Hi. I have a quick question. I've never done animation before, so I have no idea if there's a simple fix for what I'm seeing. In the walk cycles and some of the dance cycles, G8F's fingers go through her thighs as her arms move. I know dForce doesn't like that because it doesn't know what to do with the cloth when that happens. I've been trying to run an animation with the Bardot outfit, but as soon as my gal's fingers pass through another part of her mesh, the outfit explodes. Is there a way to adjust something so the figure doesn't do that? I tried moving the arms out a bit at the beginning of the animation, but going frame by frame and trying to do that seems like the hard way of solving a problem (I'm not even sure it would solve the problem). Any thoughts?
Hi. I have a quick question. I've never done animation before, so I have no idea if there's a simple fix for what I'm seeing. In the walk cycles and some of the dance cycles, G8F's fingers go through her thighs as her arms move. I know dForce doesn't like that because it doesn't know what to do with the cloth when that happens. I've been trying to run an animation with the Bardot outfit, but as soon as my gal's fingers pass through another part of her mesh, the outfit explodes. Is there a way to adjust something so the figure doesn't do that? I tried moving the arms out a bit at the beginning of the animation, but going frame by frame and trying to do that seems like the hard way of solving a problem (I'm not even sure it would solve the problem). Any thoughts?
If that's happening with the base Genesis 8 Female, with no moprhs applied, using a sequence compatible with that figure then please report it as a bug.
FYI to all, we rushed to get these out to you for Halloween, so a few of them still need a smidge tweaking. Expect to see the pack tuned up a bit in coming days (plus a lot more animations in the store soon.)
"
If that's happening with the base Genesis 8 Female, with
no moprhs applied, using a sequence
compatible with that figure then please report it as a bug.
"
Hi this is not a "bug" per say
there are many motions for the various figures
( even commercial ones ), where there is a slight
intersection of bodyparts during the movement.
Not much of an issue when there are no collision dynamics involved.
But quite the show stopper when there are such collisions being calculated.
This is something easily fixed if you have the Graphmate plugin.
but obviously there will be a bit of a learning curve for you first time animators.
Comments
Ah ok they don't have it so I will probably have to reinstall it. Thank you.
Hi. I have a quick question. I've never done animation before, so I have no idea if there's a simple fix for what I'm seeing. In the walk cycles and some of the dance cycles, G8F's fingers go through her thighs as her arms move. I know dForce doesn't like that because it doesn't know what to do with the cloth when that happens. I've been trying to run an animation with the Bardot outfit, but as soon as my gal's fingers pass through another part of her mesh, the outfit explodes. Is there a way to adjust something so the figure doesn't do that? I tried moving the arms out a bit at the beginning of the animation, but going frame by frame and trying to do that seems like the hard way of solving a problem (I'm not even sure it would solve the problem). Any thoughts?
If that's happening with the base Genesis 8 Female, with no moprhs applied, using a sequence compatible with that figure then please report it as a bug.
HUZZAH!
Hi this is not a "bug" per say
there are many motions for the various figures
( even commercial ones
intersection of bodyparts during the movement.
Not much of an issue when there are no collision dynamics involved.
But quite the show stopper when there are such collisions being calculated.
This is something easily fixed if you have the Graphmate plugin.
but obviously there will be a bit of a learning curve for you first time animators.