Identifying Morph Source

Is there a way, from a morph slider, to work out what product the morph was part of (or, alternately the path to the duf file that contains the morph, from which that could probably be determined)?

I can obviously pull up the "Parameters" dialog from the slider.  It lists the name of the morph adjustment itself (don't know the technical name for it - the equation?) and the path within the UI, but I don't see any way of working back to the file on disk or the install package name. (Yes, I could try uninstalling DIM's until it vanished. That's tedious. And assumes it's something in a DIM, which not all my content is.)

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,138

    it can be done from a script, but I'm not sure if or how it can be done through thr UI.

  • kitakoredazkitakoredaz Posts: 3,526

    It is one of important request.  I usually open parameter setting then check Name (not labell)   serch it by file exploler.  in data , each figure morph directory.

    So that I can edit, hide or remove them. but I do not know the way,  to determin which package  include the dsf.   need to check DIM installed package,  one by one, as same as you.. (suppose from file name only)

     

  • rames44rames44 Posts: 336

    it can be done from a script, but I'm not sure if or how it can be done through thr UI.

    Any hints at how to do that? I'm not afraid to dive into Daz scripting. 

  • Richard HaseltineRichard Haseltine Posts: 108,138

    Something like for the item (prop or figure - Scene.getPrimarySelection() ) get the object (getObject() ), then if you hae that use findModifier( name ) to get the morph (using the name from Parameter settings, not the label that appears in the property panel), then you can use the getAsset functions on that to identify it (or you may need to use getValueChannel() and then the getAsset functions on that).

     

  • rames44rames44 Posts: 336

    Thanks!!

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