Little tired of this with the cameras

Hi,

Maybe it's just me but on my end of things the ONLY camera that gives me local rotations is the Perspective camera.  All other cams, even ones that are freshly created seem to be set up for world view which makes it VERY hard to zoom in and rotate around an exact area to, oh I don't know, parent a glass to the hand or something.  I absolutely hate DAZ Studio right now with this.  Having to switch back to the Perspective cam every time I want to do something is very very very very very bothersome and I really want a way to fix this permanently.  World view rotations should be an option not the absolute AFAIC!

Comments

  • Frame the object you are interested in and it will work fine.

  • BeeMKayBeeMKay Posts: 7,019

    Select the object you want to revolve around. In the controls at the right side of the preview window, you will find an interrupted square with a cross in it. if you click that, the camera or perspective view ill focus on the object of choice. I think there are also other options in that setting (right and left mouse button) but I haven't played around with those.

  • Yes you right click to just change the orbit without moving the camera.

  • RAMWolffRAMWolff Posts: 10,343

    Nope and nope.  I try that all the time. I frame a hand and then try to rotate around it and it moves way out into space again.  Very frustrating.  I'm using the perspective cam I can do all that I want but if I create a new cam and try that it will not work like that! 

  • Works fine for me. Are you framing with the camera, or expecting Perspective View settings to transfer over?

  • SimonJMSimonJM Posts: 6,067

    It happens for mr too, and is very sporadic. often changing the framed object (and THAT is another issue where teh camera zooms OUT not in to frame!) it will often go back to working.

  • FossilFossil Posts: 166

    Hi RAMwolf,

    No it's not just you.  Local camera rotations have never worked for me in any version of Studio.  It's one of the many failings that have never been fixed that keeps pushing me more and more into the arms of Blender and Poser.

  • macleanmaclean Posts: 2,438

    I have silmilar issues when looking thorugh lights . I use CTRL+SHIFT+A to orbit the light around the selected object, but this only works per session. If I re-open the scene, the lights have reverted to world coordinates.

  • InkuboInkubo Posts: 745

    I hate that cameras and lights move and rotate differently, and camera behavior is inconsistent. What I tend to do is go to my Parameters pane and manipulate the sliders there to move stuff around, except when I really want to orbit, in which case I use the Orbit button in the manipulator's Tool Settings pane. I don't recall ATM whether that button works with lights, though...

  • RAMWolffRAMWolff Posts: 10,343

    Thanks for making me feel like I'm not the only one. 

    Exactly MacLean.  I can create a camera and it works as expected, next time I open the scene I have world coordinates and I have no idea how to get back local to be able to rotate around a fingertip if I so desire.  So while it's annoying it's good that I'm not the only one. 

    Dr. Jellybean needs to see this post.  Hopefully he can look into it. 

  • macleanmaclean Posts: 2,438
    RAMWolff said:

    Thanks for making me feel like I'm not the only one. 

    Exactly MacLean.  I can create a camera and it works as expected, next time I open the scene I have world coordinates and I have no idea how to get back local to be able to rotate around a fingertip if I so desire.  So while it's annoying it's good that I'm not the only one. 

    Dr. Jellybean needs to see this post.  Hopefully he can look into it. 

    And what makes it worse it that when I use CTRL+SHIFT+A, it changes the light position. Doing it every time I open a scene for multiple lights becomes tiresome.

  • @RAMWolff & @maclean:

    The camera issue is in the bug tracker. However, feel free to submit a bug report explaining your issue(s) so that it can be added to the existing report.

  • RAMWolffRAMWolff Posts: 10,343

    Good to know Doc.  Thanks. 

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