Gum Pokethrough (V3)
in New Users
Hi,
Recently starting to get back into rendering after a fairly lengthy break (7+ yrs) and am having issues with gum pokethrough after using facial expressions that I don't seem to recall having previously.
Is it just because I'm using V3 in the latest version DAZ3D as opposed to the Poser that I was using previously (P7 I think) or am I just totally spacing and haven't installed/activated the proper morphs or something like that?
Any thoughts or tips on how to fix it would be appreciated. Was hoping to avoid trying to dig out old installs/etc and thought starting with the latest/greatest D3D would be the way to go, but not sure now.
Thanks
John

Comments
If this is rendering in 3Delight, and if the skin uses the Age of Armour SSS shader, check that the maximum and minmum values for displacement are 0 on all surfaces for which the displacement strength is 0.
Looks a bit as if the teeth/jaw has been translated forward.