Ears out? Question about both ears and the hair that drapes around them
Ptrope
Posts: 696
Firstly, the obvious: is there an actual morph, in some character or package here, to bend the ears out away from the head? I can rotate them, move them up and down, back and forth, but surely not everyone's ears are the same angle against their heads. I have "200 Plus - Head & Face Morphs for Genesis 3 Female(s)" in my cart - it has "Ear Angle A" and "Ear Angle B" but the picture doesn't really give an idea of which axis this angle is based on - I'm looking for the y-axis, obviously.
Secondly, I think girls with their ears poking through their hair are cute. Without a way to angle them out, this is kind of a moot point, and very few hairstyles seem to account for this possibility, even ones that have strands before and behind the ears - even then, many of them that come close are following the figure underneath, so even moving the ear only means the hair that covers it will move with the ear so it still covers it.
Any suggestions? And will D|S ever have anything like Poser's Morph Brush? That would be great for this, not to mention for the usual ugly 'breast bone' that sticks out of the cleavage of most female shirts, tops and dresses when the character's breasts are not C-cups or larger.
Thanks!

Comments
use a deformer, it works for both issues and then some. here is an example on the left ear
Found these for Genesis 2. Don't know of any "ear angle" morphs for Genesis 3.
http://www.daz3d.com/genesis-2-female-head-morphs
Ears Angle
Ears Angle Left
Ears Angle Right
But, one way to do it is just export out the Genesis 3 base character. Load it up in your favorite 3D modeller. Select the vertices of each ear, and rotate them.
Import the modified model back into Daz and use the Morph Loader to create a morph for it. Each ear should be done separately.
One thing that has surprized me over the time I have been here is how few users actually seem to have a modeling app installed. I would think that is a must have for any 3D work, just like having an image editor
I'm still a novice with D|S - I've been forced to use it, in order to use the Genesis 3 characters adequately, so I'm currently still trying to get the hang of IRay lighting and materials, not to mention the weird interface (I can tell you I'm about ready to kill several vendors who don't bother to indicate whether their materials are 3Delight or IRay!). I haven't gotten to deformers yet (man, I miss my Morph Brush!!). Nor have I tried exporting models to create morphs, yet - I used to do it quite a bit with Poser ;). Including ears ...
FSMC: When almost nothing is documented properly, or at all, such things tend to be hard to get into.
I'm still challenged by morph loading, because there isn't a simple set of steps written out anywhere you can rely on.
Making headway with anything not out the box requires a combination of intelligence, technical familiarity, and basic dogged stubbornness.
I don't really think in these terms since I hardly ever look at documentation. I am a play with it till you figure it out person and I learn what I can along the way. Everything I know about DS I have learned from doing and from the forums.
I think this is a perfect opportunity to create your first morph.
Have you seen this?
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/pbms/start
Oh hey, thanks.
I wonder if that's new.
One of the problems with spotty documentation is that when you are used to failing to find information, you stop looking.
Not new. I tracked down the link from a post dated 2015.
+1
I stopped looking and just ask now, beings almost all of what I find is missing the photos or is no longer relevant in the current version of Daz..... It's very frustrating for us new learners. To spend hours looking for the information to have it not be there or be out of date, this is why I don't always look - the looking has proven to many times to be futile and too time consuming....
Excited about the link from @DestinysGarden though as it looks to still have all it's photos....
And 2015 is recent enough so the ui isn't confusingly different. :)
Cool, thanks, bookmarked (see Will, forum info, LOL)
When I first started modeling I was using simple, game specific modeling apps and then I had to learn GMax (3DSmax little brother) for a game I had to learn to mod. Talk about lost, it was like opening Blender for the first time.....10X worse, LOL I found a book called the Gmax Bible and bought it thinking it might help, When it was delivered it was 888 pages!! I skimmed thru it for a week trying to make heads or tails out of the info and then just opened the program and started pushing buttons. got the hang of it in about a month and the book is on the book shelf to this day, LOL.