Parkside and west park confusing..

viluvuluviluvulu Posts: 72
edited December 1969 in The Commons

Hello.

Could someone explain to me the differences between West Park products VS Parkside.
Are they the same products but with different textures and names?

Example:

http://www.daz3d.com/west-park-lobby
http://www.daz3d.com/parkside-high-lobby

http://www.daz3d.com/west-park
http://www.daz3d.com/parkside-high-hallways

Is there any normal priced bundle with the whole building?

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Comments

  • frank0314frank0314 Posts: 14,711
    edited December 1969

    They are all separate models/packs

  • pwiecekpwiecek Posts: 1,598
    edited December 1969

    They are not the same product.

    If you look at a page and it does not list "Required Products" then it is either a base model (meaning it has CR2's or props) or it is a pose pack. There are exceptiones to this but that's usually apparent from the page.

    If it lists required products then it is usually a texture pack and can't be used alone

    There's a lot of stuff in the whole parkside project, but I'm pretty sure there's little or no dupes.

    http://www.daz3d.com/west-park-lobby
    http://www.daz3d.com/parkside-high-lobby

    These two are totally unrelated (except for the overall theme)

    West Park Lobby is a texture set for West Park

    Parkside High Lobby is a stand alone product and contains the geometry

    *****************************************************************************

    http://www.daz3d.com/west-park
    http://www.daz3d.com/parkside-high-hallways

    Again, these two are totally unrelated. The fact that they look so much alike in the pictures is either coincidence or laziness on the part of the designers.

    West Park is a base product that contains geometry
    Parkside High Hallways is also a base product that contains geometry

    Parkside High Lobby and Hallways are more closely related only because the designers say they are part of the same building. They MAY fit together the way the Dream Home does but I don't really know.

  • carrie58carrie58 Posts: 4,088
    edited December 1969

    Your Best answer would come from the creator so I would suggest you go to this thread and ask http://www.daz3d.com/forums/discussion/15224/P1335

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,815
    edited December 1969

    Someone call? ;)

    Yes, like it's been said - they are all separate.

    I first started with the whole West Park thing, which is an open-ended project based around an old Hospital/Asylum. I then took the idea of abandoned buildings further out, into Parkside, which is the fictional town in which West Park resides.

    I am working on an exterior for WP as we speak, but I doubt it will ever slot together as rigidly as the Dream Home.

    Hope that helps!

  • viluvuluviluvulu Posts: 72
    edited July 2013

    Thanks guys!
    Really detailed answers *thumbs up*
    This clears things up :)

    Post edited by viluvulu on
  • Alpha ChannelAlpha Channel Posts: 0
    edited December 1969

    And as it happens Parkside is the name of my old school :D .

  • Daz Jack TomalinDaz Jack Tomalin Posts: 13,815
    edited December 1969

    viluvulu said:
    Thanks guys!
    Really detailed answers *thumbs up*
    This clears things up :)

    No problem, glad to hear it :)

  • SemicharmSemicharm Posts: 383

    Someone call? ;)

    Yes, like it's been said - they are all separate.

    I first started with the whole West Park thing, which is an open-ended project based around an old Hospital/Asylum. I then took the idea of abandoned buildings further out, into Parkside, which is the fictional town in which West Park resides.

    I am working on an exterior for WP as we speak, but I doubt it will ever slot together as rigidly as the Dream Home.

    Hope that helps!

    Any progress on the exterior? I've slowly been collecting the West Park (and related) sets and would love a faded facade for them. :D

  • ^Yeah, an exterior would be great too

    West Park Lobby is a texture set for West Park

    it also adds the staircase geometry.

     

    Oh - 2013 - well, if anyone's reading this now, they'll know.

  • FrankTheTankFrankTheTank Posts: 1,481

    I have a similar question, are not West Park and West Park Lobby supposed to fit together like a puzzle? They load in a weird overlapping fashion blocking the stairway at the bottom.

    I can't reposition them to make them connect correctly. Although the West Park Legacy loads all the props in the correct places for both, you cannot use both the West Park and West Park lobby as one adjoining scene.

  • I just loaded up WP and the Lobby, moved the lobby along the Z and it seems to line up fine?

  • FrankTheTankFrankTheTank Posts: 1,481
    edited October 2017

    Ok, my bad. I loaded too many items from West Park Lobby and that screwed everything up.

    I only needed to load "!Pre_Lobby" and "!Pre_WP" to complete the Lobby, but I loaded "WPL_Corridor" as well and that blocked the stairway.

    Post edited by FrankTheTank on
  • Ah there you go :)

  • FrankTheTankFrankTheTank Posts: 1,481

    Not enough coffee to keep all cylinders firing. There's never enough.

  • Peter WadePeter Wade Posts: 1,666

    Just to add to the confusion I think that East Park is a set of non-grungy texures for West Park. Only a few of the West Park sets have East Park verions. I think it's a pity that there isn't an East Park Morgue. The West Park version has an interesting style to it, it would be useful to be able to use it as working building rather than an abandonned ruin. I keep thinking I should see what I can do applying some of the shader collections I have bought to the surfaces but I still haven't got around to it.

  • Just to add to the confusion I think that East Park is a set of non-grungy texures for West Park. Only a few of the West Park sets have East Park verions. I think it's a pity that there isn't an East Park Morgue. The West Park version has an interesting style to it, it would be useful to be able to use it as working building rather than an abandonned ruin. I keep thinking I should see what I can do applying some of the shader collections I have bought to the surfaces but I still haven't got around to it.

    Maybe you can manually apply some of the east park textures to the west park morgue?  UV's probably don't line up great, but with a bit of stretching...

  • Peter WadePeter Wade Posts: 1,666

    Just to add to the confusion I think that East Park is a set of non-grungy texures for West Park. Only a few of the West Park sets have East Park verions. I think it's a pity that there isn't an East Park Morgue. The West Park version has an interesting style to it, it would be useful to be able to use it as working building rather than an abandonned ruin. I keep thinking I should see what I can do applying some of the shader collections I have bought to the surfaces but I still haven't got around to it.

    Maybe you can manually apply some of the east park textures to the west park morgue?  UV's probably don't line up great, but with a bit of stretching...

    I don't think that would work. The East Side textures are for very different types of room, I don't think there are any texures that would suit the morgue table or the metal doors of the cabinets. It might be possible to do something for the walls and floor but that would leave out the parts that make it a morgue rather than a simple room.

    I have got a few sets of general purpose textures that can be applied to any surface, I need to go through them and find ones that would suit the different parts of the set. Alternatively I could try and make my own textures, it would be useful skill to learn.

     

  • LeanaLeana Posts: 12,763

    Just to add to the confusion I think that East Park is a set of non-grungy texures for West Park. Only a few of the West Park sets have East Park verions. I think it's a pity that there isn't an East Park Morgue. The West Park version has an interesting style to it, it would be useful to be able to use it as working building rather than an abandonned ruin. I keep thinking I should see what I can do applying some of the shader collections I have bought to the surfaces but I still haven't got around to it.

    Maybe you can manually apply some of the east park textures to the west park morgue?  UV's probably don't line up great, but with a bit of stretching...

    I don't think that would work. The East Side textures are for very different types of room, I don't think there are any texures that would suit the morgue table or the metal doors of the cabinets. It might be possible to do something for the walls and floor but that would leave out the parts that make it a morgue rather than a simple room.

    Metallic shaders could work for the cabinets.

  • Just to add to the confusion I think that East Park is a set of non-grungy texures for West Park. Only a few of the West Park sets have East Park verions. I think it's a pity that there isn't an East Park Morgue. The West Park version has an interesting style to it, it would be useful to be able to use it as working building rather than an abandonned ruin. I keep thinking I should see what I can do applying some of the shader collections I have bought to the surfaces but I still haven't got around to it.

    Correct, sadly the artist who started the project abandoned it.. and I've yet been unable to find the time or resources to carry it on.

    There was a clean version of the original WP set too, but yea, the rest are yet to be either cleaned up as WP or have their East Park versions done.

  • Peter WadePeter Wade Posts: 1,666
    edited October 2017
    Leana said:

    Just to add to the confusion I think that East Park is a set of non-grungy texures for West Park. Only a few of the West Park sets have East Park verions. I think it's a pity that there isn't an East Park Morgue. The West Park version has an interesting style to it, it would be useful to be able to use it as working building rather than an abandonned ruin. I keep thinking I should see what I can do applying some of the shader collections I have bought to the surfaces but I still haven't got around to it.

    Maybe you can manually apply some of the east park textures to the west park morgue?  UV's probably don't line up great, but with a bit of stretching...

    I don't think that would work. The East Side textures are for very different types of room, I don't think there are any texures that would suit the morgue table or the metal doors of the cabinets. It might be possible to do something for the walls and floor but that would leave out the parts that make it a morgue rather than a simple room.

    Metallic shaders could work for the cabinets.

    I've got loads of metal shaders, the main problem is the table. It's one of those ones made of some something that looks like porcelain or ceramic. I've got one set of Iray ceramic shaders in various colours but not including white. But I have got a tutorial on the Iray Uber shader, and I can probably work out how to do something similar in 3Delight if I put my mind to it. My problem is finding the time with all the other distractions I've got.

    Post edited by Peter Wade on
  • srieschsriesch Posts: 4,243

    https://www.daz3d.com/porcelain-shaders-for-daz-studio has 3DL Porcelain shaders.  The promos don't show them all, there are a very large number of colors, including white/beige shaders as well.

    Also the free http://www.sharecg.com/v/86291/browse/7/Material-and-Shader/Sanitaryware .

  • I have only two Parts of westpark but i'm thinking of colecting them all. Is there somewhere in the Package a Poser Szene-File which loads the complete collection in a correct way together ?

    West Park is the perfect location for a crime Szene!

    Great work.

    Greets

    Jan

  • NorthOf45NorthOf45 Posts: 5,692

    There are a couple of composite preloads for West Park + WP Lobby, West Park + WP Basement and WP Basement + WP Morgue, but there is nothing that puts it all together with WP Ward, WP Treatment Room, WP Day Room, etc. The other pieces can go together a few at a time, but I haven't found a good layout that uses all the parts simultaneously. Most of the buildings/rooms go best at ground level, but there aren't enough doorways to connect them all, and the ceilings and doorways are not always of a compatible size. I suppose you could add a second West Park wing on the right side, or a second floor, or kit-bash something with individual pieces of hallways and doors.

  • So there at least 4 Room-Modules (WP, WP-Lobby, WP-Basement and WP Morgue) that directly fits together. Two Modules on Ground-Level, two below Groundlevel. All in all West Park consists of 12 Room-Modules. All Moduls consists of rectanglar rooms and they all has the same hight, and we have Single walls, doors, windows and so on. 

    There musst be a solution to bring it all together in a Building. I'm not an Architect but i will try it.

    Greets

    Jan

     

  • Hello again,

    for all those who are intrested in our old forgotten Hospital, i loaded all the modules into Maya via PoserFusion, and than i arranged them
    beneth each other. This should not be a solution, but it gives an overview of how Big each room is, and its Ground-Plan.

    I rendered 3 Images. First the Top-View , to see the ground plan and size of each room compared to all the others.
    The Side- and Front-View shows how the rooms are leveld, compared to the Ground-Floor. (How deep is the basement and so on.)

    I made those as a simple help to find a solution for a whole building. Maybe it is also helpfull for someone else.

    Greets 
    Jan

     

     

    Hope you find it usefull.

  • Very cool!

  • Thanks a lot, The Stairhouse from WP-Lobby, seems to be a little to low, 
    the floor of the first floor, is below the Ceeling of the groundfloor, if i have seen it right. But i think i will solve it with Maya.

    Greets
    Jan

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,100

    Just an exterior that matches would do as nobody is going to load it all! enlightened

    As long as the front door leads to the lobby I can easily animate the rest with camera cuts and maybe line one room up with a window etc.

  • @th3Digit
    Yes of couse it works that way. If we have a door with a window in it, its easy to make a croma-key for the windows in AE or something like that. But i think, we have a Set of 12, with the PadCell 13 Rooms. Which are compatible in hight and style, why not try to bring them all together and make a complete interieur of Building.

    Greets 
    Jan

  • MarshianMarshian Posts: 1,465
    edited December 2019

    Westpark, ward, dayroom, stair/elevator, and morgue. There was an extra little room with the iray version of Westpark, I moved it to the lower level across from the morgue. There is a preload for morgue placement with Westpark basement.

    I've hidden the ceilings so you can identify rooms easier. I had to load a door (with high wall section above) from westpark lobby Iray to connect the dayroom with west park. Hope this helps. I find this building fun but would also very much enjoy an option to load all of these into place. 

    I'd like to mention that the elevator is a seriously cool prop! Definitely check it out as something that could be used by itself.

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    Post edited by Marshian on
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