Healing seams

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  • JimbowJimbow Posts: 557
    Jimbow: I've thought of that but with multiple maps to displace, I'm not entirely sure how to manage that.

    You'd surely have to do with that with any method? And don't forget mcjElevate creates morph sliders - you just have to change the digity thingy name for the morph to make sure a second morph doesn't overwrite the first.

  • Oso3DOso3D Posts: 15,085

    Well, what would happen, I'm pretty sure, is that I'd have to use Elevate to create a different morph for each surface, rather than having one overall morph. Which would be... weird. (Though hey, some people might like that).

    Huh. May as well test the idea. ;)

     

  • JimbowJimbow Posts: 557

    But you could export the full set of morphs as an obj, and then reimport as a single morph?

  • Oso3DOso3D Posts: 15,085

    True. I just tested it, the result looks horrible. ;)

    Ah well, back to the drawing board.

     

  • JimbowJimbow Posts: 557

    That sucks.

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