Iray Canvases
in The Commons
Has anyone been successful in figuring out the iray canvas stuff? I'm talking about the depth pass and diffuse and specular, which come out as exr files.
I think those are high range files from what I've seen, but I don't know how to bring them down to a normal range so they're not all blown out.
Thanks.

Comments
What image editor are you using? Photoshop has a specific command for equalising HDR images - Image>Adjustments>HDR Toning.
Thanks. I'm trying out the free Nuke compositor. I can't find anything that says HDR toning. I thought maybe the "exposure" or something but that doesn't seem to work..
I find in Photoshop the images are usable once I convert them to no more than 16 bit.
You have a lot of wiggle room to bring down stuff blown out and bring up dark details.
(I also find, in Photoshop, NIK tools 'tonal range' or 'details' to help in different cases)
Thanks guys. Maybe I need to run them thru Photoshop first and tone map or convert to 16 bit or whatever, and then bring into the compositor
That's what I generally do.
Note that the default tone adjustment is 'smart', which can allow some sophisticated tone mapping. But sometimes everything gets washed out.
I usually look at the default then switch to raw exposure setting (and set it to ~-13) and decide which I like better.
Excellent. Yeah, I just dropped it in PS and my CS4 doesn't have HDR toning but I just leave it 32 bit and adjust the Exposure. I came up with -12 or so, then looked here and you said -13.
I'll use -13 cuz I never really compared with correct images and you probably have already.
Thanks !!
It can vary with lighting and the effect you want.
Ahhh, bingo !! Thanks j cade....in Nuke there's a multiplier slider above the image where you can multiply by a number (as you said, .001 works) before display. And then I add an Exposure node and I'm all set. Cool, now I don't have to go into PS
Thanks.
Oh, even better. The reason my Exposure node wasn't working in Nuke is that it only went down to -5. I didn't realize you can enter manually an exposure. So I put -13 and it works great
So after rendering out most of the canvases or passes or whatever, it seems like even though almost all are EXR files (except Material ID I think) some look like they don't need their exposure to be dropped. Like the Normals.
And Specular and Diffuse look downright strange either way.
But Distance and Beauty and Environment Lighting need the exposure correction.
Is there a rhyme or reason to all of this?