Night Claws - G3F Hand Problem?

Is anyone else having an issue with the new Night Claws? Haven't tried the G8F versions, but every time I've tried applying the ones for G3F, the tip of one of the fingers on the right hand keeps poking through them, regardless of whether the figure is zeroed or in a pose.

There don't appear to be any posing controls specifically for the gauntlets, themselves.

Comments

  • Serene NightSerene Night Posts: 17,704

    Can you add a push modifier at .10 percent?

  • MistaraMistara Posts: 38,675

    had these in my cart, waiting to se how this answers.

  • XenomorphineXenomorphine Posts: 2,421

    Can you add a push modifier at .10 percent?

    'Push Modifier Weight Node'?

    Created one and parented it to the gauntlet, but none of the translation/rotation values in properties, when I select it, seem to do anything. Not sure what it's usually meant to do.

    Either way, this seems like quite the oversight to have got through the quality testing phase! I'm using the G3F base, so... It's not like this is a character proportion issue or anything. :/

  • XenomorphineXenomorphine Posts: 2,421

    Anyone else encountered this problem, so far?

  • PlantPlant Posts: 127

    You could just make the finger tip invisible

  • BartlebyBartleby Posts: 57
    edited October 2017

    I just checked and found the same problem, the tip of the right ring finger of the claw is bent so adding a push does not help.

    If you go to the scene tab and select the right claw and expand it, the right ring 3 bone is set to a bend of -32. Reset that to zero and it fixes it. This looks like an error.

    The problem is not present for g8f. 

    Post edited by Bartleby on
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