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You'd surely have to do with that with any method? And don't forget mcjElevate creates morph sliders - you just have to change the digity thingy name for the morph to make sure a second morph doesn't overwrite the first.
Well, what would happen, I'm pretty sure, is that I'd have to use Elevate to create a different morph for each surface, rather than having one overall morph. Which would be... weird. (Though hey, some people might like that).
Huh. May as well test the idea. ;)
But you could export the full set of morphs as an obj, and then reimport as a single morph?
True. I just tested it, the result looks horrible. ;)
Ah well, back to the drawing board.
That sucks.