3Delight: Do you still use it? Do you require it?

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  • DaWaterRatDaWaterRat Posts: 2,885

    Working on my own stuff, one area I find tricky is providing good organic and transparent/translucent support for both.

     

    The behavior of each engine to things like SSS, refraction... and displacement (oy), can make trying to achieve a consistent look prohibitive.

     

    I may be in the minority, but I don't want my 3DL renders looking like Iray renders.  If I want something to look like Iray, I'll use Iray.

    I have (and sometimes still do) done the render once in each and composite, and as long as the shadows are all going in the same direction(s), and the tiling is all at the same scale, I'm fine.  I neither require nor desire the same level of realistic detail from 3DL that is typical for Iray.

  • Oso3DOso3D Posts: 15,085

    I suppose. :)

    Will experiment with my current project; at least for magma dude and iron it's not hard to do a proper 3dl treatment.

  • dracorndracorn Posts: 2,353

    I wonder of Scene Optimizer will make a difference.

    If people who don't have NVIDIA cards can use it and render in a decent amount of time, will they opt for 3Delight then?

  • kyoto kidkyoto kid Posts: 41,859

    ...I looked at that.  On the wishlist for now until I actually hear about how well it does. My thinking is it is similar toi the old Render Throttle which, as I discovered at the time, compromised render quality. 

  • fixmypcmikefixmypcmike Posts: 19,689
    dracorn said:

    I wonder of Scene Optimizer will make a difference.

    If people who don't have NVIDIA cards can use it and render in a decent amount of time, will they opt for 3Delight then?

    No difference for me, I'd still use 3Delight.

  • CoolBreezeCoolBreeze Posts: 207
    edited April 2017

    Prefered Carrara exclusively over Daz Studio for all of Legacy Generation 3 through 4 since Carrara 6.x , until Genesis came out and Carrara still is hit and miss with no upgrades to further support Genesis.

    I chose Carrara over Daz Studio / 3Delight due to it was easier and more intuitive to setup scenes and render options, and the fact Carrara had Full Global Illumination and Indirect Lighting were simply 2 check-marks to enable in the render engine settings at render time. I didn't like having to mess around extra in Daz Studio with the various plugins to get the same result, or setup additional light systems to fake Global Illumination / Full Indirect Lighing. Let alone all the plugins one had to buy for Daz Studio that Carrara already had buiilt in natively, including real sky and landscape generation for making your own exterior scene renders Opposed to needing using premade images for skydomes or background imagery or TerraDome type props that everyone else uses for their scenes too).

    Now things have come full circle, I rarely use Carrara any more, and have been using Daz Studio almost exclusively, and mostly Reality / Luxrender engine, and to some degree IRay , both in CPU render modes. For the simple fact that the Global Illumination and Indirect lighting is already part of the automatic render process. When I want / need full landscape outdoor renders i setup Genesis 1/2/3 and props in Daz Studio and export to Vue. Unfortunately, this also means buying alot of those types of plugins to add features and effects to render in Daz Studio that Carrara has. Yeah, I bought TerraDome3 too, just incase I need it and don't want to export to Vue.(exporting to obj to import into vue has it's own pros and cons, since collada and fbx while retains functional bone rigging, does not retain the morphs shapes information).

    Yet, and however in a wierd twist of things, sometimes I have used Daz Studio / 3Delight to crank out a few images - for use of the Genesis series of figures, and specifically wanting an old school 3Delight based render and Poser style reflection maps. here's the 2 renders:

    Sonja: http://jadeonar.deviantart.com/art/Sonja-8x11-673595942  ;

    Sheena: http://jadeonar.deviantart.com/art/Sheena-438895006

    These pinup-style classic old-school air-brush styled renders are amazingly fun to do, with the velvety liquid fake chrome poser-type reflection maps and plug in any background image of choice, and add a few colored lights for highlight. I'd imagine itd be tough to do those in an iray or lux render engine. And these only take a few minutes to render at best quality. And so very light on system resources you could still do on a 32bit operating system and an older lower end spec cpu.

    So, to lose 3Delight would be a real shame, and considering the variety of shader plugins for 3Delight for even more render options, 3Delight should still remain a valuable tool in your render toolbox. Much like I still keep Carrara onhand, and still do the occasional render with it.

    It really comes down to the render style and effect you want, and with all these render engines to choose from, each with their respective features, effects, pros and cons; right now we all benefit from having this very wide and extensive artists pallete to render our images onto our digital canvases.

    Post edited by CoolBreeze on
  • SotoSoto Posts: 1,450

    No and no

  • AndySAndyS Posts: 1,447

    Since I experienced more and more degradations with the newer releases (see: https://www.daz3d.com/forums/discussion/161031/daz-4-9-3-166-degradation-of-iray), I really think to come back to 3Delight.
    With some knowledge accumulated during the iRay experiments, I think it is possible to increase the 3Delight outcome.

  • DiomedeDiomede Posts: 15,388

    Yes and yes.

  • kyoto kidkyoto kid Posts: 41,859

    ...with the right coaxing, 3DL can turn out some pretty nice images like this one by Linwelly

    https://www.daz3d.com/forums/discussion/comment/2349461/#Comment_2349461

  • Joe WebbJoe Webb Posts: 837
    Hellboy said:

    No and no

    I own every one of those hair products you've published here, I think they are some of, if not THE, best hair out there. Don't they all have 3DL mats?

  • Takeo.KenseiTakeo.Kensei Posts: 1,303

     

    Iray renders realistic scenes as fast if not faster than 3DL does, even in CPU mode. Again, when people say 3DL is faster, they are comparing simplified lighting and less realistic renders to more powerful ones; by the time you push 3DL to the level of realism Iray starts with, you end up taking a very long time.

    There are certainly good reasons to prefer 3DL and if you don't want highly photorealistic images, then great, but the whole 'Iray is slower' thing is wildly misleading.

     

    With advanced shaders, 3delight is pretty fast on my old Phenom II 955 and even on my notebook

    If wanting more realism in 3delight equivalent to Iray you must use the pathtracing engine and correctely write shaders for that. For what I know, all DAZ 3DL product rely on old techs based on AO and IDL and point cloud

    I made a test scene with 3delight Pathtracer and reflection/refraction and one IBL for lightning. At raydepth 4 and 64 samples I get a good preview in 3"30. To get rid of noise I crank the samples up to 1024 and the render took 9"30

    I'll rebuild the scene later with Iray but I'm pretty sure I wont get a noiseless render in less than 10 min with just the CPU

    You can do a lot in 3Delight. More than with Iray

    And you can also get the same fireflies and noise like in Iray too

     

    IMHO, the big advantage of Iray integretion within DS is that you have a tonemapper and bloom filter and other little things that you don't have with 3delight integration in DS

  • ScavengerScavenger Posts: 2,674

    It's a bit late in the thread to ask a new question, but I was concidering preset lights in 3DL...

    There are so many different lighting technologies for 3DL, and folks have what they like...do you care if a 3DL set has lights or not?

    (Iray sets will often not have photometerics, but will have emissive surfaces).

  • DaWaterRatDaWaterRat Posts: 2,885

    I only use pre-existing light sets if they are for actual lights in the scene (candles, fireplaces, lamps, etc.)  Otherwise, I prefer to set up my own lighting.  When I was newer to all of this, I'd look at other light sets to see how things work, so even though I don't use them, I see them as having value.  Just not for me any more.

  • stump3point1stump3point1 Posts: 139
    edited May 2017
    I haven't used 3dl for a while. When I did I found it was good enough but the way it utilized the CPU at 100%(all cores) was a little overboard. I had to literally open the task manager and drop a core so it would drop the load to 75% as I could not find a way to set it in Daz Studio. When Iray was introduced I was able to use my Nvidia card to offload some processing and it now hardly passes 50% these days. It is slower but the renders are a lot better in Iray. I have had to go back and optimize my materials but once that is done I probably won't miss 3dl if it does become extinct. At least I can examine my progress opening all my old projects which I have found enlightening.
    Post edited by stump3point1 on
  • LinwellyLinwelly Posts: 6,055
    Scavenger said:

    It's a bit late in the thread to ask a new question, but I was concidering preset lights in 3DL...

    There are so many different lighting technologies for 3DL, and folks have what they like...do you care if a 3DL set has lights or not?

    (Iray sets will often not have photometerics, but will have emissive surfaces).

    preset lights are nice where there are actual lights involved in a scene ( street lamp or something of that sort) otherwise I do my own light setup. I tresd useind some presets from a scene at a time but ususlly I tinker around with it till I get annoyed, then remove all the light and do it myself

     

    kyoto kid said:

    ...with the right coaxing, 3DL can turn out some pretty nice images like this one by Linwelly

    https://www.daz3d.com/forums/discussion/comment/2349461/#Comment_2349461

    Thanks for mentioning my render here Kyoto kid!

  • Drogo NazhurDrogo Nazhur Posts: 1,265

    So which image looks more life-like ... http://orig03.deviantart.net/73c5/f/2017/111/8/d/which_version_is_more_realistic_looking_by_dim357-db6owex.png ... 3Delight (left) or IRAY (right)?

    gen53-6.png
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  • MalandarMalandar Posts: 776
    Graze said:
    scorpio said:

     

    Actually I'm beggining to wonder how much extra I'm paying for things that do have 3dl included - something I don't need or want.

    As much extra as 3DL users pay for things that have iRay included which they don't need or want ?

    Exactly, if you had not said it I would have.

  • DiomedeDiomede Posts: 15,388
    edited May 2017

    The real world is mundane, as the root of the word mundane (world) implies.  That means commonplace, boring.  The real world does not typically "pop."  If you are inserting extra lights to mimic a photography studio, using composition to focus attention on particular objects, and manipulating blur/brightness/contrast in specific parts of an image to attract the eye, then you are probably not just trying to reach maximum realism. 

     

    Iray can be great.  3DL can be great.  Embrace these (and other) approaches if they are cost effective.  Typically, the uses I see for Iray are not closer to reality.  So misleading, in my opinion. 

     

    Pot has now been stirred.  Blast away.  devil

     

    Post edited by Diomede on
  • MalandarMalandar Posts: 776

    Personally I like haveing access to 3DL, because I have yet to get a decent IRAY render.

  • I use both and I can fix material settings myself for those items that need it.  If it is going to raise the price of the item to have both, just Iray is fine. 

  • TooncesToonces Posts: 919

    So which image looks more life-like ... http://orig03.deviantart.net/73c5/f/2017/111/8/d/which_version_is_more_realistic_looking_by_dim357-db6owex.png ... 3Delight (left) or IRAY (right)?

    IRAY

  • Diomede said:

    The real world is mundane, as the root of the word mundane (world) implies.  That means commonplace, boring.  The real world does not typically "pop."  If you are inserting extra lights to mimic a photography studio, using composition to focus attention on particular objects, and manipulating blur/brightness/contrast in specific parts of an image to attract the eye, then you are probably not just trying to reach maximum realism. 

     

    Iray can be great.  3DL can be great.  Embrace these (and other) approaches if they are cost effective.  Typically, the uses I see for Iray are not closer to reality.  So misleading, in my opinion. 

     

    Pot has now been stirred.  Blast away.  devil

     

    That's more true of 3Delight than it is of Iray, believe it or not.

  • LeatherGryphonLeatherGryphon Posts: 12,096

    So which image looks more life-like ... http://orig03.deviantart.net/73c5/f/2017/111/8/d/which_version_is_more_realistic_looking_by_dim357-db6owex.png ... 3Delight (left) or IRAY (right)?

    Bad Deviant Bad. devil  Wanted to see the pictures but my Norton slapped my wrist. surprise

     

    BadDeviantBad.JPG
    855 x 385 - 62K
  • DaWaterRatDaWaterRat Posts: 2,885

    So which image looks more life-like ... http://orig03.deviantart.net/73c5/f/2017/111/8/d/which_version_is_more_realistic_looking_by_dim357-db6owex.png ... 3Delight (left) or IRAY (right)?

    While I agree that the Iray image is more life-like, there's a lot that could be done to make the 3DL one look better.  A different specular setting on the skin, for example (if not a completely different shader).  And the belt could use a better leather shader too.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,098

    So which image looks more life-like ... http://orig03.deviantart.net/73c5/f/2017/111/8/d/which_version_is_more_realistic_looking_by_dim357-db6owex.png ... 3Delight (left) or IRAY (right)?

    Bad Deviant Bad. devil  Wanted to see the pictures but my Norton slapped my wrist. surprise

     

  • LeatherGryphonLeatherGryphon Posts: 12,096

    Thank you for the bigger images.

    Right-Twix looks more real, but I prefer the Left-Twix. indecision https://www.youtube.com/watch?v=HtWavRpVzDQ

  • Oso3DOso3D Posts: 15,085

    There are a bunch of things you could do to make that Iray image pop more -- side lighting, surface gloss, etc.

    As many folks have noted, one problem with comparisons is that it's only a fair comparison if you are equally skilled in using both renderers.

     

  • MRGBMRGB Posts: 10

    Yes, and yes.

     

    I do want to use IRAY, but so far all I get is:

     

     

    IRAY .jpg
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  • DaWaterRatDaWaterRat Posts: 2,885
    edited May 2017

    Another reason I prefer 3DL...

    Just did an image in 3DL, then started the conversion to Iray, with the intention of compositing... but those freakn' 4K textures crashed my machine because I forgot to reduce them first.  (and I have an Nvidea GeoForce 960)

    I was using the exact same texture maps, just the 3DL vs Iray settings.  3DL (with non-realistic lighting) took me about an hour to render.  Don't have render times on Iray yet, because I just restarted my machine... sigh.

    Note that only the G3F character and her clothing/hair has the higher texture maps.  The starship cockpit is actually an old Poser item, with considerably smaller textures.

    Edit to add - Iray time ended up being comparable. ;)  Added raw Iray and mildly postworked composit

    Drin 2017 3DL.png
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    Drin 2017 Iray.png
    800 x 1000 - 1M
    Drin 2017_1.png
    800 x 1000 - 1M
    Post edited by DaWaterRat on
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