Eyeclock script questions for those who have it

CybersoxCybersox Posts: 9,463

I like the IDEA of this, but illustrations frankly do a poor job of demonstarting the process the pit seems and I can't see anything in the text that adresses two main issues with eye postiononing.  The first is that as we focus on an object that's getting closer to us, the focus of eyes converge together until we literally get crossed eyed..  It seems from what I can see in the promo image (using the singular as it's the second shot uses the exact same images as the first, minus three) that the script doesn't any concession for that, so that the eyes always remain at a fixed seperation like a manniquin. 

So the question for anyone who's already bought it isthere is that, if you manually cross the eyes to get the correct interocular convergence for a given distance and then move the eyes using Eyeclock, does the script keep the eyes in the same relative positions to each other?  Or do the eyes suddenly snap back to the fixed settings?  And depending on the answer to that, does eyeclock have some kind of quick reset function that takes everything back to "zero" or do you have to use an outside reset tool to do that?  I've come across some poses, and the occasional charactger preset, that totally higgle up the eyes and require a full figure zero pose to clear out.   .         

Comments

  • RiverSoft ArtRiverSoft Art Posts: 6,826
    edited June 2017

    Hi Cybersox13,

    I just tested this and it does keep what you put in there and adds to it.  Technically, the script uses the angle you give it and the eye roll to adjust the eCTRLEyesSideSide and eCTRLEyesUpDown sliders (and then adjusts the eyelids).  There is no outside tool to reset the eye, sorry.

    edit: I forgot.  If you have adjust eyelids selected, it also adjust the eyes to move them towards the average of the UpDown for the eyes.

     

    Post edited by RiverSoft Art on
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