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Genesis what now?
Did I just skipped a decade? Is Trump still president of the States? Did the Third World War happen?
Damn...
I usually try to not say anything if I don't have anything nice to say, but those heels are ugly!
"Separate conformers for eyelashes...
Completely unnecessary as you could already hide eyelashes and replace textures to get any result you wanted. Why eyelashes and not eyebrows? "
The conforming eyelashes are actually a very useful item for the purposes of character creation. They include the 'Tear' mesh with Eyelashes. this makes the creation of unique face morphs actually easier. One of the things that used to give me grey hairs was that the 'Tear' mesh could get badly borked when working on eyemorphs in a modeller, sometimes occasioning a lot of extra work to repair. Having the 'Tear' mesh as part of the conformer means that it automatically matches the shape of morphed eyes.
kk, as to the second point from above, V8 actually comes with an option to use fibremesh eyebrows, with these fibremesh eyebrows included in her files.
if you look at V8's material options, you will see there are 2 options for each face texture, one to use with the fibremesh brows, and one that has the eyebrows on the face texture.
btw, because of the way these eyeshadow/lippy/eyebrow options have been implemented, they do NOT show in OpenGL preview, only in iray preview or in a render( this applies to Iray materials options, i haven't really played with any 3Delight options as yet)
The conversion process projects the weights and boens from the base figure, as the Transfer utility does. There are workarounds but this is how the process works in order to be Auto.
I stand corrected on this point. Thanks.
Yeah I get that. But the script could save the extra bones. It could let you select which ones to ignore. It could also compare the bone structures and only project from the point in the hierarchy where they start to differ.
In any case, with the current tools compatibility remains a serious issue. It is simply not true that I can use all G3 items with G8. I know that some things are just technically impossible. But then it shouldn't be claimed otherwise.
This is the thread that I first read about it happening...
I think that until new tools appear we will have problems using the previous content.
Quick guess using IK posing, DAZ is not that good at IK posing since Genesises loose contraints sometimes while doing so........then you can get unnatural movements, which create unnatural results. If I would move my leg like that I would be hospitalised for quite some time :-).
Greets, Artisan
Hmzzz, I thought magpies took a liking to bling.......btw, no harm done I bought the whole caboodle lock stock and barrel (tax return came at the right moment this year) but I've invested pretty in 7's and I will keep using them since frankly, why not. Wether I will be adding 7 content remains to be seen. I would like to start building for 8 but I wonder if hobbyists like me can still do that since my Projection Utility shows no projection templates of any kind. And that sort of stops me in my tracks......ah, well G3 is also fun.
Greets, Artisan
Greets, Artisan
Hmzzz, probably my mistake there is the question of source and target........source is Gennie, target, the crap I'm creating......does anyone has obtained a fine example of dirty rotten trout for emidiate slapping purpose.....
Ah, 3 weeks with 4 hours of sleep do leave it's traces.
Greets, Arty
Have you tried this Jason. Load Genesis 8 (or her developers copy) first and then clone against her.....then all will probably work out fine. It did with me........with a leather bodysuit at least!
right, V7 was gen3. Now v8 is Gen8, not Gen4. Why?
Or not! It seems to depend on the closeness of the garnment against the template......
Greets, Artisan
What about the base mesh? Is it still too low to do much of anything with?
Will we be able to use SubD in the GoZ bridge?
So, Genesis 8 Males, And Michael 8 Will Be Here Soon
Right Guys
Okay, they now have a four metacarpal bone palm; SO why does the foot only one bone for the metatarsal arch?
And the number of bones in the face is cray, which should make G8F/M very expressive; So why not increase the bones in the back?
I also notice that the base polygons have gone down while the detail poloygons have increased.
For anyone who was wondering, I am happy to report that the G8 Female Base transfers swimmingly into Poser Pro 11 via the same process that WillDial figured out for Genesis 3! I had to create the companion files manually for some reason, but that's a much simpler process than you might think.
Of course not -- many G3F/G2F/G figures have the base UV, while major releases have their own UVs. Use the map transfer program to transfer the maps over to base G3F UV, which will make them usable for G8F.
Forgot to ask improvements in Articulation and Flexing - does that include improvements with IK?
@ Gregorius ... You got her into Poser Pro 11, do you know if it's possible in Poser Pro 2014? Or even just Poser 11, I have that version too.
More than likely it's to help avoid the inevitable confusion with Victoria 8 and related characters. Genesis had people confused about what items would work for it, and what was for V4 or earlier figures. The same deal happened when Genesis 2 came out and people assumed everything would work on everything. This way it's just a case of matching the numbers up. Victoria 8 on Genesis 8 Female. Michael 8 on Genesis 8 Male etc.
I join with my silly questions too. I've just discovered this new figure literally just now and haven't even time to download Starter Essentials. Honestly, I'm excited but I haven't got accustomed to Genesis 3 yet to feel enough comfortable, and here is the new generation. What is really revolutionary in this figure to skip all generations from 4 to 7? I looked through the forum and learned that she has the same UVs as G3F (thanks God!) - does it mean that her own texture maps can be used on G3F too? They wrote that G8 has the most backward compatibility ever, through included clones for Genesis, Genesis 2, & Genesis 3 and ultimate Content Compatibility. What does it mean really - as I understand, morphs transferring is not possible yet because of different vertices order - how about clothing and props? Can I use all clothing for previous Genesis Generations on G8 and vice versa - her native recently made clothing and hair on G3F or G3M? About bones - I struggled enough with pose converters and would like to use the most part of G3 poses and expressions without such difficulties - how about this kind of stuff, especially facial expressions? Does they really got facial realism and can I apply expressions of G3F on this new face in a mouseclick as before? And how about coming back from that new default pose to old T-Pose?
What about separate eyelashes and tear and no-brow textures - I glad to hear if it's true because morphing G3 eyes in Zbrush was a constain pain in the neck for me, especially with transferred old shapes from V4 and M4. Even after GenX, eyeballs went deep in eye sockets and eyelashes were torn from the face mesh. How about G8 - if new lashes are conformers now, does it make eye morphing easier? And all nails too? If they turn off default HD morphs, it's a great relieft too. What are other prominent improvements which worth testing? I read about Muscle contraction - is it based on a multitude of JCMs? My recent experiment with Kids4 and G3M showed that any extreme or child transferred shape from Gen 4 and perhaps from Genesis too does require creating many JCMs, in addition to existing JCMs of Genesis 3. So I hope that G8 utilises any more progressive technology but suspect there is no great steps forward.
And the last qustion about textures - are they purposed mostly for Iray or can be used with other render engines like LuxRender? I like this render engine and Reality, because it works the best on my old system. With G3, I learned that skin materials need adjusting for Reality, but thanks to Paolo Ciccone base presets for G3F and G3M it became easier to adjust custom skins than before these presets. For Genesis 8 we have no such presets for Luxrender yet. I hope all coming heap of new character skins and materials won't be fixed upon Iray. And Legacy UVs - I understand they are unusable now with G8 and any other older skin as Genesis 2 or V4 should be rebaked on G8. Well, we can wait. But how about Victoria 8 - she can use G3F's skins out of the box or she has her own UV-mapping, distinct from Genesis 8 Female?
Pff. The whole heap of questions. I hope for patient answers. Next two-three days I cannot test G8 by myself, because far from my PC with installed Studio, so I would be glad to hear opinions of other testers. Thanks in advance.
+1
@Byrdie: I can confirm that she works in Poser Pro 2014 as well, and given that, I'd be surprised if Poser 11 didn't accept her too.
Genesis 8 is here and not needed.
SickleYield made a video for converting clothing and shoes.
Genesis 8 is great. The joint bendings and expressions are worth all the money. Best figure in the DS-Poser universe.
Well, both Microsoft and Daz had reason.
"Windows 9" as a name apparently caused issues with some programs (who would check for Windows 95 and 98 by "Windows 9*" or some such.
Bringing the Genesis and Victoria/Michael numbers into line, especially with Vicky/Michael 4 already existing but being older than "Genesis 4" would have been, makes sense.
It seems that so far none of the for pay characters for G8 (including V8) have custom UVs (judging by the product page, I have not bought any yet to find out directly). Am I right about that, are we done with custom UVs now?