstroke on
  • daveso said:
     


    The part that bothers me is the increased release of new base figures. Things are changing up fast, and this creates the need to continually obtain new stuff ... clothes, etc etc.  I don't want to invest in one particular figure if it is going the way of the Poser figures and not getting support over the long haul.  The ability to use older content on the new figures is essential, or at some time, a lot of people will start falling off the wagon not being able to keep up. It is also apparent that each new figure brings a rehash of older content ... how many times do we need to buy the morphing cloak, for instance. 

    That is just it for me.  I spent on G1 and I spent on G2, then I went all out on G3F.  By being an early adopter of G3F I ended up waiting on skin builder and morphs and things to come out and not getting many renders done.  In fact my husband thinks I am 99% file collector and 1% artist (that artist part painted his bedroom and refinished his office furniture so I get one point....).  I wanted a decked out character with G3f and I have that now.  I won't be choosing new models in development in the future.  When development closes, I can see what a character offers all at once, now and forever.  I don't mind them constantly developing things but I can't buy a new car every year and I can't upgrade character models every two years in a two year long process.  My budget does not allow that.  Also this two years is G3F moment to shine and get used by me.  Collecting isn't the same as working and I have yet to do enough of the working end.  I will always be a daz customer and fan but I have to settle for the used cars so to speak.  My genesis and G2 characters are not really decked out like G3F and after spending a ton, I don't actually use them anymore.  I might get some older items to make them more useful but for right now it just seems redundant. 

    I would like to point out that I would just prefer to choose a model after its two year run when it is really finished.  I can make a shopping list, load my wish list and probably set that up in 6 months or less and get rolling.  I don't have a problem with change at all.  I have a problem with waiting and seeing what is available after I have spent and spent and waited and waited.  I never know what the costs are going to look like on items that have not been built yet.  I can't assess the cost of upgrading when I am waiting to see if this or that appears even.  Its a boneheaded move to do what I did with G3F and its not smart at all for me to do it again.  G8 might be awesome and I might decide to do that in the future, but now is not the time for me to do that.  I am frustrated with people thinking one must have the character while it is being developed and assuming it is trash the second her closet is deamed well enough stocked.  To me it is more valuable after the building phase for many very logical, sound reasons.

  • wolf359wolf359 Posts: 3,942

    Well I don't know about the loyalty thing but after investing heavily in G1, making custom morphs, animation presets and so on, I just can't see myself upgrading right now, why would I? Sure I can see why people move on and I have no problem with that. I just feel I have everything I need already except for environment sets clothing and props and the likes. I've collected a fair amount of M4/V4 skins and clothing, still do since G1 is not supported anymore, some are bad some are really great, when I get some great stuff dirt cheap I feel like a sweepstakes winner lol. And since I happen to love 3DL I see even less reason to invest allover again. Moreover there are some truly great morphs for M4 in addition to a number of unique skins. The mat presets can of course be terrible but a good texturemap and bump- specularmap take you a long way, right?

     

    I will be G1-2 for  the foreseeable future.
    I am a content developer completely emancipated from the Daz
    content hamster wheel
    (Not counting  stonemason environmental set models)

    I will always have real new clothing for G1-2 
    and each outfit will be a custom one off
    that will never appear in any render or animation not created by me.

     

     

     

     

     

    I have even figured out how to use the dynamic hair of Maxon C4D
    on my imported genesis models

     

     

     

     

    On the matter of G3 being the new V4
    No not at all.

    V4's  unnatural longevity is like classic 1960's era  cars in cuba ..
     other modern options were " limited"

     

     

     

     

  • larsmidnattlarsmidnatt Posts: 4,511

    I dunno that any figure will out live V4(the 6 years of dominance). I'm sure the only reason V4 may seem like it has less content is because it has been vaulted.  We don't need 100K products on a single site :)

    It took me a long bit to get into G3. But  I still use  G2 as well. I occasionally pull out  G1 since it has morphs  I never got in later generations  (because the cycles are so short now, each generation is going to lack something).

    I use a small bit of  G8 now.  For one off bits.  I like some of the shapes and textures  I got. but I primarily work on larger projects these days that take several months, and  I can't stop what  I am doing to get a new figure working.  it's pointless. I will probably use  G3 primarly on my next project as well, with bits of  G8 again. 

    That is one thing that I do love about having years of experience with the tools and content, you can mix and match stuff as needed. If you know what you are going for, no one needs to know it sa G3 figure working with  G2 or  G8 figure in the same scene.  No one cares.

     

     

  • wolf359 said:

    This suit is wicked.

  • XenomorphineXenomorphine Posts: 2,421
    edited November 2017

    kyoto kid said:

    ...working on an older system, I tend to avoid anything HD so I am glad it is an add on.

    That's not what I meant. :) Of course HD detailing should always be optional to use on a figure, because there are going to be uses for abckground filler and so on, where it just isn't needed (and for those whose systems wouldn't be able to use it). But plenty of PAs manage to sell a single character where the HD morphs are included as part of the product. When it comes to Daz's own characters, however, they separate the HD morphs into a compeltely different product. To me, that feels disingenuous, because we're well beyond the stage where HD is being retrofitted. Victoria/Michael 7, much less 8, should have come with HD morphs included in one product, not forcing us to spend extra money on another product.

    Most content creators are doing it. So, the people who own the store should be able to, also.

    Post edited by Xenomorphine on
  • Sven DullahSven Dullah Posts: 7,621
    wolf359 said:

    I will be G1-2 for  the foreseeable future.
    I am a content developer completely emancipated from the Daz
    content hamster wheel
    (Not counting  stonemason environmental set models)

    I will always have real new clothing for G1-2 
    and each outfit will be a custom one off
    that will never appear in any render or animation not created by me.

    Yes I will eventually have to start doing my own stuff, those suits look so good!!!

    On the matter of G3 being the new V4
    No not at all.

    wolf359 said:

    V4's  unnatural longevity is like classic 1960's era  cars in cuba ..
     other modern options were " limited"

    I have to agree, the V4 dominance was unique, it will not happen again very soon. When the next gen is presented G3 andG8 will be a thing of the past, and history repeats itself for ever and ever, amenfrown

  • wolf359wolf359 Posts: 3,942

    "This suit is wicked."

    Thanks !!
    it is inspired by the "Clavious" Suits from the Classic 
    "2001 a space Oddessy " from 1968. 

     

    "Yes I will eventually have to start doing my own stuff, 
    those suits look so good!!!"


    Thanks 
    learning to model clothing Literally changed my creative life!!
    particularly being a Scfi animator needing specifc looks.

     

    "Feyd Harkonnan" for the G3 male.

     

     

     

     

    and of course Uncle Vladimir

     

     

     

  • MendomanMendoman Posts: 404

    I decided to skip G8 upgrade, and still happily rendering my G3 characters. I already own most I need, and differences between G8 and G3 are so small, that I probably entirely skip this generation, and just wait and see what G9 brings in the table. I still hope G3 gets some support meantime, but I wouldn't hold my breath. Lately I've moved most of my purchases to that other market place, since very little new gets released for G3 here anymore. Fortunately some of my favourite PAs still release G3+G8 items every now and then, so I have something new to buy here too, but mostly I'm looking for new environments here at Daz store. To answer the topic, I don't think G3 has anywhere near the same longevity that V4 had.

  • grinch2901grinch2901 Posts: 1,247

    Back in the days of V3 transition to V4 I held back for a while with embracing V4 because although it was objectively a much better looking model it was way more chellenging for my little laptop to deal with. I finally did move to V4 full throttle but the pattern had been set: I tend to stay back a full generation for quite a while and then jump in late and pick up stuff cheaper.  I skipped Genesis altogether because by the time I was ready, G2F was out so I just went for that.  I invested heavily in G3F though probably because Iray made rendering interesting and fun again. With GenX and the wear them all stuff, all the morph packs, etc I spent a good bit on her. And she does everything I need or want now.

    G8F is another thing though.  I don't really see what the advantage is. Essentially she's G3F with a different default pose and a less appealing (to me) base head morph.  How can I justify re-buying all the morphs again, especially now that GenX is off the market for new figures.  I would have to spend a lot of money just to get to the same capability I have today on G3F and it still wouldnt quite have all the flexibility I had with her because no GenX.  Note to Daz: GenX was a big boost to your sales, you really ought to buy it from his estate and update it or make a G8F version from scratch.

    Think I'm going to hang with G3F for a good while to come.

  • takezo_3001takezo_3001 Posts: 2,033

    I still use my G3 as well as my G4 they're both pretty close but I use G3 a lot more due to the insane amount of morphs that I have for her, plus considering that v4-gen 2's entire library is fully supported with G3/4 is why none of them are truly obsolete!...Now if only Daz Studio would overhaul it's animation real-time tools to mirror that of iclone that would really shoot Daz into the stratosphere!

  • kyoto kidkyoto kid Posts: 42,053
    kyoto kid said:

    ...yeah, I find G3 to be pretty suitable for my needs.  I have a number of morph, shaping, and skin resoruce kits along with Gen-X that make the figure extremely versatile. The downside, now most of new figure/character related content releases are for G8.

    You can always mix. :) I find that as long as you adjust the character's shader/skin settings you can incorperate multiple generations of figures in your scene and have it look pretty natural (as long as you're not working with extreme poses with the older figures -as those tend to show the character's age more, imo). 

    ...not lookingto go G3 => G8 but the other way.

  • kyoto kidkyoto kid Posts: 42,053
    Gregorius said:
    That's why it was really frustrating to see Daz finally take the hint with Genesis 1 only to drop it like a hot potato just one generation later, and for what I at least consider to be a rather silly reason.  Apparently, too many clothing developers complained about having to ensure their products fit both male and female shapes smoothly even if their products were only designed for one gender.  They didn't mind assuring that their items could potentially handle morphs as drastic as the Creature Creator shapes, for instance, but somehow, genderbending was too much to ask.  I don't get it.

    People that make female-only content wanted to keep making female-only content without fitting it to the male base. angel

    Additionally, if you model for a generic base that then gets morphed out into either male or female, creature, whatever, you're basically starting out with a fairly distorted mesh. Probably a pain to work with. Modeling for a figure with boobs then correcting a morph for bigger boobs is easier than modeling for an androgynous figure, correcting the morph for a figure with boobs, and then correcting that morph for bigger boobs.

    ...that was an issue with Gen 4 and trying to create kids/young teens (before K4 came out). I and others came up with flat chested morphs and/or utilised more petite morphs (such as those from Thorne's fey characters and later, the Steph 4 NPMs ) but any blouse or shirt would distort badly in the breast region. Even using a third party conversion utility to adapt male or Mil Kids clothing didn't work all that well as it would add the standard V4 breast morphs in.

  • Daywalker DesignsDaywalker Designs Posts: 3,586
    edited November 2017

    kyoto kid said:

    ...working on an older system, I tend to avoid anything HD so I am glad it is an add on.

    That's not what I meant. :) Of course HD detailing should always be optional to use on a figure, because there are going to be uses for abckground filler and so on, where it just isn't needed (and for those whose systems wouldn't be able to use it). But plenty of PAs manage to sell a single character where the HD morphs are included as part of the product. When it comes to Daz's own characters, however, they separate the HD morphs into a compeltely different product. To me, that feels disingenuous, because we're well beyond the stage where HD is being retrofitted. Victoria/Michael 7, much less 8, should have come with HD morphs included in one product, not forcing us to spend extra money on another product.

     

     There is a difference here; content by Josh Crockett or RawArt isn't the basis for a whole major character release, such as Darius or Monique, so they can afford to take the time to put in the details they want. DAZ has to have the main figure ready for people like Fred Winkler and others that want to create characters using that as a base before they can start, and the details that could be put into the HD aren't really needed for that.

    Most content creators are doing it. So, the people who own the store should be able to, also.

    No, I'm fairly sure most PAs don't bother. I'd be surprised if more that maybe 20% of character making PAs actually do make a majority of the characters they do with HD features. YOu also should remember that they can only sell any characters they make with HD here, and if DAZ turns down a submission, those that have stores elsewhere may want to be able to recover the time invested by selling elsewhere.

    Edit: Deleted stray period...

    Post edited by Daywalker Designs on
  • kyoto kidkyoto kid Posts: 42,053

    kyoto kid said:

    ...working on an older system, I tend to avoid anything HD so I am glad it is an add on.

    That's not what I meant. :) Of course HD detailing should always be optional to use on a figure, because there are going to be uses for abckground filler and so on, where it just isn't needed (and for those whose systems wouldn't be able to use it). But plenty of PAs manage to sell a single character where the HD morphs are included as part of the product. When it comes to Daz's own characters, however, they separate the HD morphs into a compeltely different product. To me, that feels disingenuous, because we're well beyond the stage where HD is being retrofitted. Victoria/Michael 7, much less 8, should have come with HD morphs included in one product, not forcing us to spend extra money on another product.

    Most content creators are doing it. So, the people who own the store should be able to, also.

    ...as long as it remains optional instead of becoming the norm and doesn't effectively increase the base price.

  • kyoto kidkyoto kid Posts: 42,053
    edited November 2017

    ...I actually have the basic G8F head/body morphs along with one character (Xanthe) just for experimentation, but really don't see that much of a difference from G3 save for the base pose.  Not about to repurchase all the morph/shape/skin utilities again that I already have for G3 which dumped Tri-Ax and makes use of JCMs just like G8 does. I also have the bend and "squish" utilities that improve posing for G3 as well.

    Post edited by kyoto kid on
  • agent unawaresagent unawares Posts: 3,513
    edited November 2017

     There is a difference here; content by Josh Crockett or RawArt isn't the basis for a whole major character release, such as Darius or Monique, so they can afford to take the time to put in the details they want. DAZ has to have the main figure ready for people like Fred Winkler and others that want to create characters using that as a base before they can start, and the details that could be put into the HD aren't really needed for that.

    Is the HD sculpt not the sculpt the normals were baked from? I never buy the HD addons so I can't say for sure, but it would be mind-bogglingly weird to create an entirely new HD sculpt just to make details different from the one you did for the normal map (and now the new details presumably don't line up with your skin).

    EDIT: Or the normals could just be converted bump maps, I suppose.

    Post edited by agent unawares on
  •  There is a difference here; content by Josh Crockett or RawArt isn't the basis for a whole major character release, such as Darius or Monique, so they can afford to take the time to put in the details they want. DAZ has to have the main figure ready for people like Fred Winkler and others that want to create characters using that as a base before they can start, and the details that could be put into the HD aren't really needed for that.

    Is the HD sculpt not the sculpt the normals were baked from? I never buy the HD addons so I can't say for sure, but it would be mind-bogglingly weird to create an entirely new HD sculpt just to make details different from the one you did for the normal map (and now the new details presumably don't line up with your skin).

    EDIT: Or the normals could just be converted bump maps, I suppose.

    If the model is made in zBrush and you polypaint the texture on a high enough subdivision of the mesh, it will usually make pretty detailed normal maps as well as base color maps. After doing that, but before I return the mesh to base resolution and delete the higher subdivision levels (to make sure the mesh is clean so it makes a good morph) I usually make a copy of the subtool at thatsubdivision level so I can keep any details that get lost in future attempts to subdivide my working mesh.

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