Night Claws - G3F Hand Problem?
Xenomorphine
Posts: 2,421
in The Commons
Is anyone else having an issue with the new Night Claws? Haven't tried the G8F versions, but every time I've tried applying the ones for G3F, the tip of one of the fingers on the right hand keeps poking through them, regardless of whether the figure is zeroed or in a pose.
There don't appear to be any posing controls specifically for the gauntlets, themselves.

Comments
Can you add a push modifier at .10 percent?
had these in my cart, waiting to se how this answers.
'Push Modifier Weight Node'?
Created one and parented it to the gauntlet, but none of the translation/rotation values in properties, when I select it, seem to do anything. Not sure what it's usually meant to do.
Either way, this seems like quite the oversight to have got through the quality testing phase! I'm using the G3F base, so... It's not like this is a character proportion issue or anything. :/
Anyone else encountered this problem, so far?
You could just make the finger tip invisible
I just checked and found the same problem, the tip of the right ring finger of the claw is bent so adding a push does not help.
If you go to the scene tab and select the right claw and expand it, the right ring 3 bone is set to a bend of -32. Reset that to zero and it fixes it. This looks like an error.
The problem is not present for g8f.