Again: Texture turned pale and renders white

I've had this issue before, and it seems incorrectable. though I think I 'fixed' it by tweaking load order or something. Anyway, does anyone know WHY this is happening and what causes it and how to actually fix it? I've tried reloading the texture (Ophelia 7), adding a completely new texture, copying the unaffected parts to the affected parts (torso to face, lips, arms) and I still have same issue. Is it a memory thing? It happened after loading on a hair while checking to see what hair I would like on this character. 

Thanks and I'll continue to fiddle with it until I 'fix' it again.

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,247

    Iray or 3Delight?

  • CyrinadiaCyrinadia Posts: 164
    edited June 2017

    iRay. it also seems to do it on an 'undo' as occassionally I've deleted the wrong figure and had to undo it. Happened again on G3M and Centaur for G3M upon accidental delete/undo. When G3M's legs were hidden, the texture and legs appeared again, but pale.

    Post edited by Cyrinadia on
  • Richard HaseltineRichard Haseltine Posts: 108,247

    Which version of DS (Help>About Daz Studio), 32 bit or 64 bit? What are your systems specifications? It sounds as if the undo stack is becoming corrupt, which could be a memory issue.

  • CyrinadiaCyrinadia Posts: 164

    DS version 4.9.4.117 Pro x64 bit. System is Intel i7 4790 CPU @ 3.60GHz. 8GB RAM. I have a NVIDIA GeForce GTX 670 with 4GB on-board RAM. I run Windows 7 (because I hate 8 and not sure about 10 yet). 

  • kitakoredazkitakoredaz Posts: 3,526

    I do not know if it is problem of this, but I someitmes need to apply "volume">"thin walled" setting manually,  when I copy and paste graft mat setting to another.

    it depend on, how original mat is saved I feel. (thin wall setting seems ignored, when copy and paste, with some case (maybe change default value etc,)

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