Red Head on Site Banner: How!!

How the heck did they render her? She's amazing.

I have that hair and it never looks that realistic when I use it in renders. And the eyes are stunning!!

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Comments

  • TaozTaoz Posts: 10,264

    What's the name of the hair?

  • RuphussRuphuss Posts: 2,631

    no link ?

     

  • M F MM F M Posts: 1,388
    edited June 2017

    Probably this image... (sorry, I have no idea which hair it is -- maaaybe a shortened Chandra? v(^_^)v...)

    Banner redhead, not mine.

    banner_redhead.png
    737 x 710 - 669K
    Post edited by M F M on
  • mindsongmindsong Posts: 1,725

    striking, indeed

    --ms

  • escrandallescrandall Posts: 500
    Taoz said:

    What's the name of the hair?

    Looks like Flashy hair

     

    Taoz said:

     

  • ChoholeChohole Posts: 33,604

    It's an image from the Gallery,  but actually no further info there either   https://www.daz3d.com/gallery/#images/343721/

  • M F MM F M Posts: 1,388
    edited June 2017

    Down the bottom, Chohole:

    addy May 17, 2017: JohnnyZNN: I used Flashy Hair by Propschick.

    Post edited by M F M on
  • nicsttnicstt Posts: 11,715

    How the heck did they render her? She's amazing.

    I have that hair and it never looks that realistic when I use it in renders. And the eyes are stunning!!

    So often the how is down to lighting, with camera angle playing a part.

  • ChoholeChohole Posts: 33,604
    M F M said:

    Down the bottom, Chohole:

    addy May 17, 2017: JohnnyZNN: I used Flashy Hair by Propschick.

    AHA,  still quite early morning for me,,  maybe I need to brew my tea stronger to wake me up.

     

  • TaozTaoz Posts: 10,264
    Taoz said:

    What's the name of the hair?

    Looks like Flashy hair

    Thanks, wouldn't have guessed that from the promos...

  • Oso3DOso3D Posts: 15,087

    I'm guessing it's a combination of really good lighting and some very deft postwork.

    It's superb.

  • FSMCDesignsFSMCDesigns Posts: 12,844

    I'm guessing it's a combination of really good lighting and some very deft postwork.

    It's superb.

    Wouldn't surprise me, Addy is an expert in postwork. BTW the character is Maryann https://www.renderosity.com/mod/bcs/maryann/120225/

  • Peter FulfordPeter Fulford Posts: 1,325

    Definitely postwork on the hair.

  • DarkRepastDarkRepast Posts: 225

    Thanks everyone! 

    Sorry for no link. I didn't want to screen cap the front site.

    I've used Flashy Hair and it always looks a lot more...I dunno...kinda clumpy I guess.

    I just put together a quick shot with that hair, using a shader to get the color (it doesn't come with a material for that vibrant red).

    Here's a quick render I threw together. The hair has some funky bends in it I couldn't take away with the dials. Makes parts of her hair look like old IDE ribbons. Not sure how to smooth it out except perhaps in post production.

     

    Hair Sample.png
    2500 x 1786 - 4M
  • TaozTaoz Posts: 10,264
    nicstt said:

    How the heck did they render her? She's amazing.

    I have that hair and it never looks that realistic when I use it in renders. And the eyes are stunning!!

    So often the how is down to lighting, with camera angle playing a part.

    And maybe shaders - I suspect they may have used OOT's Iray Hair shader. As for eyes, looks and quality can be very different from one character to another, I usually borrow eyes from another character if I don't like those included.  

  • DarkRepastDarkRepast Posts: 225

    I checked out the model she said she used. It's a V4 model.

    I think I'm most confused about the hair. I've been thinking of ways to even do post production and it feels like I'd have to render the hair separately to remove and add parts as she did. I've got some awesome hair brushes in Photoshop and I'll probably try it later just to see.

  • Oso3DOso3D Posts: 15,087

    What I'd do with hair:

    First, use UHT

    Second, don't autofit the hair to the figure, just place and possibly collision. It eliminates a lot of the weird morphing that can happen with loose hair like that.

    Third, set Cutout Opacity to 80% or so. I find that 'softens' hair nicely in many cases.

    Fourth, in postwork, I'd probably do a dynamic skin soften pass for the skin and then ANOTHER pass for the hair.

     

  • tj_1ca9500btj_1ca9500b Posts: 2,057

    What I'd do with hair:

    First, use UHT

    Second, don't autofit the hair to the figure, just place and possibly collision. It eliminates a lot of the weird morphing that can happen with loose hair like that.

    Third, set Cutout Opacity to 80% or so. I find that 'softens' hair nicely in many cases.

    Fourth, in postwork, I'd probably do a dynamic skin soften pass for the skin and then ANOTHER pass for the hair.

     

    A fifth trick I often use is to 'double up' the hair, with the second instance offset slightly in some fashion (different pose, tiny bit of rotation to the 2nd hair prop, etc), to create the illusion of more strands.  This very much depends on the hair used, and how detailed it is, as to whether I double up the hair or not.  And yeah, I dial down the opacities a bit on both instances to taste, based on a tip I read on this forum.

    Sometimes I'll mix two hairstyles too, if they are fairly close to each other to begin with, part in the same location, etc.  I'm brave that way...

    My level of skill is nowhere near the skill level of that render of the redhead featured in this thread, though...

  • DarkRepastDarkRepast Posts: 225

    What I'd do with hair:

    First, use UHT

    Second, don't autofit the hair to the figure, just place and possibly collision. It eliminates a lot of the weird morphing that can happen with loose hair like that.

    Third, set Cutout Opacity to 80% or so. I find that 'softens' hair nicely in many cases.

    Fourth, in postwork, I'd probably do a dynamic skin soften pass for the skin and then ANOTHER pass for the hair.

     

    Hi there! Thanks for the response.

     

    I'm not sure how to place the hair without it autofitting. I totally see what you're talking about. The second it auto fits, it creates the ribbon effect. I just can't figure out how to make it NOT auto fit now. 

    Also, I'm not entirely sure what you mean by the dynamic skin soften...is that something you propose in Photoshop?

     

    Thank you very much! You were totally right about that auto fit!

  • Cayman StudiosCayman Studios Posts: 1,138

    One trick with hair is to SubD it, which will remove a lot of the kinks.  I don't know if that was done here, but it looks like it.

  • msam921msam921 Posts: 141
    Taoz said:

    ... OOT's Iray Hair shader ...

    Wait... WAIT. HOLD ON. OOT has a hair shader? Where??? I will sell one of my organs for this hair shader.

  • DarkRepastDarkRepast Posts: 225

    One trick with hair is to SubD it, which will remove a lot of the kinks.  I don't know if that was done here, but it looks like it.

    I tried to convert to subd but it gives me an error that I have to pick something that hasn't already been converted.

  • Cayman StudiosCayman Studios Posts: 1,138

    One trick with hair is to SubD it, which will remove a lot of the kinks.  I don't know if that was done here, but it looks like it.

    I tried to convert to subd but it gives me an error that I have to pick something that hasn't already been converted.

    Well, in that case you can raise the Resolution and/or SubDivision level.

  • TaozTaoz Posts: 10,264

    Thanks everyone! 

    Sorry for no link. I didn't want to screen cap the front site.

    I've used Flashy Hair and it always looks a lot more...I dunno...kinda clumpy I guess.

    I just put together a quick shot with that hair, using a shader to get the color (it doesn't come with a material for that vibrant red).

    Here's a quick render I threw together. The hair has some funky bends in it I couldn't take away with the dials. Makes parts of her hair look like old IDE ribbons. Not sure how to smooth it out except perhaps in post production.

    If you want that shiny silky look you could try OOT's IrayPair:

    https://www.renderosity.com/mod/bcs/oot-iraypair-hair-shaders-for-daz-studio-iray/110302/
    https://www.renderosity.com/mod/bcs/oot-iraypair-hair-shader-xpansion-for-daz-studio-iray/110767/

    I've used it here on Pauline hair:

    https://www.daz3d.com/pauline-hair

     

     

     

    pauline_hair_oot_iraypair.jpg
    800 x 901 - 560K
  • msam921msam921 Posts: 141

    Forty bucks never left my wallet so quickly. Poof!

  • FSMCDesignsFSMCDesigns Posts: 12,844
    msam921 said:

    Forty bucks never left my wallet so quickly. Poof!

    LMAO!

  • FSMCDesignsFSMCDesigns Posts: 12,844

    What I'd do with hair:

    First, use UHT

    Second, don't autofit the hair to the figure, just place and possibly collision. It eliminates a lot of the weird morphing that can happen with loose hair like that.

    Third, set Cutout Opacity to 80% or so. I find that 'softens' hair nicely in many cases.

    Fourth, in postwork, I'd probably do a dynamic skin soften pass for the skin and then ANOTHER pass for the hair.

     

    Hi there! Thanks for the response.

     

    I'm not sure how to place the hair without it autofitting. I totally see what you're talking about. The second it auto fits, it creates the ribbon effect. I just can't figure out how to make it NOT auto fit now. 

    Also, I'm not entirely sure what you mean by the dynamic skin soften...is that something you propose in Photoshop?

     

    Thank you very much! You were totally right about that auto fit!

    I never autofit hair unless it is very short. Just load your figure in default pose, then load the hair and when the dialouge to autofit comes on, cancel it. Then position the hair into place, parent it to the head and apply smoothing/collision if you need a perfect fit.

  • Serene NightSerene Night Posts: 17,704
    edited June 2017

    I only use oot hair shaders. They are the bomb.

    Post edited by Serene Night on
  • DarkRepastDarkRepast Posts: 225

    What I'd do with hair:

    First, use UHT

    Second, don't autofit the hair to the figure, just place and possibly collision. It eliminates a lot of the weird morphing that can happen with loose hair like that.

    Third, set Cutout Opacity to 80% or so. I find that 'softens' hair nicely in many cases.

    Fourth, in postwork, I'd probably do a dynamic skin soften pass for the skin and then ANOTHER pass for the hair.

     

    Hi there! Thanks for the response.

     

    I'm not sure how to place the hair without it autofitting. I totally see what you're talking about. The second it auto fits, it creates the ribbon effect. I just can't figure out how to make it NOT auto fit now. 

    Also, I'm not entirely sure what you mean by the dynamic skin soften...is that something you propose in Photoshop?

     

    Thank you very much! You were totally right about that auto fit!

    I never autofit hair unless it is very short. Just load your figure in default pose, then load the hair and when the dialouge to autofit comes on, cancel it. Then position the hair into place, parent it to the head and apply smoothing/collision if you need a perfect fit.

    Hm. I don't get an auto fit dialogue box. It just does it.

  • TaozTaoz Posts: 10,264
    edited June 2017

    What I'd do with hair:

    First, use UHT

    Second, don't autofit the hair to the figure, just place and possibly collision. It eliminates a lot of the weird morphing that can happen with loose hair like that.

    Third, set Cutout Opacity to 80% or so. I find that 'softens' hair nicely in many cases.

    Fourth, in postwork, I'd probably do a dynamic skin soften pass for the skin and then ANOTHER pass for the hair.

     

    Hi there! Thanks for the response.

     

    I'm not sure how to place the hair without it autofitting. I totally see what you're talking about. The second it auto fits, it creates the ribbon effect. I just can't figure out how to make it NOT auto fit now. 

    Also, I'm not entirely sure what you mean by the dynamic skin soften...is that something you propose in Photoshop?

     

    Thank you very much! You were totally right about that auto fit!

    I never autofit hair unless it is very short. Just load your figure in default pose, then load the hair and when the dialouge to autofit comes on, cancel it. Then position the hair into place, parent it to the head and apply smoothing/collision if you need a perfect fit.

    Hm. I don't get an auto fit dialogue box. It just does it.

    Right-click on the hair in the viewport (with Node Selection Tool selected) or on the Scene tab, and select "Fit (xxxx) hair to", there you can unfit it (select "None" in combo box).

     

    Post edited by Taoz on
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