Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Yeah, I got this with Vicky 8 and OOT's Megapack clothing right off the bat after G8 came out. It's definitely NOT a Lyoness issue or even with the clothing...it's Autofit with G8F. Disappointing, but fixable with smoothing. ;)
Laurie
Report the post and have a mod alter the name. I’ve had mods replace the word genitals with anatomical elements. So I know they can alter thread titles
OK, Anatomical Elelemnts added to title - if Lyoness complains I'm blaming you.
Har! Noted.
This will be available for Genesis 8.
I love fit control!
Thank you Zev!!
Super helpful and uber-informative! Thank you so much. I will be using this every time I dress a female.
It doesn't work with every piece of clothing, the mesh has to be made in such a way that it can handle it, it also has to have enough adjustment morphs.. so your milage may vary. I remodel and revise things multiple times so they will work but it's a struggle with some designs. Once Fit control comes out it'll be a lot easier.
can we make our own projection thingees for the characters?
or is it a special tool for vendors like the HD thingee?
i am groot
Anybody can make projection thingies:)
https://sickleyield.deviantart.com/journal/Tutorial-Creating-Dialed-Projection-Morphs-482940785
TY
If the breasts don't fit... you must smooth it
Smooth it good.
Worth poking my head in for the previous two posts. lol
One of the most informative threads of the year, unfortunately at the expense of hurting some feelings.
Thanks for the caveats. I remember when more than a few vendors put morphs into clothes that covered every arc and angle of the body. And tops had some thickness. I struggled fixing shrink wrapped breasts convincingly with G3F Fit Control. Sometimes I got it, but most times it still looked wonky.
This is why DForce is such an exciting prospect (once they get the bugs worked out). Getting more realistic draping and gravity-like effects on the clothing is fantastic!
Thanks. Now I've got Devo in my head. LOL
Laurie
Divamakeup....I can't wait to get my hands on it, but experience shows me (Blender 2.79 cloth branch, for instance) that this proces can also be a bit tricky, to say the least. But used right it will be cool. I wondering wether only DAZ PA's will be able to use this functionality (vertexgroup pinning, material editing as I do in Blender) or that anyone can have a go at i, but I guess we will find that out in the not so distant future.
Greets, Artisan
Greetings,
{mumble mumble} I have an idea for a solution to this that's a little different... {mumble mumble}
I've been experimenting with automatically detecting vertices that have crumpled like that, by comparing the auto-followed edge lengths to the edge lengths in the UV map, and softening them (similar to the Hexagon 'Soften' tool) by trying to normalize those edge lengths, and then building it as a DAZ Studio plugin. It's not ideal yet, but it's a really interesting process...but it looks like the dForce stuff might obsolete it. Although if you have to do weight-map painting to get the dForce stuff to work, it might still be useful.
Anyway, underboob crumple (and 'twixt leg divoting on skirts) has been the bane of non-DAZ figures for the longest time for me. My go-to solution is typically to involve Hexagon to smooth it out, and I've gotten very good at it (which is why I'm trying to replicate that repetitive action via a DAZ plugin) but I know that's a bunch of work for most folks. I even own most of the tools (like SY's fixers) to fix stuff like that, but they're generic, and so they don't always result in the kind of smooth hanging look that I know the underlying clothing is capable of. And don't get me started on shirts that have a repeated texture pattern on them...the slightest alteration of where things go in the chest (commonly for younger or older characters) makes lined/striped shirts look like dazzle camoflauge, and that's REALLY hard to fix with general-purpose helpers. Again, that's where the Soften tool/concept shines.
We'll see how well dForce fixes that, as to whether I shelve my own project.
-- Morgan
Anyone can use any of of the d-force tools on any mesh they want, the benefits of PA made clothes for d-force is everything will be set up already so it's much closer to plug and play. If you like to tinker, go ahead and tinker all you want.
As someone who just started dipping his toes on Hexagon and has been playing around with VWD, I think your tool would be invaluable. Even if dForce introduces easy to use integrated cloth simulation, having the simulated object free of crumpled or stretched out polygons would be very beneficial for a believable simulation, as, otherwise, the faults in the mesh would interfere with the draping (if there's more or less cloth than there should be and if said cloth is deformed, the result won't be up to par). Of course, you are the expert and the one who decides whether this will be worth your while, but I strongly encourage you to continue. If anything, it will reduce my hair pulling.
I've been using dForce to address the issue:
https://www.daz3d.com/forums/discussion/205426/yoda-says-use-dforce-to-fight-static-cling
I do think that having a solution that's specific to the figure and clothing can yield better results. Really doesn't take long at all once you get familiar, and you never have to leave DS.
- Greg