dForce Compliant Clothing: Love, Hate, Indifferent...?

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  • L'AdairL'Adair Posts: 9,479
    Fragg1960 said:

    No useful items on sale thus far for this new feature.  All mostly silly, girly modern wear (a very small market considering all the possibilities).  Where are the medieval capes, cloaks and gowns?  Where is the draping fabric that can be laid over objects? Where is the male clothing?  If you want to market dForce you should have made a variety of different items, not just women's dresses.

    This is a new technology, out for less than a month. Give it a bit of time.

    I've read elsewhere it takes an average of one month from the time a PA submits a product to the time it gets released. Not sure how accurate that timeline is, but the fact remains, items are not released as soon as they are submitted. And the PAs need to learn how to use this new tech, just as we do. Guidelines for welded seams and rigid follow nodes for bits that would otherwise fall off is all well and good. But the PAs need to test their work, and they need to render promo images showing the product draped, which means they have to know how to use dForce... On top of everything else. I am in awe of our PAs.

  • L'Adair said:

     

    I look forward to seeing what you release. Especially clothing for the men!

    For many of us, (excluding our friend, SereneNight, lol) it's not that we don't want or like the many options for clothing the ladies. The problem is we can't use a half naked man in all of our renders. Sometimes, many times, the man needs to be fully clothed, and in the same era/genre as the lady in the same scene. It can be very frustrating, and is why we badger PAs like yourself, begging for more clothing for the guys. I hope you don't take it personally.
    angel

    oh no. I want to make clothes for men and women. I am working into two set for men but it is gothic.

  • Ron KnightsRon Knights Posts: 2,029

    dForce appears both intriguing and bewildering to me. I have an idea it will tax my iMac to the point where it might be impossible to use. I am mostly interested in Real World male and female clothing. I avoid dresses on women because of logistics in posing etc. I am impressed that DAZ was finally able to offer their own approach to dynamic clothing. Many people have been waiting a long time.

  • Fragg1960 said:

    No useful items on sale thus far for this new feature.  All mostly silly, girly modern wear (a very small market considering all the possibilities).  Where are the medieval capes, cloaks and gowns?  Where is the draping fabric that can be laid over objects? Where is the male clothing?  If you want to market dForce you should have made a variety of different items, not just women's dresses.

    On capes and cloaks: the PAs that want to do them do not want to do them as conforming items, but DAZ requires this in addition to dForce dynamics.

  • L'AdairL'Adair Posts: 9,479

    A new dForce offering today:

    No offense intended to the vendor, but I cannot imagine any public function where this outfit would be considered "a dress" and permitted, (unless, perhaps, if worn by Madonna to an awards show.) It definitely looks more like lingerie, in spite of the overly long "skirt." Now, add a nice bolero jacket, a pair of shimmering leggings instead of the panties and a pair of 6-inch high heels, and you've got yourself a red-carpet worthy outfit. (IMHO, of course.)

  • Serene NightSerene Night Posts: 17,704

    Strapless and without support that chest would not be nearly as perky as that.... but le sigh. Many people don’t do breasts too well.

    I honestly only buy contemporary and futuristic stuff so fantasy, medieval and such aren’t really my bag. 

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    On capes and cloaks: the PAs that want to do them do not want to do them as conforming items, but DAZ requires this in addition to dForce dynamics.

    A fact for which I am very grateful; folks who sell on other stores who do not include conforming information in their clothing products will not get my money.  The items need to be at least partially functional first, before you add dynamic draping.  I've seen a horrible amount of items sold on other stores that call themselves 'dynamic' because the creators couldn't be bothered to make their products actually fit the various characters, and then rely on dynamics to hide their many bad choices.

    I'm very happy that DAZ has that policy.

    That said, I do appreciate non-clothing items that have dForce applied to them.  I can definitely picture blankets and sheets on beds having dForce textures assigned, so you can pose your character, and tuck them in.  Or curtains in a window, so you can brush them back with a hand, or apply wind to them, or flags, or...etc.

    --  Morgan

     

  • L'AdairL'Adair Posts: 9,479

    Strapless and without support that chest would not be nearly as perky as that.... but le sigh. Many people don’t do breasts too well.

    I honestly only buy contemporary and futuristic stuff so fantasy, medieval and such aren’t really my bag. 

    I hadn't really thought of that "dress" as fantasy, but now that you mention it... I guess you could tag it Romantic Fantasy. laugh

  • DaWaterRatDaWaterRat Posts: 2,885

    I haven't bought any dForce clothing yet, but I'm trying to keep the purse strings tight at the moment, and nothing released so far falls in the "ooh!  I know exactly how I'll use that!" category.

    But as I *do* do fantasy, I'm sure it's only a matter of time.  :)

  • RAMWolffRAMWolff Posts: 10,343
    edited November 2017

    To your first aside, I actually think draping trousers would be very useful, but also have not had much luck with it yet (they tend to just... fall down). I do expect it will be a bit before we see more men's options.

    I am curious about other people's experiences though (and I mention this in this thread, because I am interested in limiting the experience to these items that are "made for" dForce), because I still have one problem even with the items that are set up for dForce. One in every 4 or 5 times, whether I am using an animation or just going from the memorized pose, even items designed for dForce blow up. But it isn't every time, I can sometimes go back and redo the same scene, and it works. I've only gotten 3 or 4 of these items, but have seen this with all of them.

    Is this something that others are seeing? Is it just a memory issue and my laptop can't quite handle many simulations in a row, and that's what causes it? Before, when it was clothing that wasn't labeled as dForce, it could have been anything from intersecting geometry, unwelded edges, or just not having the material settings right. With these, though, I wouldn't expect issues out of the box. And because it isn't just some with issues and some without, I don't think it's a fault in the product designs.

    A note to consider when desired draping for mens clothing and pants for both sexes: You will need to create or make sure there is a waistband surface material option.  You would then set the drape strength down to about 10 to make sure they hold up.  If there are belt loops and pockets set those to about 10 as well so they don't slide off if the garmet is not fully welded.  

    Post edited by RAMWolff on
  • CypherFOX said:

    Greetings,

    On capes and cloaks: the PAs that want to do them do not want to do them as conforming items, but DAZ requires this in addition to dForce dynamics.

    A fact for which I am very grateful; folks who sell on other stores who do not include conforming information in their clothing products will not get my money.  The items need to be at least partially functional first, before you add dynamic draping.  I've seen a horrible amount of items sold on other stores that call themselves 'dynamic' because the creators couldn't be bothered to make their products actually fit the various characters, and then rely on dynamics to hide their many bad choices.

    I agree, to a point. I will agree that basic fit information that makes sure an item isn't going to be horribly full of pokethrough is good, though I'm not sure expecting it to fit more figures than were available when it was released initially is going to be possible. Where I disagree is that an item that has sections that are intended to be dynamic (the majority of a cape or cloak, for example) should be required to have those sections also work as conforming, if doing so will take a significant amount of time away from the overall product development.

    CypherFOX said:

    I'm very happy that DAZ has that policy.

    As I said, in general, I agree.

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