Wow, I've been slimed...

nicsttnicstt Posts: 11,715

https://www.daz3d.com/slime-attack-vol-1

Ok, I wasn't expecting to find this hiliarious; I love it.

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Comments

  • wizard1200wizard1200 Posts: 240
    edited April 2017

    The set is amazing, but it looks sadly only nice if the Genesis 3 Female character does not have any additional morphs, because the slime does not scale with the character.

    I hope that the set will be updated, because it has currently very limited uses.

    Post edited by wizard1200 on
  • TaozTaoz Posts: 10,285

    Well the poses alone look quite interesting, and seem to be well done.

  • GreybroGreybro Posts: 2,604

    With the Centaur Pro bundle it was irresistable to me at around $8. The female versions always sell more but yeah, hope there is a male counter part.

  • wizard1200wizard1200 Posts: 240
    edited April 2017
    Taozen said:

    Well the poses alone look quite interesting, and seem to be well done.

     

    The poses are great, but the slime does not fit to the model if she has additional morphs, because the slime does not scale with the character.

    Post edited by wizard1200 on
  • nicstt said:

    https://www.daz3d.com/slime-attack-vol-1

    Ok, I wasn't expecting to find this hiliarious; I love it.

    "I've been slimed"... laugh

  • TooncesToonces Posts: 919
    Taozen said:

    Well the poses alone look quite interesting, and seem to be well done.

     

    The poses are great, but the slime does not fit to the model if she has additional morphs, because the slime does not scale with the character.

    Really? I figured scaling was naturally inhereted from parenting...something common to all objects as a feature of Daz Studio, not specific to any product.

    Every time I parent something to a figure, it scales with the figure...so it's hard to see how the slime wouldn't scale.

    Unless perhaps it isn't parented.

  • nicsttnicstt Posts: 11,715
    edited April 2017

    It would be good to know; it is unusal not to work on other figures.

     

    nicstt said:

    https://www.daz3d.com/slime-attack-vol-1

    Ok, I wasn't expecting to find this hiliarious; I love it.

    "I've been slimed"... laugh


    Hmmm, I detect something... not sure what and am not delving too deeply.

    Post edited by nicstt on
  • Serene NightSerene Night Posts: 17,704

    I'm going to buy it, probably, but sorry it is only for genesis 3 female, but it looks like it could be used on both genders with tweaking.

  • FSMCDesignsFSMCDesigns Posts: 12,847
    Taozen said:

    Well the poses alone look quite interesting, and seem to be well done.

     

    The poses are great, but the slime does not fit to the model if she has additional morphs, because the slime does not scale with the character.

    I hope there is a fix for this as I REALLY want to get this, but i never use a default figure.

  • grinch2901grinch2901 Posts: 1,247

    This is a cool and unique product.  I have several ideas for ways to use it.  Like several of you, I wouldn't mind seeing a render or two with different shapes dialed in though before I pull the tirgger on buying.

  • XenomorphineXenomorphine Posts: 2,421

    Finally! A way to create realistic-looking resin-style cocoons! It's something I've been requesting since the Genesis era.

    Have had some success in improvising my own from other products, but this is a lot more diverse/useful. Definitely obtaining further volumes if they're available!

    Most characters have options for head-only shaping morphs. I'd imagine you could apply their textures and only use the head morphs for most G3F characters (so long as the bodies aren't too extreme).

  • HavosHavos Posts: 5,610
    Taozen said:

    Well the poses alone look quite interesting, and seem to be well done.

     

    The poses are great, but the slime does not fit to the model if she has additional morphs, because the slime does not scale with the character.

    I hope there is a fix for this as I REALLY want to get this, but i never use a default figure.

    The slime could not really have been implemented as a conforming figure, given how often it pulls a long way off the figure, and even more tricky when the slime from the hand and body join up, so realistically they had to be props. As such it is not a matter of waiting for a fix, but living with the limitations that the necessary implementation supplies. Natually you can still morph the face in most cases, and where the slime only touches the feet or hands, morphs to the other body parts may be possible, though some translation of the slime following this could be needed.

  • Oso3DOso3D Posts: 15,095

    I don't know if the prop is already set with collision, but collision can help stuff work together, scaling the slime so that all of the relevant bits are at or just below the skin.

     

  • wizard1200wizard1200 Posts: 240
    edited April 2017
    Havos said:

    The slime could not really have been implemented as a conforming figure, given how often it pulls a long way off the figure, and even more tricky when the slime from the hand and body join up, so realistically they had to be props. As such it is not a matter of waiting for a fix, but living with the limitations that the necessary implementation supplies. Natually you can still morph the face in most cases, and where the slime only touches the feet or hands, morphs to the other body parts may be possible, though some translation of the slime following this could be needed.

     

    Oh, i am very surprised, because the Horrible Slime ( https://www.daz3d.com/sf-horrible-slime-iray ) uses a conforming figure without any problems.

    Post edited by wizard1200 on
  • HavosHavos Posts: 5,610
    Havos said:

    The slime could not really have been implemented as a conforming figure, given how often it pulls a long way off the figure, and even more tricky when the slime from the hand and body join up, so realistically they had to be props. As such it is not a matter of waiting for a fix, but living with the limitations that the necessary implementation supplies. Natually you can still morph the face in most cases, and where the slime only touches the feet or hands, morphs to the other body parts may be possible, though some translation of the slime following this could be needed.

     

    Oh, i am very surprised, because the Horrible Slime ( https://www.daz3d.com/sf-horrible-slime-iray ) uses a conforming figure without any problems.

    The slime suit is conforming, but from the description of the product, the slime objects themselves are props, same as this product. However for the sf-horrible-slime the props do have morphs, which would help them work with different body shapes.

  • FSMCDesignsFSMCDesigns Posts: 12,847
    Havos said:
    Taozen said:

    Well the poses alone look quite interesting, and seem to be well done.

     

    The poses are great, but the slime does not fit to the model if she has additional morphs, because the slime does not scale with the character.

    I hope there is a fix for this as I REALLY want to get this, but i never use a default figure.

    The slime could not really have been implemented as a conforming figure, given how often it pulls a long way off the figure, and even more tricky when the slime from the hand and body join up, so realistically they had to be props. As such it is not a matter of waiting for a fix, but living with the limitations that the necessary implementation supplies. Natually you can still morph the face in most cases, and where the slime only touches the feet or hands, morphs to the other body parts may be possible, though some translation of the slime following this could be needed.

    Well if that is the case (which I doubt) that makes it VERY limiting in uses. I just bought and and while it works as advertised, I don't want to use a default figure, so unless I can find a way to rig it where it will conform to morphs, I'll probably have to return it.

  • nicsttnicstt Posts: 11,715

    That's sad; i've been waiting before hitting purchase. Ya never know what waiting might do, and is rarely bad.

  • FSMCDesignsFSMCDesigns Posts: 12,847

    After playing with it for awhile, seems none of the materials are truly IRAY since they are not in the usual IRAY format and you can't paste an IRAY shader onto them unless you apply the DAZ Uber Iray shader first, thus making it IRAY.

  • Oso3DOso3D Posts: 15,095

    Are you sure they aren't simply vendor-made Iray shaders?

    Like, how are they not in Iray format?

  • XenomorphineXenomorphine Posts: 2,421

    It should be pointed out that, given the gelatinous nature of the substance being simulated, you would expect to see parts of the body and, most especially, hair, intersecting through the stuff. In fact, once a figure is clothed, you're going to have to prepare for a lot of that to be pushing into the substance.

    Having done some experimental rendering, I was very impressed by this. Make sure you have products for making the skin look wet and some relevant slick hair, though, if you want the figure to look believable being submerged in it. :)

    Perhaps now we'll get more clothing which has some wetness material options.

  • TooncesToonces Posts: 919

    The MEC4D shader (pack 2) can make any clothing wet.

    I'm hearing positives and negatives, but I'm still on the fence.The promos look really cool, but I was hoping someone would post a render or two in this thread.

  • FrankTheTankFrankTheTank Posts: 1,526

    I'm on the fence... Do any of the props have rigging so you can bend, stretch, or manipulate the goo in any way?

  • FSMCDesignsFSMCDesigns Posts: 12,847
    DSDT said:

    I'm on the fence... Do any of the props have rigging so you can bend, stretch, or manipulate the goo in any way?

    No, props only. The SY product posted about earlier in this thread has some rigging

  • FrankTheTankFrankTheTank Posts: 1,526
    DSDT said:

    I'm on the fence... Do any of the props have rigging so you can bend, stretch, or manipulate the goo in any way?

    No, props only. The SY product posted about earlier in this thread has some rigging

    Ah bummer... I really like the promos on this one.

  • FSMCDesignsFSMCDesigns Posts: 12,847
    edited April 2017
    Toonces said:

    The MEC4D shader (pack 2) can make any clothing wet.

    I'm hearing positives and negatives, but I'm still on the fence.The promos look really cool, but I was hoping someone would post a render or two in this thread.

    Quick 5 min render. Luckily there are props that are not affected too much by morphs such as the one at her feet. I changed the shader as the default slime shader isn't transparent, so I just made my own. I added the big hanging slim to the image buy didn't add the figure as i thought it was kinda cool to have a big glob of slim hanging from the ceiling, LOL There are pros and cons to this package depending on your needs. For me, conforming slime would be the biggest thing it is missing, but the more I play with it, the more I can see the value.

     

    slim.jpg
    1544 x 870 - 2M
    Post edited by FSMCDesigns on
  • TooncesToonces Posts: 919

    Yeh, it has limitations, but it simply looks cool. I'm not sure why, it has a very organic feel to it.

    Slime, by it's very nature as a translucent material, doesn't necessarily have to conform. It can intersect with skin and clothing without looking unrealistic.

  • Some of them don't look very good on shapes that diverge from the base figure.  A lot of the geometry ended up under the skin of Rune 7 for the Stretching one.  I don't know if there's some morphing/rigging magic and trickery that can be done to create a projection morph based on the delta between a character morph, say Rune 7 in this case, and the base G3F that can push the geometry away by that delta.  Maybe an expert could chime in...  Trying to apply a smoothing modifier was a no go as it blew up the normals and left geometry under the skin.  Push modifier was also not satisfactory.

  • TooncesToonces Posts: 919

    I suppose you could push with a D-Former, but that's potentially too much work.

  • FSMCDesignsFSMCDesigns Posts: 12,847
    edited April 2017

    Here is a trick to give it some more versatility. On the props that load outside of the body, like the hands, feet, head, etc, load the prop, then load GF3 and pose, now parent the prop and save as a smart prop. Then save a partial pose where the slime is on the figure. This way you can combine more than one set of props and poses in a scene. This test scene has 3 different props/poses combined

     

    wwslimed.jpg
    1544 x 870 - 2M
    Post edited by FSMCDesigns on
  • RuphussRuphuss Posts: 2,631
    edited April 2017

    so without dformers this is not animatable ?

    on the other hand if i use SYs rigged water with say mec4d green shaders how about this ?

    Post edited by Ruphuss on
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