Victoria 6 vs 7
Vholf3D
Posts: 63
in The Commons
The last time I played with any of the Genesis figure it was back with Victoria 5.
Is there an article or forum post stating the differences between Victoria 6 and 7?, or maybe one stating what 7 brings to the table?
I'm thinking on getting one of those figures but I'm not sure what to get, what's compatible with what, and the like.
Thanks!

Comments
Victoria 5=based off the all-purpose, androgynous Genesis base figure.
Genesis 2 came with separate male and female base figures. Superior skin and sculpture realism, allegedly superior bends, though I can't say I noticed the bending being all that impressive the few times I played with Genesis 2. The main thing Genesis 2 has going for it over Genesis 3 IMO is a more varied and creative wardrobe (although with the right addons you can use alot of them on Genesis 3). It is also less complicated to use V4/M4 and Genesis 1 skins on Genesis 2 than on Genesis 3. People who know more about animation than I do say that there are major unresolved issues on animating with Genesis 3.
Victoria 6=based on Genesis 2 Female.
Genesis 3 also comes with separate male and female base figures. The addition of Iray, an unbiased renderer similar to Lux/Octane, as a base Daz Studio tool meant that they really upped their game IMO in terms of overall realism on Genesis 3. First real improvement in bends that I've seen since V4/M4. Also autofitting (with the right addons, like Wear Them All) is alot less crappy than it was in Genesis 1's time, so borrowing clothes from earlier figures (except for shoes, armor and maybe capes) is a lot more viable than it used to be. Genesis 3 is supposedly a simpler mesh than the previous characters, using textures and normal maps to make up the difference, so you can have more stuff in a scene without it crashing (allowing for the memory intensiveness of Iray). It requires more complicated addons to get older skins onto Genesis 3, and a special addons to the GenX morph transfer tool to transfer older characters.
Victoria 7=based on Genesis 3 Female base figure.
Aesthetically, you'll have to make up your own mind. I feel like Genesis 3 has produced more interesting and attractive male characters than Genesis 2, maybe marginally less attractive women than Genesis 2. But I have weird taste, and you should NOT judge by me.
Really, both G2F and G3F are great figures. I think there are some subtle improvements in bending for G3F, though the addition of a facial bone for expressions doesn't really seem to have made much of a difference, and if you're using Iray, all the premade charactrers come with Iray skins. More importantly, the amount of clothing and other product that's being created for G3F is amazing and will certainly surpass what's available for G2F natively. On the other hand, if you still use Poser at all, G3F is a major pain and to use older skins requires a bit more effort.
As for G2F, there are a lot of great sets out there for her, you can upgrade her skins to look just as good with aftermarket shaders like NGS Annagenessis 2, she works in Poser, and there are currently a lot more Toon and creature options that don't yet exist for G3F... but creation of new G2F product has pretty much shut down, so what's out there is what's out there. The plus side of that is that her products have hit the point where we're starting to see regular 80% off sales.
genesis 3 and victoria 7 all the way. Rumor has it that genesis 4 is coming out sooner than later, so if it was me, and I hadn't invested in either generation 2 or 3, I would play with both base generations since they come with DS and wait to invest in the next generation
As for compatibility, with a few addons you can get most skins and clothes to fit either generation
Also, do you render in IRAY or 3DL since the newest generation and it's addons are optimized more for IRAY
I use V6 more because I kept up with the add ons to use my V4 textures with Genesis 2 at the time, and then had to cut down on spending just as Genesis 3 showed up. That and I was annoyed that Genesis 3 had new UVs and the add-ons to use them didn't come out for quite some time. (Not to mention that they're not a small investment if you want to use a lot of the older UVs.)
If the rumors about Genesis 4 being right around the corner are true, I'm likely to go deeper into Genesis 2 if only because that generation will then be more likely to go on deep sale. :) I also don't need the super-realism that Genesis 3 offers for what I'm trying to do, so I can afford to stay "behind" a generation or two artisticly.
That said, I am slowly increasing my Genesis 3 library of skins and clothing. It just isn't as much of a priorty as "completing" (for a very nebulous definition of complete) my Genesis 2 stuff. How quickly I adapt to Genesis 4 when it eventually arrives will depend a lot on backwards compatability for skin textures and improvements in autofit in Daz Studio propper.
Genesis 3 has many extra bones in the face to allow you to, ideally, make more realistic expressions.
I used G2 at first, but prefer G3's bending. I don't, however, like the reduced, poly count as the generations have progressed.
Personally, I'd be tempted to wait before investing in any one generation. Genesis 4 is likely due (if previously releases are to be believed), and may be around June. This is, however, speculation. Daz has never (as far as I know) given any advanced warning of new generations.
There are some great offers on all the time, so picking up a few items is still possible; and the freebies section offers a decent amount to keep one amused.
A few things pushed me over the edge to get Genesis 3 (and V7).
Skin Builder 3 is a huge hedge against the problem of deprecated older skins.
I bypassed G3 because of a few objections - (1) I really don't like V7's face as much as V5 and V6, because I use these as a springboard for dial-spinning my own characters. M7's face is nice but his smile looks fake. M5 is a hunk. Gianni 6 is cook but Gianni 7 - yuck. (2) I don't like the reduced polygons. (3) There doesn't appear to be as many musculature morphs available without having to buy extra morph packs.
So I decided to wait for G4. I started Daz when G1 was out and have heavily invested in G1 and G2. That being said, I am planning to pick up the G3/G2 UV conversions, because I want to be able to use the skins from V4 on up. Also, if I really want some of the shapes for V7/M7 in G4, I can pick up one of the Legacy packs.
It is likely that I will not invest as heavily in G4, either. I'm one of those people who still makes use of old runtime, even V4/M4. For example, unless I need G4 children or old people, I probably won't pick up growing up or aging morphs because I can use the G1 or G2 and they look fine. I would pick up as many body and face morph kits as possible for versatility. I can always update the surfaces to improve the look.
I have certain uses for the Daz characters for my book, and since there simply isn't product out there that meets my style exactly, so I'm looking into creating my own (clothes and some characters). I have a feline race in mind and was originally going to create it for G2, but now I will probably do it for G4 and maybe try to sell it if it looks good enough.
Lastly, I'm curious if they will offer Victoria 8 for free the same way they did for Victoria 7. I missed that by one day (grrr), so I will be watching closely.
In specific reference to the Victorias, bear in mind that both figures have been given away free on multiple occasions in various promotions. I don't think I'd want to spend a lot on either Victoria figure at this part of the release cycle.
You can learn hands-on about many of the differences between Genesis2 and Genesis3 by using the base figures that come free with DAZ Studio. They are both very good. If you want to explore further, the body, face and expression morph packs might offer you more value than just one figure. The Victorias (like most of the DAZ made figures) use unique custom UVs, so an alternative you might like to consider is one of the many vendor (published artist) products that use the base figure UVs. It makes it a bit easier to swap skins.
I'll add that I only bothered getting Victoria 7 to unlock genitals with the pro pack, and I only did THAT because I want to create skin textures I can sell, and there's always someone who wants that part textured, even if you're making robots or something.
Yes, precisely this. The polygon issue is real, but G3 does bend better with no modifications. If you need more extreme body angles, like for high kicks and acrobatics, then Genesis 3 makes sense.
Muscles, veins, nipple morphing... these are all things that Genesis 2 figures (like Victoria 6) can do better because of the polygons.
IMO, this close to a potential Genesis 4 release? I think Genesis 2 is the one you should consider first & hope Genesis 4 does body morphing slightly better than Genesis 3 with the same advancements to bending.
Genesis 2 and 3 are both good. If you use Poser at all, Genesis 2 male and female are the last of the Daz figures that will work in it. Theoretically you can use Genesis 3, but it involves a lot of hoop-jumping which you may not want to deal with. It's easier to just use Genesis 3 in DS than to try and shoehorn it into Poser ;). This is only MY personal opinion, but while the base Genesis male and female figures look similar to each other, the flagship Vicky 6 morph especially looks very stylized to me while the Genesis 3 version of Vicky looks much more like a real person. If that doesn't bother you at all, then either generation is a good choice :). I still use Mike 6 a lot...almost as much as I do Mike 7 and Olympia and Gia 6 are both prettier than their 7 counterparts IMVHO ;). Your mileage may vary....hehe.
Laurie
At first I was on the fence about which I liked better but now I am sure I like Genesis 3 better than Genesis 2. I particularly like Girl 7/Guy 7 Pro Bundles and have added Aiko 7/Kenji 7 and Toon Generation 2 to the mix. I also find that since iRay is using the natural laws of physics I can and have learned a little about altering the surfaces textures in a logical and repeatable way to get a new look to the same skin textures. LOL, when I can remember the rules. At any rate, it's much preferable to the 3DL when I want to alter the look of a texture.
3DL I like for that Norman Rockwell print look and so I depend on those 3DL renders looking like the ad copy because there is no desire here to learn and fiddle with a bunch of arcane and increasingly less used renderer settings and products. Ideally, I'd like a DAZ 3D shader surfaces product that I could apply to a iRay product and get that Norman Rockwell print sort of look.
I tried some of the procedurals by MECH4D and Will but I really have to limit there use as the the complex ones really hammer compute time. I imagine that will change with CPUs like the new multicore multithread AMD Ryzen series becoming cheap consumer commodities.
I will be interested in seeing what Genesis 4 offers that is a substantial improvement over Genesis 3. I am particularly interested in the characters, clothing, and hair being made dynamics ready and those properties being exportable via FBX to Unity, UE4, and so on. I've not a clue as to the differences in technical differences between FBX and DAZ format but I'd like 100% of the DAZ functionality exportable and importable via FBX, well except for those DAZ centric things like auto-fit and such things. I wouldn't expect that FBX format would know how to say how to do those.