Could someone discuss the nature of Fibermesh hair please ?
in The Commons
Its nature, advantages, disadvantages, what makes it different from other ways of doing hair, and so on.
Thanks.

Comments
Fibermesh is actual geometry without using transmaps, like older poser/DS hair does. Think actual hair strands and not a plane with a hair texture on it. The biggest pro is it tends to look more realistic. the biggest con is it can be a resource hog depending on how dense it is.
And to be effective it needs to be dense; something like eyebrows are not so bad; even so, consider Lacitis Imagary eyebrows (which I have been using for two or so years) have 31,000 vertices.
It may or may not seem like a lot, depending on your experience and viewpoint; but consider G3 and G8 females, they both have around the 16,000 mark for vertices. Victoria 4 iirc had about 100,000.
I rarely use a figure without them.
Pros
Cons
You may have noticed that all those cons primarily apply to long hair. Fibremesh is great for short hair, eyebows, lashes, and body hair.But for long hair there are still some technological hurdles to climb (or Iray could support strands... pls)
Thanks very much folks.
That is a big help.
R
I think there is actually one in the store...
https://www.daz3d.com/streaming-hair-for-genesis-3-female-s
it isn't fibremesh, at least not from its look; it's the traditional hair method.
It doesn't mention transparency maps and looks like its actually modeled hair in the last promo pic, so I thought it was fiber
Opacity = Transparency
When I export Fibermesh from ZBrush as a Wavefront .obj file, all I get are lines. I'm missing a tutorial on how to UV map them with texture and color.
Yeh info is spartan.
I used them here
https://www.daz3d.com/vintage-vanity-accessories,
Both brushes are fibremesh, the long with thin fibers, and the fat one with wider ones.
Thing is, fibermesh, has it's own UV, and is created when you convert them to actual Geo,( you can check it on the UV pan, it's not greyed out, you can click the UV button and it starts to show a UV),problem is that uses a full tile.
So to use it, imagine that a tile, that could, talking about people here, contain a full body suit, you have to resize that UV to a natural size, merge the fibermesh map with whatever you want, not to waste a tile, and to have organized and all that. That's it.
Maybe someone uses another approach, if so, I'm all ears (eyes :P ) also here.
I think that's part of my problem.
I can go FiberMesh panel and click Preview button, I see the fibermesh lines on the model.
I then go to UVMap -> Create -> FiberUV, but this button is greyed out. It won't let me create them.
Finally figured it out! You must click on the Fibermesh -> Accept button, or the FiberUV button will be grayed out. I can't believe so many tutorials skip these little important details.
I'm happy to let you know what youre problem was, only thing is I said create, and was accept :P
Anyway, you managed to fix it, good work!