Transferring expressions from G2F to G3F
I was about to do something dumb that may have screwed my installation of G3F, so I decided to ask around before committing to my inner lemming.
I have a couple of expressions packages for G2F that are presets for G2F expression morphs. When double clicked with a G3F selected, they may move the eyes, but, due to the bone-driven expressions in G3F, they do little else, so I was tinkering about and decided it may be a good idea to transfer all of G2F's expression dials (things like pucker cheeks, tongue in, etc) with GenX and see if clicking the presets would then work. So, before I commit and try, does anybody have an idea whether this would bork G3F with conflicting dials (some of those have the same name, even if the workings are different) or if it would work at all instead of creating an unrecognizable monster whenever I didn't use the base G2F morph on G3? Also, can anybody tell me why some expression morphs from packages like Smay's and Alfan's don't appear in the GenX tab? Thanks in advance.

Comments
Sorry my bad on that did not see that you already had GenX.. :( With expressions it can be a hit and miss affair, they don't always work due to how G3 is setup, while some work great others don't..
So long as you name it the new expression differently it should not bork the G3F with duplicated dials, and bare in mind should..
One thing that I have found is that I have a better time transferring V4 expressions than G2..
Just try it with ONE morph with the same name and if it messes something up, remember where you saved the morph and delete.
Yeah, I was hoping somebody had braved the waters before me and had some suggestions, but, onwards to adventure! Thanks, notheless.
Edit: After a bit of tinkering, here are my registered findings, compiled for the sake of future generations. Transferring a morph with the same name doesn't break anything, as Studio is able to diferentiate between them. The problem is that the pose preset doesn't recognize it, I guess it may be able to if I start moving things around, but then I risk causing the kind of errors I wanted to avoid. There's a much safer, though laborious, alternative: load the expression preset you want, right click on GenX and tell it to load current figure values, right-click and select "transfer: on for non-zero values" and transfer as a single morph. You'll need to do it for every single expression, which is a pain, but it's possible. Maybe someone with a bit of scripting knowledge can automate the task, but lesser mortals will have to contend with the tedium of rinse and repeat.
All you can do is try and see if they work, just know that for some reason some expression transfers work better than others, main issue I have come across it the lower jaw and teeth protruding out of the chin, which can be annoying..
Cool - that's an interesting way to transfer the expressions. I'm glad to see you found a way (even if it's a bit tedius to do it that way). Maybe you can just do a handful of your favorites. :)
Yeah, I have seen that, but it also happened with the original G2 if the morph (either the expression of the character) was extreme enough. I guess that's a definitive advantage of bone-driven expressions.
Thanks, I definitely won't be doing that for most of my expressions, though there's also the nice bonus of manually adding the pic preview to the expression slider when transferring. Now, if only I could figure out why some dials from G2F expression tab are refusing to appear on GenX...