ZBrushCore + Substance Painter?

I'm looking for affordable 3D tools that would make things easier than just using Blender alone.

Andybody here use ZbrushCore? Its product page doesn't mention whether Zremesher is a part of it, but the online manual seems to indicate it performs retopology automatically on the fly as you work. A sculpting tool that automatically generates a clean and ordered mesh sounds like a godsend. Does anyone here use ZbrushCore? How well does it work? What features are in Zbrush that a user might miss?

For painting the model, it would be a lot cheaper to buy Substance Painter and its universe of supporting programs than to pay for full Zbrush. Do I understand correctly that with Substance Painter you can fill in all the PBR channels (e.g. diffuse, normal, specular) and then use its painting tool to paint in all of the channels at once?

Can anybody here speak to the pros and cons of these tools, or suggest better alternatives that don't break the bank?

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116

    Here is a feature comparison of Zbrush vs ZbrushCore: http://zbrushcore.com/features
    I can't speak to this as I don't own either of these.

    Substance Painter does multi-channel painting, and does it well. If you go with the monthly subscription, there's a nice variety of pre-made textures on their source site, and you can edit a lot of them where the *.sbs is available, or create your own with substance designer. I love Allegorithmic stuff, so I'm just a little biased.

    Mudbox is a much cheaper alternative to Zbrush or even ZbrushCore. It's only $10/month or $80/year. It was previously considered abandoned by the community, but Autodesk have began working on it again. They've just released a new patch which fixes a nice chunk of bugs that've been present for quite some time. All it's missing imo are zspheres and something to combine/boolean meshes together. It can paint too, and while it can have it's place in the painting workflow, I much prefer Substance for that.

  • Unless it has beena dded recently Substance painter does not paint across UDIM tiles, or indeed across separate surface groups. That's a major obstacle for using it on the Daz figures, and a problem for much of the content avaialble for Poser and DS.

  • Oso3DOso3D Posts: 15,085

    It's possible to rework UV maps to be one surface and work in SP better, but it adds a few annoying steps to workflow.

    Supposedly they are working on a fix for that, but they've said they are working on a fix for at least 3 years now.

  • InkuboInkubo Posts: 745

    I'll ask the Allegorithmic folks about UDIM tiles and surface groups. @Vaskania, thanks for the info. Usually Autodesk software is too expensive to consider, but Mudbox looks interesting!

  • Oso3DOso3D Posts: 15,085

    I was just looking at a bunch of tools and decided, at least for now, to go with Mudbox. I don't have much money right now, so that's one factor (Mudbox is $10/month, MODO Indie is $15/month via Steam).

    I also find the Mudbox UI WAY more approachable than a lot of other modelers (which is why I picked it over MODO, which was a little... weird and unintuitive to me, and over Blender, which is, obviously, free but makes my brain hurt)

     

  • InkuboInkubo Posts: 745

    @timmins.william, did you look at 3D-Coat? If so, were there factors other than price that made Mudbox seem like a better choice?

    3D-Coat has the advantage of being way cheaper than a lot of 3D tools, and it's not an Autodesk subscription whose price could skyrocket at any time. But of course if 3D-Coat doesn't work well for DAZ models, then its price and licensing terms are irrelevant.

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