How to Fix dForce Pokethrough?
Nyghtfall3D
Posts: 813
in The Commons
This the outfit that comes with the dForce Starter Essentials poking through the floor in my test scene. V8 is lying down. It was even worse before I tried setting Collision Mode to "Best". What other dForce setting(s) should be experimenting with to eliminate it altogether?

Comments
You have to add a floor (primitive or some such) for the dress to collide. If you just loaded a character and clothing, there is no "floor".
Right. Thanks. I'm actually using the Infinity Cove backdrop that came with Render Studio Iray. It curves forward and extends across the ground plane. That's what V8 is lying on.
Make sure that V8 is slightly above the floor in her end position. Using the Timeline might help also.
If you get fall through, make sure you add the dForce Modifier "Static Surface" to the ground.
@Divamakeup
You are a wealth of great tips. Thanks.
Hi evrybody,
I have tried what you propose as solution Divamakeup, but in my case its impossible to make collide the Kaftan with ground or other object.
Need help
THX
Check the surface settings for your character and the ground. See if they have a setting called "Visible in simulation". If it is there check to see if it is on or off. Turn on if off.
Sometimes more geometry is needed. Sometimes less is also needed - in the ground that is (or the table, chair or other item).
Also, you might find removing as many items from the simulation as possible can be a help too.
Is the kaftan poking through the cube at the start of the simulation? If so, the cube will lock the kaftan in place and it will not drape much at all. In that case, set up an animated simulation with the cube below the figure and clothing item at frame 0, then at frame 4-6, raise the cube to its desired final position.