iClone 7 Anyone?

Considering buying iClone 7.  Couple questions for any of you out there that might know....

1.  Can iClone 7 import a clothed G3 figures via their 3d Exchange utility WITHOUT tons of fiddling with textures and poke through like in iClone 6?  I watched an hour long tutorial of what that process took in iClone 6.5.  Total nightmare.  Did they improve it in iClone 7?  I tried at their website but they only have an old video up of importing G2 into iClone 6.

2.  If you can import a figure with clothes and hair, do the clothes and hair work properly in an iClone 7 animation?

3.  If Daz clothes and hair don't work, can I import G3 and use iClone 7 clothes and hair?  Does that work?

4.  Can you import static props and scenery from Daz3d into iClone 7 without lots of manual editing of textures and such?

Comments

  • InkuboInkubo Posts: 745
    edited August 2017

    I was recently ready to buy iClone 7. Really ready, like with my credit card out, because unlike animating in DS, using iClone is actually fun; and the animations render fast, and the non-human characters I wanted to transfer all worked and looked great.

    But then I put the Leather Warrior outfit on a human and went through all the 3DXchange trouble to convert him over to iClone. One he was there, the straps on the clothing sank right into his body.

    As far as I can tell, the only solutions offered to make DAZ clothing work are:

    1. Edit the character's skin opacity maps so the part of the body poking through is invisible. This should work great on clothing that completely covers the body part. I wasn't happy with the idea of using it for skimpier clothing like Leather Warrior. If all the clothing you want to use would be Puritan-approved, this may be the only solution you need.
    2. Go to another program like Blender and create morphs to control the clothing as the character moves and deforms in iClone.
    3. Try to get iClone's cloth physics to work. I had amusing attempts with this. None of the settings kept Leather Warrior's kilt from flapping around like a flag in the wind... When animated, the chest armor burst like a ballon and bits of the clothes flew around before falling off the character... And the physics depends on using collision meshes (invisible in the final render) that for some reason you have to futz with yourself because iClone won't just create them for you.

    But naked characters, even with geografts, work great!

    Post edited by Inkubo on
  • tring01tring01 Posts: 305

    Did you try putting iClone clothes on the character?  

    Only being able to use nude Daz3d characters in iClone 7 is ridiculous in my opinion.  They should just admit G3 characters don't actually work in iClone 7, and leave it at that.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,131

    I cannot afford iC7 but since I have no trouble using Genesis 3 in iC6 I imagine its the same in 7

    you just need to be smart about stuff, use the geometry editor in DAZ studio to select and hide any mesh you cannot hide by clicking on bone eye icons

  • InkuboInkubo Posts: 745

    iClone clothes are for iClone (Character Creator) characters, not imported characters like from DAZ. CC characters can wear layers of clothing, and I assume it works great on them.

    I just didn't want to start over at another content store after buying so much DAZ content.

    You could do the free trial month thing and test with the clothing you want to use. Even though it turned out iClone 7 wasn't for me, it might suit you just fine. And maybe Reallusion will do their homeowrk and get DAZ characters and clothing to work right in iClone 8.

  • nonesuch00nonesuch00 Posts: 18,744

    Can anyone say is animating with the iClone 5 freebie they gave out last year as easy as animating with iClone 7?

    Is it possible to export the animation from iClone 5 to use in another program (I know it can't be used with Genesis 3 or Genesis 8 models)? Or does that require buying some very expensive pipeline?

    Thanks.

  • InkuboInkubo Posts: 745

    tring01, I had another thought last night... iClone uses a videogame-style engine built for renderering speed--meaning it has to sacrifice some realism, but in my opinion the sacrifices are worth it. I have absolutely no way to know, but under the hood, iClone might use Unity or Unreal for the actual rendering.

    Anyway, if like me you don't mind the idea of working around game-engine limitations in order to get super-fast renders, there's another free possibility. I think Unreal Engine 4 is free for animators.

  • wolf359wolf359 Posts: 3,934
    edited August 2017

    "And maybe Reallusion will do their homework and ge
    t DAZ charactersand clothing to work right in iClone 8."

    Hi
     with the advent of the new Character creation program it is obvious
    that Reallusion is moving toward developing thier own
    ecosystem of native,optimized Characters and content market.

    This is certainly understandable considering how Daz Changed the  bone rigging in G3 for
    no logical figure functionality reasons ,beyond some marketing ad copy hype.

    Iclone is a powerful & superior program for creating complex character motion
    but for me its appeal is the ability to export that motion back to Daz Chaacters Via 3D exchange.
    This is no longer possible with G3/G8 as they doNOT accept their own BVH motion back in Daz studio.

    I personally, am staying with G1/G2 for character animation with Iclone 
    as I am not affected by the cessation of  new PA content for the older figures
    as I have the skills &talent to create my own content. 

    "Is it possible to export the animation from iClone
     5 to use in another program
     (I know it can't be used with Genesis 3 or Genesis 8 models)
    ? Or does that require buying some very expensive pipeline?"

    You need the 3Dxchange pipeline application to export animation to other programs.

     

    Post edited by wolf359 on
  • tring01tring01 Posts: 305

    Thanks all.  Seems clear to me that I just need to look at getting Reallusion's Character Creator application and create my own iClone models.

     

  • tring01tring01 Posts: 305

    Daz models are designed to be used for high res, high quality still images.  Not to be animated.

  • wolf359wolf359 Posts: 3,934
    edited August 2017

    "Daz models are designed to be used for high res, high
     quality still images.Not to be animated."

    A Daz genesis 1-2 model with subD set to zero is great for animation
    within Daz studio or for importing motion Data in from Iclone and even older poser BVH files.

    The reality is that the original Daz genesis one is truly

    "The most backward compatible Genesis figure ever"

    Not that Minor Decimal point,fob of an upgrade they are calling Genesis 8

    Genesis 1 & 2 can wear essentially the entire clothing catalog of 
    Mike and vicky 4 including their  skin textures.


    I have  old Zygote BVH files from the mid 1990's that will work with G1/G2 .

    The only hing that truly make the Genesis 1& 2 figure "obsolete"
    is the cessation of content  creation by the PA's in favor of the new figures.

    I have insulated myself from this forced obsolecence
    by becoming a content developer mysel, to keep my older genesis 1-2 figures
    well clothed with styles I want for the indefinite future.

     

     

    Post edited by wolf359 on
  • nonesuch00nonesuch00 Posts: 18,744
    edited August 2017

    Well Unity 3D is working on their own timeline & rendering tools and Otoy Octane will be part of it. Unfortunately as usual my laptop is too old and underpowered but now with the nearing release of Blender 2.79 with much improved PBR rendering and OToy Octane in open alpha in Unity I will make a more concerted effort to emgrade to a brand new desktop.

    Octane in Unity Alpha:

    https://unity.otoy.com/guides/installation/

    Post edited by nonesuch00 on
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