Which morph is that?
Oso3D
Posts: 15,090
in The Commons
Is there a quick way to figure out where/what pack a given morph is from?

Comments
No, at least not that I see.
You'd think they'd add 'Open Containing Folder...' as one of the options on the menu when you click on a morph slider but they don't. The packahge name should be embedded in each file that is a member of a package. It's not like even png & jpg icon can't have comments embedded in them.
It would be nice if morph packs had submenues in the parameters list instead of throwing everything into one ginormous list. They do tend to be grouped, but if they were submenues you could close up the ones you know you don't want for this particular job and it would save a lot of scrolling. (GenX always had submenues, which was helpful.)
It would be nice if in those Tabs for all these products is an 'Eyeglass' with a dropdown menu that lets you build a filter however it should have a set of prebuild filters at a minimum for each of the products you have both installed & in your scene tab so you can 'check' or 'uncheck' combinations of that list of products to include in your parameters list
Because the trick now is figuring out if the morphs I'm using are part of the basic package or not.
If they are, it'd be silly/pointless to redo something similar myself.
If they aren't, I need to either reinvent or say that Whatever is required/suggested.
There is that product, I think from the same PA that made GenX2 that goes through and figures out what products are used in a scene file.
...at least I think there is such a product.
I go by color. The Daz morphs are maroon (or a rather grey purple for the scaling morphs) If its not one of those 2 colors its from another set. And AFAIK nothing thats not the Daz morphs use those colors.
Beyond that there's copying the morph name and search in the data folder.
I really do wish one could right click go to file the way one can with things in the content library
Put in a feature request
A script can be used to get the AssetID and other asset proeprties for a modifier or other asset.