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Comments
tring01 asked:
Even if you plan to use DAZ shaders, it's better to assign material zones in your modeling app (such as Blender). When you import the obj into DAZ, those material zones will appear in the Surfaces tab. You can create new material zones within DAZ by using the Geometry Editor, but it's much easier to assign them as you do your modeling.
You can assign bump maps in Blender, but I wouldn't bother. I do texturing in Substance Painter, so I just assign a base color for visual reference while I work in Blender. I also do a separate UV map for each material zone, although Blender has a limit of 8 UV maps per obj file. My typical workflow is:
In Blender:
In Substance Painter:
In DAZ:
That's a streamlined summary of my typical Blender-Substance Painter-DAZ workflow.
Crissie