Your favourite pro bundle?

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Comments

  • ButchButch Posts: 800

    For the way I work, the only bundle I buy is the initial pro-bundle (G3M, G8M, etc).  I always use my own shapes, so if a new character is released, I'll only get it for the skin texture, if I think I need it.

  • BeeMKay said:
    Mistara said:

    cant bring myself to buy a pro bundle if i haz the base figure  >.<

    I only buy pro bundles for the base figure and hair. Don't even use DAZ clothes anymore (maybe should convert some shoes).

    WEll, the pro bondles come with the gen geometry, so there's that.

     

    Whew yeah that's a reason too. But I always have Vicky and Michael to start with so after that it doesn't really affect how much I'm willing to spend. (Also. Third party is better. -cough-)

    Not alway; I know a guy over on dA that found that the default anatomical elements actually worked better for clothed figures than the third party ones do.

    Dynamic or conforming?

    Skin-tight conforming. The third party stuff confo

  • Butch said:

    Dynamic or conforming?

    @agent unawares  - Dynamic's good for the sledgehammer effect.  Think of what happens when you've fitted a piece of conforming clothing.  If smoothing's on and the model's arm, or any geografted item, is too close, what happens to the cloth?  angel

    I'll now go sit in the naughty corner for a while, I think.

    I use dynamic, I was just curious what kind of clothing the person was using who had better success with DAZ default elements than third-party ones.

  • Hm... well I learn something new everyday. That's interesting.

  • I wish I knew what you guys were talking about because I just got my first set of anatomical elements with my pro bundles and there's a lot of poke through going on...

  • Karuki said:

    I wish I knew what you guys were talking about because I just got my first set of anatomical elements with my pro bundles and there's a lot of poke through going on...

    Tuck them normally for underwear, add smoothing modifier to clothing and collide. Might need a little push modifier to mitigate pokethrough on the rest of the figure, might need to use a deformer first on extreme areas to get it closer to fitting at the start. Making conforming clothes work with gens takes a looooooot of fiddling but can still turn out pretty nice.

  • bluejauntebluejaunte Posts: 1,990
    Karuki said:

    I wish I knew what you guys were talking about because I just got my first set of anatomical elements with my pro bundles and there's a lot of poke through going on...

    Take them off with clothes on? They are meant more for nude stuff really. Unless I misunderstood... what pokes through what.

  • Karuki said:

    I wish I knew what you guys were talking about because I just got my first set of anatomical elements with my pro bundles and there's a lot of poke through going on...

    Take them off with clothes on? They are meant more for nude stuff really.

    Heresy.

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