INJ and REM files in DAZ Studio?

RAMWolffRAMWolff Posts: 10,344

Hi,

Ran into a snafu with my characters.  Seems there is an issue with loading either one with the Load Full file I made, which loads the morphs and the skins settings for both iRAY and 3Delight.  But the issue is when the character is deleted and a fresh copy of the base figure it loaded my head morph comes in activated still.  I've double and triple checked my code and there is nothing there that I can see pointing to a "1" value that would trigger the face morph to load when the base figure is loaded. 

So it was suggested that I create  INJ and REM files to fix this.  I know this is normal thing to do in Poser but don't know how that works with DAZ Studio. 

Can someone please point me to a tutorial, even a youTube video would be nice.  Just need to understand how to go about doing this so I can get these packs out into the wild...

Thank you

Richard

 

Comments

  • There is no INJ and REM in DS for the Genesis figures. It sounds to me like one of your morphs is set up to default to 100%. I'd check what the default is on the one that is loading activated.
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2017

    Daz inj/rem files work a little differently than Poser inj/rem files. Poser's can actually create dials, whereas Daz only sets values for already existing dials, so they're more presets than injections.

    For Daz Studio, what you want is basically a shaping preset that dials the morph back to zero. A better fix however, would be to find why it's loading to begin with rather than creating a workaround.

    Take a look at the parameter settings for the dial from within DS. The "Default" and "Value" boxes should both be set to 0. If they're not, set them that way and save out a new copy of your morph dial.

    Post edited by Lissa_xyz on
  • scorpioscorpio Posts: 8,533
    RAMWolff said:

    Hi,

    Ran into a snafu with my characters.  Seems there is an issue with loading either one with the Load Full file I made, which loads the morphs and the skins settings for both iRAY and 3Delight.  But the issue is when the character is deleted and a fresh copy of the base figure it loaded my head morph comes in activated still.  I've double and triple checked my code and there is nothing there that I can see pointing to a "1" value that would trigger the face morph to load when the base figure is loaded. 

    So it was suggested that I create  INJ and REM files to fix this.  I know this is normal thing to do in Poser but don't know how that works with DAZ Studio. 

    Can someone please point me to a tutorial, even a youTube video would be nice.  Just need to understand how to go about doing this so I can get these packs out into the wild...

    Thank you

    Richard

     

    Richard thats not the case, Dawn loads with Tina's head dialed in once Tina is installed, you have presumably saved incorrectly overwriting Dawn's file.

  • BejaymacBejaymac Posts: 1,944

    Rich, open the DSF file for the morph in a text editor, you might need to uncompress it first to be able to read it, around about line 32 you will see "value", the line should read as "value" : 0, unless you want the morph to auto dial on loading in the base figure.

     

  • RAMWolffRAMWolff Posts: 10,344
    edited October 2017

    Hi, OK, I'll check that out. 

    Yes, Scorpio, are you in the beta team at the Hive then?  You shouldn't know that!  lol  But that's exactly what was told to me.  Paul was in touch and mentioned that shouldn't be happening.  The head morph is not set up to load at a value of "1" for any new instance of Dawn loaded so makes no sense to me why that's happening for you guys. 

    Post edited by RAMWolff on
  • RAMWolffRAMWolff Posts: 10,344
    edited October 2017

    So perhaps it's written into the FULL load Character Preset I created to make loading Tina easier.  May have to kill that but then I'd need a way for end users to just double click on a file to load up the Head, Body or Both option once the skin is applied.  Always something with this stuff.  On my end she works as expected.  I don't get any other instance of Dawn loading with Tina's head shape in the current release of DAZ Studio or the beta with the cloth engine.  So not sure what's going on. 

    Post edited by RAMWolff on
  • BejaymacBejaymac Posts: 1,944

    Well to me it sounds like the testers have inadvertently done something to the files they have, might want to get them to check that value setting in the DSF files they have.

  • RAMWolffRAMWolff Posts: 10,344
    edited October 2017

    I keep asking about that but the feedback I get is that all 4 testers are getting the same issue.  So not sure what's causing that on  their end. 

    Post edited by RAMWolff on
  • RAMWolffRAMWolff Posts: 10,344
    edited October 2017

    This is for the iRAY .. for the 3Delight one I changed the "value" : 0, and on my end it still loads the head but the interesting thing is that when you load this preset the sliders are grayed out but when I made this change to the code for the iRAY the only thing that's different from within DAZ Studio in the Parameters is that the Head dial is now not grayed out.  Not sure if that's the trick to keep this auto Tina head shape load from happening. 

    Post edited by RAMWolff on
  • Send them your files that aren't causing the issue to test. They might have bad data somehow. What you are showing shouldn't be causing this.
  • BejaymacBejaymac Posts: 1,944

    Rich, the problem isn't in your files, you have already said everything works, and that the base figure doesn't load in with your morph predialed, the issue is in the version the testers have, more specifically in their version of the file Head-TinaT.dsf.

    The question is was it something you have done while creating those files, or was it something that happened after you delivered the files.

    I avoid using character presets when I'm working on morphs, in RAM they change the default value of a dial to match the current value. I've suspected for a while that this is why we still get people complaining about base figures starting to load with morphs predialed, they have somehow managed to overwrite the settings in the DSF asset files with the settings from the character preset.

  • RAMWolffRAMWolff Posts: 10,344
    edited October 2017

    Thanks good folks.  Yea, Paul is stepping out of his whirlwind of busy for a moment to look over the data files and will be back in touch soon.  I did resave out the Head-TinaT.dsf file for $hits and giggles after copying the original to my desktop and then changed that to .old and included that in the zip file to Paul so maybe he can educate me a bit more on what may have happened or yea, perhaps ALL the beta testers have something weird going on with their DS version.  I keep mine up to date at all times so if they are running older versions perhaps that's playing into this issue.  Not sure. Hope Paul can shed some light!

    Post edited by RAMWolff on
  • RAMWolffRAMWolff Posts: 10,344

    Old post never posted, not sure why...

    So the issue is all cleared up, my fault after all... not paying attention to things.  Grrrrrrrrr ... old brain...

    So I've decided to include a Shaping preset for the Body, Full load and Face only.  But trying to make files to turn off those dials.  Try as I may I can't seem to get that figured out.  I've tried a shaping preset, zeroed out the body shape as a start, uncheck

    New addition to the post for today, Aug 19th, 2018:

    I was about to post another request for help in this way for my character I've been developing for Genesis 8 Male "Gino" and found this thread through Google Search!  

    Simple way I've found for making an REM file is just to take the INJ shaping file, open it up in a text editor and all the value's set to [ [ 0, 0 ] ] and save it out as a REM file and that works very well for my needs.  

Sign In or Register to comment.