How Do I Make an Ground Plane in iRay that Fades into Infinity?

FauvistFauvist Posts: 2,219
edited September 2017 in The Commons

[How Do I Make an Ground Plane in iRay that Fades into Infinity?] To give the illusion of a disc floor plane fading into eternity.  I guess I have to make some kind of transparency map?

Post edited by Richard Haseltine on

Comments

  • DaWaterRatDaWaterRat Posts: 2,885

    If I'm understanding what you want to do (that is, have it fade rather than create a horizon line), then that would probably be easiest.

    Fortunately, such a transparency map should be pretty easy.  draw a circle in your graphic editior of choice, then fill with a circular white to black gradient with the start of said gradient being fairly near the end.  make the background also black and you're all set.

  • FauvistFauvist Posts: 2,219

    If I'm understanding what you want to do (that is, have it fade rather than create a horizon line), then that would probably be easiest.

    Fortunately, such a transparency map should be pretty easy.  draw a circle in your graphic editior of choice, then fill with a circular white to black gradient with the start of said gradient being fairly near the end.  make the background also black and you're all set.

    How do I put this in iRay?  Do I load it in the opacity slider?

  • Fauvist said:

    If I'm understanding what you want to do (that is, have it fade rather than create a horizon line), then that would probably be easiest.

    Fortunately, such a transparency map should be pretty easy.  draw a circle in your graphic editior of choice, then fill with a circular white to black gradient with the start of said gradient being fairly near the end.  make the background also black and you're all set.

    How do I put this in iRay?  Do I load it in the opacity slider?

    In iray, it's 'Cutout Opacity' - but yeah, put it there.

    If you're in 3DL shader (default) then it's just 'Opacity' and it'll get converted at render time.

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