Licenses for Iray or 3DL?

Hi,

So I have a question, or maybe a few questions, about Iray and 3DL licensing for rendering. There is someone telling me that Iray and 3DL need a paid license to use more than 4 cores on a CPU, and other things. I don't think that is the case if you use Daz Studio to render, but I want to be sure. I couldn't find much on Daz's site, unless I am just missed it.

Do Iray or 3DL have any limitations for using them to render in Daz Studio? Such as core limits, commercial use, ect...anything. Can you build your own server farm with Daz Studio, or must you get with Nvidia or whoever?

Comments

  • KnittingmommyKnittingmommy Posts: 8,191
    edited June 2017

    No, there are no limits.  The render engines are built into DS and have nothing to do with outside licenses with those render engines.  There might be limits if you are using those render engines outside of DS as a stand alone engine.  I have no idea since I don't have them. 

    You can find the DAZ 3D Eula here.  That lists the scope of what you can and can't do with DS. 

    Commercial renders are allowed to do whatever you wish to do with them.  Render copyright always stays with the artist and we can do with them what we wish and there are no limits with 2D renders.  As a 2D artist, you don't have to worry about limits or what you are allowed to do with your renders created inside DS.

    Most limits usually involve how one uses or possibly distributes the mesh, mostly when dealing with 3D games.  In that case, it would always be best to query DAZ directly.

    edit: fixed spelling error.

    Post edited by Knittingmommy on
  • JamesJABJamesJAB Posts: 1,766

    On my main workstation computer I am running dual quad core hyperthreading Xeon CPUs.  When I allow it, Iray will use all 16 threads in addition to my GPU.

  • mark128mark128 Posts: 1,029

    There is a free version of 3Delight that you can get at www.3delight.com that is currently limited to 8 cores.  It use to be limited to 4 cores. The licensing for it has nothing to do with the version that is integrated with DAZ Studio.  You can get this standalone version, either the free 8 core limited free version or an unlimited core version ($1200) and use it to render rib files from DAZ Studio without the DAZ window being open. The version integrated with DAZ Studio supports unlimited cores but cannot be run standalone.

  • talidesadetalidesade Posts: 71
    mark128 said:

    There is a free version of 3Delight that you can get at www.3delight.com that is currently limited to 8 cores.  It use to be limited to 4 cores. The licensing for it has nothing to do with the version that is integrated with DAZ Studio.  You can get this standalone version, either the free 8 core limited free version or an unlimited core version ($1200) and use it to render rib files from DAZ Studio without the DAZ window being open. The version integrated with DAZ Studio supports unlimited cores but cannot be run standalone.

    Ah, I see. That's what I figured, but wasn't sure.

    Thanks for the info everyone!

  • AllenArtAllenArt Posts: 7,175

    Iray in DS uses all of my 16 cores/32 thread dual Xeons if I tell it to use the cpu. 

    Laurie

  • ScavengerScavenger Posts: 2,674
      Render copywrite always stays with the artist and we can do with them
     

    Copyright.  Literaly, it's the right to copy.

  • KnittingmommyKnittingmommy Posts: 8,191
    Scavenger said:
      Render copywrite always stays with the artist and we can do with them
     

    Copyright.  Literaly, it's the right to copy.

    I always end up getting that spelled wrong and the stupid built in grammarly let it pass.  Geesh!!! Going to fix my spelling error.  :)

  • SixDsSixDs Posts: 2,384

    If there were a limit on the number of cores in Iray, we would not be able to use GPU rendering, since the number of CUDA cores on the cards can number in the thousands.

  • kyoto kidkyoto kid Posts: 41,861
    AllenArt said:

    Iray in DS uses all of my 16 cores/32 thread dual Xeons if I tell it to use the cpu. 

    Laurie

    ...is there a significant difference in timerendering with all 32 CPU threads compared with only 8?
  • talidesadetalidesade Posts: 71
    SixDs said:

    If there were a limit on the number of cores in Iray, we would not be able to use GPU rendering, since the number of CUDA cores on the cards can number in the thousands.

    Capped CPU cores, not CUDA cores. They are different. It may seem obvious that GPU rendering would be desired, but if you wish to make very large scenes, no desktop GPU has more than 12 gb VRAM, and even commercial cards cap at 24 or so. Thus for larger scenes, CPU is your only option.

  • AllenArtAllenArt Posts: 7,175
    kyoto kid said:
    AllenArt said:

    Iray in DS uses all of my 16 cores/32 thread dual Xeons if I tell it to use the cpu. 

    Laurie

     

    ...is there a significant difference in timerendering with all 32 CPU threads compared with only 8?

    Don't know...I never tested that ;)

    Laurie

  • kyoto kidkyoto kid Posts: 41,861
    SixDs said:

    If there were a limit on the number of cores in Iray, we would not be able to use GPU rendering, since the number of CUDA cores on the cards can number in the thousands.

    Capped CPU cores, not CUDA cores. They are different. It may seem obvious that GPU rendering would be desired, but if you wish to make very large scenes, no desktop GPU has more than 12 gb VRAM, and even commercial cards cap at 24 or so. Thus for larger scenes, CPU is your only option.

    ...for most here a GTX1080 Ti is nore than sufficient. Unless you are creating work on a cinematic scale, 24 GB (Quadro M and P6000) will probably be more than any of us will ever need for what we do. I'm probably known around here as one who creates what I call "epic" sized scenes in ezcess of 8 to 9 GB. Oh I'd love a P6000 or even a P5000 (16 GB) but realise a 700$ 1080 Ti would handle pretty much most (I'd say at least 85%) of the scenes I create. Now where high core count CPUs and a boatload of system memory are important to me is working in Carrara as its render engine does not support GPU rendering while the programme will take as many cores as you can throw at it. I like to imagine rendering with one of those forthcoming 32 core/64 thread AMD server CPUs, watching 64 multi coloured tiles racing across the screen.
  • talidesadetalidesade Posts: 71
    kyoto kid said:
    SixDs said:

    If there were a limit on the number of cores in Iray, we would not be able to use GPU rendering, since the number of CUDA cores on the cards can number in the thousands.

    Capped CPU cores, not CUDA cores. They are different. It may seem obvious that GPU rendering would be desired, but if you wish to make very large scenes, no desktop GPU has more than 12 gb VRAM, and even commercial cards cap at 24 or so. Thus for larger scenes, CPU is your only option.

     

    ...for most here a GTX1080 Ti is nore than sufficient. Unless you are creating work on a cinematic scale, 24 GB (Quadro M and P6000) will probably be more than any of us will ever need for what we do. I'm probably known around here as one who creates what I call "epic" sized scenes in ezcess of 8 to 9 GB. Oh I'd love a P6000 or even a P5000 (16 GB) but realise a 700$ 1080 Ti would handle pretty much most (I'd say at least 85%) of the scenes I create. Now where high core count CPUs and a boatload of system memory are important to me is working in Carrara as its render engine does not support GPU rendering while the programme will take as many cores as you can throw at it. I like to imagine rendering with one of those forthcoming 32 core/64 thread AMD server CPUs, watching 64 multi coloured tiles racing across the screen.

    I'd be quite curious to how fast these other render engines can go with this new AMD/Intel multicore war that is being waged giving us super high core chips.

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