She Orc for G8F [commercial]

RawArtRawArt Posts: 6,065
edited September 2017 in The Commons

She Orc

https://www.daz3d.com/she-orc-for-genesis-8-female

She may be a hulking brute, but she still enjoys the finer things in life, drinking wine from the skull of a vanquished warrior by the soft fire-light of their burning village. She really is a romantic soul, built for war, but made for love.

 

The set comes complete with custom crafted High Definition Morphs, and Highly detailed Textures for the utmost realism.

 

 

Product Includes:

One She Orc Character Preset

One She Orc Full Body HD Morph

Two Full Body Material Presets

Two Full Body Material Presets with Tattoos

Eight Separate body part Tattoos

Five Eye Material Presets

Includes both Iray and 3Delight Material Presets

Post edited by RawArt on
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Comments

  • jestmartjestmart Posts: 4,449

    "Hello beautiful", is something I wont be able to say because the car needs new brake rotors.  Something always seems to go wrong around the time of the big sales.

  • what exactly is she wearing?

  • I think I've found the first G8 character I'll buy; hope she doesn't mind sitting around in my wishlist for a little while.

  • what exactly is she wearing?

    Aeon Soul's Alphakini in the full body images.

    https://www.daz3d.com/alphakini-bundle

  • JamesJABJamesJAB Posts: 1,766
    edited September 2017

    Here are a couple of renders that I cooked up of your new She Orc.  I adjusted her body shape just a bit (a little "hourglass" and "body size")

    Post edited by JamesJAB on
  • RawArtRawArt Posts: 6,065

    Looks great!...glad you guys like her

    Keep your eyes open later this month for her big buddy ;)

  • isidornisidorn Posts: 1,601

    "she still enjoys the finer things in life, drinking wine from the skull of a vanquished warrior by the soft fire-light of their burning village"

    A true romantic! heart And people say orcs are uncivilized brutes. Tsk tsk.

  • RawArt said:

    Looks great!...glad you guys like her

    Keep your eyes open later this month for her big buddy ;)

    Oh, definitely looking forward to that!  I love your orcs.  :)

  • 3Diva3Diva Posts: 11,970

    Wow! Awesome work, RawArt!! Bravo!!

  • very impressive got her !

  • RKane_1RKane_1 Posts: 3,039

    Is the Body morph separate from the head morph, like if I just want the very muscled body?

  • 3Diva3Diva Posts: 11,970
    edited September 2017
    RKane_1 said:

    Is the Body morph separate from the head morph, like if I just want the very muscled body?

    I haven't bought the She Orc yet, but I do have a few of RawArt's other characters - and of the ones I have, sadly there is no separate head and body morphs for them. I do hope that the She Orc has separate morphs though - it would be crazy cool to be able to dial up the body a little bit on other characters. 

    Post edited by 3Diva on
  • JamesJABJamesJAB Posts: 1,766

    Just checked, there does not appear to be a seperate head and body.
    She is just a complete character.

  • RawArtRawArt Posts: 6,065

    If you are looking for a very muscled body only, that is why I made my "Massive" sets ;)

  • 3Diva3Diva Posts: 11,970
    edited September 2017
    RawArt said:

    If you are looking for a very muscled body only, that is why I made my "Massive" sets ;)

    Yeah, but it's nice to be able to use separate head and body morphs on figures. :) I hope you consider doing separate head and body morphs for future characters. I love your characters but would be really happy to be able to use just the head or just the body or be able to dial them in at different strengths. 

    Post edited by 3Diva on
  • RKane_1RKane_1 Posts: 3,039
    RawArt said:

    If you are looking for a very muscled body only, that is why I made my "Massive" sets ;)

    Yeah, but it's nice to be able to use separate head and body morphs on figures. :) I hope you consider doing separate head and body morphs for future characters. I love your characters but would be really happy to be able to use just the head or just the body or be able to dial them in at different strengths. 

    Yeah, what she said. Now I will need the Massive Set to backwards dial the body if I ever want to have a she-orc who may be older or more slight in build. I just prefer to have them  separate just for that reason. When I buy a creature that is supposed to be a race, I want to change the bodies here and there without dialing back the facial features. That way I can make a variety of She orcs.

  • RawArtRawArt Posts: 6,065
    edited September 2017

    Just having some fun with the character

    BattleOrc.jpg
    1000 x 1300 - 343K
    Post edited by RawArt on
  • Completely second the diva ;-)

    Already purchased She Orc but had only time for one quick test render so far. Separate head and body morphs would add to the versatility of the character and i.e. allow to do some metamorphosis render or just put the character (with head full and body only part) in regular cloth. Also the teeth could be a dedicated morph to apply or not. That said I was not able to check out whether that is possible yet.

  • 3Diva3Diva Posts: 11,970

    Completely second the diva ;-)

    Already purchased She Orc but had only time for one quick test render so far. Separate head and body morphs would add to the versatility of the character and i.e. allow to do some metamorphosis render or just put the character (with head full and body only part) in regular cloth. Also the teeth could be a dedicated morph to apply or not. That said I was not able to check out whether that is possible yet.

    I wonder if the Headsplit DFormer would work for her?

  • Completely second the diva ;-)

    Already purchased She Orc but had only time for one quick test render so far. Separate head and body morphs would add to the versatility of the character and i.e. allow to do some metamorphosis render or just put the character (with head full and body only part) in regular cloth. Also the teeth could be a dedicated morph to apply or not. That said I was not able to check out whether that is possible yet.

    I wonder if the Headsplit DFormer would work for her?

    Same for me with seperate morphs, you certainly will have more purchasers who enjoy her !
    Myself I already purchased her but, I want "customize" her for create an army of Orcs Female, therefore without any morphs that are seperate, it will be nearly impossible.
    Anyway, great character, perfectly fit in my game!

  • RawArtRawArt Posts: 6,065

    I know I have explained this many times in the forums, and hoped I would not have to again. But for making a proper complete character all the parts have to fit together, as such a seperate head and body morph is not practicl to make, especially with characters that have more extreme body shapes.

    For a basic human shape, it is not so much an issue, those can easily be seperated, but for an extreme shape, then the head has to match the neck, and the neck has to match the torso and so on.....so the only way to make a quality character where everything fits proper is to make it as a whole character. As such, it cannot be seperated in any way that would really be usable to anyone.

  • 3Diva3Diva Posts: 11,970
    edited September 2017
    RawArt said:

    I know I have explained this many times in the forums, and hoped I would not have to again. But for making a proper complete character all the parts have to fit together, as such a seperate head and body morph is not practicl to make, especially with characters that have more extreme body shapes.

    For a basic human shape, it is not so much an issue, those can easily be seperated, but for an extreme shape, then the head has to match the neck, and the neck has to match the torso and so on.....so the only way to make a quality character where everything fits proper is to make it as a whole character. As such, it cannot be seperated in any way that would really be usable to anyone.

    It's unfortunate you feel that way. With the vast amounts of morphs available for each gen, getting even extreme shapes to blend together isn't a huge undertaking, particularly if one is only dialing the head or body in partially. But if you don't want to make separate head and body morphs, we can't twist your arm.

    Post edited by 3Diva on
  • RawArtRawArt Posts: 6,065
    RawArt said:

    I know I have explained this many times in the forums, and hoped I would not have to again. But for making a proper complete character all the parts have to fit together, as such a seperate head and body morph is not practicl to make, especially with characters that have more extreme body shapes.

    For a basic human shape, it is not so much an issue, those can easily be seperated, but for an extreme shape, then the head has to match the neck, and the neck has to match the torso and so on.....so the only way to make a quality character where everything fits proper is to make it as a whole character. As such, it cannot be seperated in any way that would really be usable to anyone.

    It's unfortunate you feel that way. With the vast amounts of morphs available for each gen, getting even extreme shapes to blend together isn't a huge undertaking, particularly if one is only dialing the head or body in partially. But if you don't want to make separate head and body morphs, we can't twist your arm.

    I have explained the reasoning....if you do not find it valid, that is up to you. My goal is simply to make the best quality characters I can, and to do that I use the approach that I know for a fact works and is required. Yes, they can be made seperate, but there would have to be alot of compromises made that would all take away from the final quality of the character....and I will not compromise that quality

  • As RawArt says, it doesn't always work well with some transitions.  You can try it out yourself by separating head and body morphs within studio.  Richard Haseltine mentions this method in a couple of threads:

    [method 1] You can export the moprh as OBJ and then reload it in Morph Loader pro using the new options to attenuate (by a weight map probably),

    [method 2] or you can just plain load a copy of the morph, then use the Geometry Editor to select the vertices of the head, make the morph a favourite, and from the right-click menu Moprh Editing>Remove Selected deltas from Favourites. Then invert the selection, unfavourite the trimmed morph, favourite the other, and repeat the removal step. The remove deltas is all or nothing, which may leave an unacceptable transition;

    loading the OBJ as a morph loses any joint adjustment or correction morph links.

    ^emphasis mine

  • Oso3DOso3D Posts: 15,085

    Which is also why making separate head/body morphs is often just not going to work for a project.

    If I'm making a spiny anteater-man, and everything is weird from head on down, the line between head and body is going to be shaped all over the place. A PA simply CAN'T cleanly separate them without designing in a fairly neutral space around the neck.

     

  • Bought but haven't had time to play with her yet

  • RKane_1RKane_1 Posts: 3,039
    edited September 2017
    RawArt said:

    I know I have explained this many times in the forums, and hoped I would not have to again. But for making a proper complete character all the parts have to fit together, as such a seperate head and body morph is not practicl to make, especially with characters that have more extreme body shapes.

    For a basic human shape, it is not so much an issue, those can easily be seperated, but for an extreme shape, then the head has to match the neck, and the neck has to match the torso and so on.....so the only way to make a quality character where everything fits proper is to make it as a whole character. As such, it cannot be seperated in any way that would really be usable to anyone.

    I have to disagree with you. I have several "Extreme morphs" made and while the standard head may look out of place on the figure, alternate heads can be created to provide variety. Also, just having the head so that I can make an old wither she-orc hag or a more svelte she-orc or a chubby one is all possible if it is separated. YMMV, but I for one enjoy the practice.

    I'll let this one pass and look for separation in your future projects before purchases. I hope you reconsider and thank you for your time. Be well. :)

    Post edited by RKane_1 on
  • RKane_1RKane_1 Posts: 3,039

    Which is also why making separate head/body morphs is often just not going to work for a project.

    If I'm making a spiny anteater-man, and everything is weird from head on down, the line between head and body is going to be shaped all over the place. A PA simply CAN'T cleanly separate them without designing in a fairly neutral space around the neck.

     

    but the figure is not a spiny ant eater person. The body could well be used for any humanoid type with many different heads. It's RAWART'sd perogative to make it how he wants to. It's my perogative to buy it or not. I like having more versatility. Sue me. :)

  • RKane_1RKane_1 Posts: 3,039

    Also, I don't want to sound like a jerk, here. RAWart's stuff is wonderful. I have many things from his catalog but I just know what I would like in the future and I know what I want in a figure is all.

  • Oso3DOso3D Posts: 15,085

    Just explaining why you want impossible things.

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