Why is Victoria 7's Leg doing this?

tkztkz Posts: 149
edited July 2017 in The Commons

I'm getting this strangeness on the lower leg (calf / shin) showing up on Vic 7 with HD add-on... I've been looking through her surfaces, but haven't been able to find the cause yet.

It's looking a strange mix of cellulite and bruising.... Is there a simple way to smooth it out more? 

Post edited by tkz on

Comments

  • tkztkz Posts: 149

    Just adding a better screenshot of the issue...

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  • JamesJABJamesJAB Posts: 1,766

    Have you tried completely zeroing if figure and then applying only the Vic 7 morph alone, then zeroing aganin and applying only the HD morph?

  • tkztkz Posts: 149

    Yes... didn't help. 

    This problem seems to stem from the Victoria 7 body.... A new Vic 7 has it when loaded fresh as soon as I bend the knee joint... (not sure about other models, but the stock gen3F doesn't seem to be anywhere near as bad... from the little i've tested it...)

    I can reduce it quite a bit by changing the camera angle.... but I need that camera angle for the shot...

    Seems this angle of camera / lighting isn't jiving well her calf flexing.

  • RCDescheneRCDeschene Posts: 2,816
    edited July 2017
    tkz said:

    It's looking a strange mix of cellulite and bruising.... Is there a simple way to smooth it out more? 

    You and plenty of real world women post-30 would love to know that one. :P

    I'M SORRY!! I COULDN'T RESIST!! XD

    Post edited by RCDeschene on
  • tkztkz Posts: 149

    Glad you didn't... lol

  • nicsttnicstt Posts: 11,715

    Apply the pose, then use sliders to see at what stage and which one(s) cause the issue.

  • tkztkz Posts: 149
    edited July 2017

    It's when I bend the knee... I'm going to test changing her foot to be on her toes instead of flat - to see if that would make a difference... but it seems she has some strange (flawed) muscle flexing in the shin / calf area. 

    it starts subtle almost right away... and gets progessively worse. Seems my desired angle for this shot brings it out the worst... other angles make it a little less noticeable... but I would prefer to make it go away if possible.... 

    Post edited by tkz on
  • 3Diva3Diva Posts: 11,973

    I tried to replicate it but I'm not seeing the issue.

  • tkztkz Posts: 149

    So adding tip toes seems to have helped a lot.... not as nice as the rest of her skin, but much better. That said, seems bending the thigh further to accomadate the tip toes resulted in the same thing showing up (a little more?) on her thigh. 

    Seems that the way muscles flex in the legs is a little flawed...

  • tkztkz Posts: 149

    @divamakeup  - I'm seeing the problem loud and clear in your sample....  You aren't seeing the blotchiness starting to develop at the top of her calf?  - perhaps your monitor?

    It is more subtle than in my example.... but as I mentioned previouslty, changing the camera angle can reduce it a little.... as the light isn't catching the problem of the muscles bunching up weirdly as much. 

  • marblemarble Posts: 7,500
    edited July 2017

    You dont have some clothing or boots that apply an effect to the flesh, perhaps? I'm thinking of something like the effects created by the3dwizard's Real Fit products.

    https://www.daz3d.com/realfit-hdl

    Post edited by marble on
  • TooncesToonces Posts: 919

    There are products that help correct some of the flexing in calf area, at least for some of the more extreme bending:

    https://www.daz3d.com/bend-control-for-genesis-3-female-s

  • 3Diva3Diva Posts: 11,973
    tkz said:

    So adding tip toes seems to have helped a lot.... not as nice as the rest of her skin, but much better. That said, seems bending the thigh further to accomadate the tip toes resulted in the same thing showing up (a little more?) on her thigh. 

    Seems that the way muscles flex in the legs is a little flawed...

    Sorry, all I'm seeing is calf muscle. *shurg*

  • tkztkz Posts: 149
    edited July 2017

    @Toonces - Thank you, I'll check it out shortly..... that said, I wouldn't call this extreme bending.... i'd say the knee was just below 90.... and it bends somewhere around 160-170 degrees.

    @divamakeup - No worries.... I'm guessing this problem could be getting amplified by my monitors (4k 27")... I've taken a screen shot of the exact area the weirdness is beginning.... Though if you're not seeing it already, you likely won't see it here either... 

    Just in case you can, do you notice how there are two dark bands starting to form - surrounding a lighter patch of skin? That's the issue in subtle form. Now if you rotate the camera by about 75-90 degrees to the left (clockwise), you should see it get worse... though lighting could also be a factor to "bringing it out". As mentioned, if you stretch out the foot to go more into a tippy toe position, you'll see it get better.... and different camera angles seem to make the problem less noticeable (different lighting). 

    Also, are you using Vic 7 or a stock Gen 3? From the little testing I've done in this direction, the stock gen 3 suffers from this problem a lot less. I think V7's much ligher thickness brings it out more.

    I think the blotchiness is more a consequence of the shadows to the strangely flexed leg muscles.... the muscles seem to become rippled in a really weird way when the foot is flat and the knee is bent.

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    Post edited by tkz on
  • TooncesToonces Posts: 919

    This one has calf fixes for less extreme knee bends as seen in the promo:

    https://www.daz3d.com/ultimate-natural-bend-morphs-for-victoria-7

    It's on my wishlist.

  • tkztkz Posts: 149

    @marble... negative to any real fit boots... but V7 is wearing the real fit string bikini.... I'm curious if that could somehow be a factor....? ​That makes more sense than Daz building Vic 7 with such a strangeness in the legs.... though @divamakeup's example is showing the problem in much softer form.... (though i think that's her lighting + camera angle, and perhaps render quality, reducing what I'm seeing on my end)

    I'm pretty sure I tried rendering a completely fresh HD V7 in the pose, and it had it just the same.... but now that you mention it, i can't say 100% for sure that I didn't add the real fit bikini back in before that test....

    I'll try zeroing the real fit out just to confirm.... and if that doesn't help, running a completely fresh V7, but I have a batch of renders running right now... so will have to wait until that's done.... will report shortly... 

    Thank you everyone who's posted so far... your help is much appreciated.

     

  • marblemarble Posts: 7,500
    tkz said:

    @marble... negative to any real fit boots... but V7 is wearing the real fit string bikini.... I'm curious if that could somehow be a factor....? ​That makes more sense than Daz building Vic 7 with such a strangeness in the legs.... though @divamakeup's example is showing the problem in much softer form.... (though i think that's her lighting + camera angle, and perhaps render quality, reducing what I'm seeing on my end)

    I'm pretty sure I tried rendering a completely fresh HD V7 in the pose, and it had it just the same.... but now that you mention it, i can't say 100% for sure that I didn't add the real fit bikini back in before that test....

    I'll try zeroing the real fit out just to confirm.... and if that doesn't help, running a completely fresh V7, but I have a batch of renders running right now... so will have to wait until that's done.... will report shortly... 

    Thank you everyone who's posted so far... your help is much appreciated.

     

    One last idea maybe worth a mention: I had weird problems with G3F legs after using GenX to transfer some G2F morphs to G3F. It turned out to be an incompatibility with a G2F product called Beautiful Bends. I had to remove all the new morphs from my data folders becuase it had "infected" all my G3F figures including the default base.

     

  • tkztkz Posts: 149
    edited July 2017

    I haven't used any genX tools.... 

    However.... I figured out this problem is a lot worse than I previously thought.... the "bad design" appears to be straight out of the box. 

    The screenshot is a brand new file, Vic HD added.... Pose is at stock / zeroed position.... stock lighting,  and the problem of these lower leg stripes is already there....  I also started noticing the same issue in other poses on other body parts, like the back and thighs.... but they aren't anywhere near as bad to look at when they aren't on such a small limb... 
     

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    Post edited by tkz on
  • CMacksCMacks Posts: 202

    I think it's what the HD morphs are supposed to do to the lower leg.  The HD morphs are supposed to add realistic bumps and such...

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