Red Head on Site Banner: How!!
DarkRepast
Posts: 225
in The Commons
How the heck did they render her? She's amazing.
I have that hair and it never looks that realistic when I use it in renders. And the eyes are stunning!!

Comments
What's the name of the hair?
no link ?
Probably this image... (sorry, I have no idea which hair it is -- maaaybe a shortened Chandra? v(^_^)v...)
striking, indeed
--ms
Looks like Flashy hair
It's an image from the Gallery, but actually no further info there either https://www.daz3d.com/gallery/#images/343721/
Down the bottom, Chohole:
So often the how is down to lighting, with camera angle playing a part.
AHA, still quite early morning for me,, maybe I need to brew my tea stronger to wake me up.
Thanks, wouldn't have guessed that from the promos...
I'm guessing it's a combination of really good lighting and some very deft postwork.
It's superb.
Wouldn't surprise me, Addy is an expert in postwork. BTW the character is Maryann https://www.renderosity.com/mod/bcs/maryann/120225/
Definitely postwork on the hair.
Thanks everyone!
Sorry for no link. I didn't want to screen cap the front site.
I've used Flashy Hair and it always looks a lot more...I dunno...kinda clumpy I guess.
I just put together a quick shot with that hair, using a shader to get the color (it doesn't come with a material for that vibrant red).
Here's a quick render I threw together. The hair has some funky bends in it I couldn't take away with the dials. Makes parts of her hair look like old IDE ribbons. Not sure how to smooth it out except perhaps in post production.
And maybe shaders - I suspect they may have used OOT's Iray Hair shader. As for eyes, looks and quality can be very different from one character to another, I usually borrow eyes from another character if I don't like those included.
I checked out the model she said she used. It's a V4 model.
I think I'm most confused about the hair. I've been thinking of ways to even do post production and it feels like I'd have to render the hair separately to remove and add parts as she did. I've got some awesome hair brushes in Photoshop and I'll probably try it later just to see.
What I'd do with hair:
First, use UHT
Second, don't autofit the hair to the figure, just place and possibly collision. It eliminates a lot of the weird morphing that can happen with loose hair like that.
Third, set Cutout Opacity to 80% or so. I find that 'softens' hair nicely in many cases.
Fourth, in postwork, I'd probably do a dynamic skin soften pass for the skin and then ANOTHER pass for the hair.
A fifth trick I often use is to 'double up' the hair, with the second instance offset slightly in some fashion (different pose, tiny bit of rotation to the 2nd hair prop, etc), to create the illusion of more strands. This very much depends on the hair used, and how detailed it is, as to whether I double up the hair or not. And yeah, I dial down the opacities a bit on both instances to taste, based on a tip I read on this forum.
Sometimes I'll mix two hairstyles too, if they are fairly close to each other to begin with, part in the same location, etc. I'm brave that way...
My level of skill is nowhere near the skill level of that render of the redhead featured in this thread, though...
Hi there! Thanks for the response.
I'm not sure how to place the hair without it autofitting. I totally see what you're talking about. The second it auto fits, it creates the ribbon effect. I just can't figure out how to make it NOT auto fit now.
Also, I'm not entirely sure what you mean by the dynamic skin soften...is that something you propose in Photoshop?
Thank you very much! You were totally right about that auto fit!
One trick with hair is to SubD it, which will remove a lot of the kinks. I don't know if that was done here, but it looks like it.
Wait... WAIT. HOLD ON. OOT has a hair shader? Where??? I will sell one of my organs for this hair shader.
I tried to convert to subd but it gives me an error that I have to pick something that hasn't already been converted.
Well, in that case you can raise the Resolution and/or SubDivision level.
If you want that shiny silky look you could try OOT's IrayPair:
https://www.renderosity.com/mod/bcs/oot-iraypair-hair-shaders-for-daz-studio-iray/110302/
https://www.renderosity.com/mod/bcs/oot-iraypair-hair-shader-xpansion-for-daz-studio-iray/110767/
I've used it here on Pauline hair:
https://www.daz3d.com/pauline-hair
Forty bucks never left my wallet so quickly. Poof!
LMAO!
I never autofit hair unless it is very short. Just load your figure in default pose, then load the hair and when the dialouge to autofit comes on, cancel it. Then position the hair into place, parent it to the head and apply smoothing/collision if you need a perfect fit.
I only use oot hair shaders. They are the bomb.
Hm. I don't get an auto fit dialogue box. It just does it.
Right-click on the hair in the viewport (with Node Selection Tool selected) or on the Scene tab, and select "Fit (xxxx) hair to", there you can unfit it (select "None" in combo box).