Impractical Adventure Girl for Genesis 8 Female [commercial]
JoeQuick
Posts: 1,729
https://www.daz3d.com/impractical-adventure-girl-for-genesis-8-female-s
I wanted to take a moment to promote my latest outfit. Personally, it really feels like a high water mark in terms of the detail of the outfit and materials, a real culmination of everything I've learned about clothing design over the years. It felt very tangible to me as I made it, as if you could really touch it and it would feel just like leather, fabric and armor should feel, where the quality of the modeling and texturing is only reinforced by the movement jcms included that allow for the appearance of realistic draping when the arms move forward and you see the fabric fold and stretch.




Post edited by JoeQuick on

Comments
The detailing and textures are exquisite, and the concept makes me laugh
So.... I noticed this in the supported shapes.
Any chance we could get a render of what this outfit looks like on her?
The detailing and textures look amazing. I have a feeling this is supposed to be some sort of tongue and cheek nod to the impracticality of common female armor sets - the name suggests that anyway.
I wanted to see more images of the top. It seems every image almost has the arm covering the neck and collar
Let me see what I can do. What I was trying to do there, with those promos, was show off the way the collar folds and the sleeve behaves when you bring the shoulder foward.
on the product page, there is also this image
I did make a Hedgehog fit when I was working on the project. I did not realize that I'd left it in for the commercial release, but this is what that fit looks like.
I don't render women very often or skimpwear, but I told a friend this was an particularly nicely designed and creative set. Good work.
Great looking outfit! I don't see the corset/shorts listed in the product details. What are they called?
The leather and linen parts are all one continuous mesh, and I mean continuous. The fastens, the loops and buttons, it's all the same largely quad based topology, continuous. I do this mainly because of my own experience as a consumer. When I buy things in the store to use in promo renders of my creatures, and the mesh isn't continuous, and I have to max out smoothing to get the outfit to look good... unwelded elements start to deform and float off like they were liquid in outerspace. When the mesh is continuous, and modeled well, you can fit it to a pretty extreme shape, take advantage of smoothing and then just bake yourself the morph to use without smoothing in the future.
Just throwing out an alternative viewpoint here: That's how I thought it was designed when I saw it in the store, and it's one reason I didn't get it. (Available funds was the biggest reason though.) Personally I prefer to be able to switch out the various parts of an outfit to better suit the render I am planning on doing. I do see your point about the deforming parts, but I'm willing to work around that to be able to kitbash in the look I'm going for. Of course, I don't do much with extreme morphs, so that'll affect my preferences differently than for people that do. All that being said, it is a great looking outfit and is on my radar, I may still pick it up eventually. But having separate pieces would raise it much higher up my list.
Looks good and it seems like it could be kit-bashed into a lot of different things.
This set is awesome Joe! Really love the creativity of this design :)
The belts are fantastic!
Yay, no high heels! Just had to point that out and thank you for that...
This is a very nice looking product, and aptly named.
Not gonna lie: we need more hedgehog and critter-fit material, for great whimsical success.
I'll tell you what I do. I tend to fit the outfit to the morphed figure, set smoothing iterations to fifty, and then bake the morph and save the morph out.
Depending on how the clothing was made, this either works amazing or terribly.
This set is outstanding! Love the detail and cloth movement. On my must-get list. No running across the desert sands in stilleto heels with this outfit!
Now I must get ms. Hedgehog too......
Every year I do something for groundhog day......
I think I made that outfit about five minutes before Dforce came out. I was super proud of those fold morphs in the moment. Now you can just set the cloth part of the outfit to dynamic and turn dynamics off for the rest of it and get really good results. I think the "springs" that dforce creates help to keep hem (rolled edge of polygons that adds the illusion of thickness) in place.