Genesis 3 female arms are too darn short! Is there a cure?
Blind Owl
Posts: 504
I'm sure others have noticed and commented on this, but the more I work with the figure, the more her stubby arms annoy me. No woman I ever saw has arms that short in proportion to her height.
I know I can increase the arm length, but that screws up prefabbed poses something terrible. Any change of proportion seems to make a mess of of prefabbed poses, sometimes leaving detached fingers floating around the scene. Has anyone found a general cure, or a workaround?
Post edited by Blind Owl on

Comments
Could you show an example of how you see her arms are too short? The seem to be of a correct length to me. I could see you saying you like them longer, but I'm not sure I can see agreement on stubby. :)
You can always make them longer yourself by playing around with the x,y, and z scalar for each arm section, adjusting to taste, or any body part for that matter. You may need to 'show hidden parameters' and unliock the sliders to see the normally hidden in some cases though.
Sure, if you adjust them a LOT, they can start to look weird, but at that point you are dealing with mutant arms...
If you have the G3F morphs, there is an arm length dial available.
Thanks, I do have nearly all the G3 female morphs on offer. Cris Palomino asked for examples, so I'm attaching a couple of quickie renders to make my point, such as it is.
In exhibit A, with the default arm length, you'll notice that the character's right wrist is about even with her hip bone. If you've studied female physiology (I'm weak on theory, strong on empirical observation
), you'll have noticed that most womens' wrists fall well below the hip bone. Try it on your favorite female and see if it isn't true. You may also notice that the character's forearm is quite long in proportion to the upper arm. Too long, in my opinion.
In exhibit B I've lengthened the arms to about where I think the hand should fall on a normal woman, but of course the strange upper-to-lower proportion remains the same.
Yah/nah? Agree/disagree? I'm asking. If yah, is there a known cure for what I think is a problem, however slight?
My take is that the characters don't have real world proportions which tend to be rather more compressed. Proportion on v8 is very idealized in shape and proportion and stylized ladies tend to be kind of short in the upper arm big in the hip thigh breast and lips while maintaining very little body fat in other areas.
Keep in mind that morphs are based more on an idealized/heroic scale rather than real world. You won't be correct by stating things are off by simply eyeballing a figure, you need acutal references to make that decision. When you have references for actual anatomy you would see that arms aren't the only proportion that would need to be changed. Also as people have different proportions as well, saying G3F has short arms would be an incorrect statement, that would be stating a personal preference that you can adjust; but the result could be wrong anatomy-wise as well.
GF8 is huge! She is like the She-Hulk.
Yes, I'm well aware that real-world proportions are all over the map and that not everyone will agree with my take on the subject. Thank you for pointing that out. Without going into statistical biometric analysis, what I hoped to find out was whether there's a workaround for what I (and perhaps several others) perceive as a slight problem with G3F limb proportions. Preferably a workaround that wouldn't screw up prefabbed poses beyond hope of repair in a reasonable amount of time.
Since it seems there's no such workaround—most likely because no one else sees a need, or it simply can't be done—I'll leave it at that.
Pose are made for a given shape, there's no way you can have the pose still work perfectly as intended if you changed the shape drastically.
The Body morphs have an arms legth morph but as Leana said it may mean making adjustment to poses.
I noticed this, too, in G3 male. It's the upper arms. They're just shorter than they should be, proportional to the rest of the body, but it's only really noticeable in certain poses, like arms crossed over chest, and then they're distractingly short. And yeah, you can make the whole arm longer, but then the forearm starts to look like a gorilla's....This image isn't super well posed or composed, but the black guy is G2, and the white guy is G3. Their bodies are shaped as close as I could get them, given the generations, but look at where the white guy's elbows hit on his torso. And looking at that picture, I think the G3 guy's torso is too long. Weird.
Yeah, it took me a while to notice, but now it's like a pebble in my shoe.
If you want to compare, you have to use a real photo reference of a pose, not compare figures between generations. All the image says is that you can't pose the figure the same way, which is true because the difference in bones and the additional twist bones in G3.
Well, yes, but since I'm not going to put them in images with live people, only in images with each other, I'd like it to be closer to the same.
I did do some scaling of the bones--shrunk the lower abdomen, lengthened the hip (not bone scaling, just in shaping) and scaled the upper arms (I think in x, but I'd have to check) that got them a little closer. It doesn't have to be exact, because people aren't, it just has to not be attention-grabbingly different. So far it hasn't messed up poses too badly--they always need a little tweaking anyway.
:-)
Nicole