Clothes distortion from transfer utilty
kickassets
Posts: 63
I cant use make comforming clothes using the transfer utility without crazy mesh distortion even though my settings seem to b right.

Comments
You are using a posed and morphed figure - the morph can be worked around by selecting it as the Source shape and setting Reverse Source Shape from Target, handling the Marvellous Designer A pose you either need to work with the T pose in MD or you can use the Bake Rotations command (Joint Editor option menu) to make the A pose seem like the default, rig, then bend the clothing the other way to fit the T Pose and Bake Rotations on that - you will then have a lot of fixing to do on the JCMs.