how can I lighten up a fire in Iray?
Toobis
Posts: 990
doing a scene for Iray where I wanted to lighten up the fire in it. As it stands now the fire is too dim and not very bright so is there a way to lighten it up so it looks like proper light fire? example in pic is what I mean as the render of the fire is wayyyy too dimmed down.
Post edited by Toobis on

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Hopefully, the fire prop already has iray surfaces... If not, select the flame in the scene, select the flame and logs in the Surfaces Tab, apply the Daz iray ubershader, select just the flames, change Emission to red/orange, up the lumens to 5000, render, adjust...
I prefer to use the diffuse image in the Emissive Color parameter, rather than @nemesis10's suggestion.
Do a test render, (or set the viewport to Nvidia Iray, if your computer can handle it.) Now adjust Luminance until the flames are just bright enough to see the details. If you need the flames to put out more light, use a ghost a light. You can make that as bright as necessary, slightly behind the flame, and keep the details of the flame.
If you want a warmer color, adjust the value for Emission Temperature. (Zero is off. Lower numbers are warmer/redder, higher numbers are cooler/bluer.) I like the 2900 to 3500 range for fire. You can also set the same temperature on your ghost light. (If you don't own KA's Iray Ghost Light Kit 1, you can use this tutorial from KA to create your own.)
Here's a render I did recently that uses the fire, (and a couple of oil lamps,) to light the room. I used the exact same steps as I detailed above. (The image is dark, so you may want to click on it to see the full-size image.)
The problem is most fire props are just a single plane with an image and transparency map so they can only emit light in two directions. Scaling a sphere so it encapcilates the fire and then appling a ghostlight effect to it emits light in all directions.