Daz Studio not saving eye positions?
in The Commons
Hi all,
Anyone else having this? When I save a file in DS and open it back up later, it hasn't saved eye positions. I had a genesis 3 male figure and a genesis 3 female figure looking at different objects using the eye parameter "point at", but when opening the file again, they were looking right in front of them.
How do I fix this?
Thanks a lot,
Me

Comments
usually just moving the camera a smidge will sort that
Yep. That works.
If you're batch rendering, you'll have to set the eyes manually.
I am batch rendering... What do you mean by "setting them manually"?
Setting the up-down and side-side values by the dials or typing or pasting in the values.
A few ways to do that that I know of.
1. Set the eyes to point at the camera you want. Copy the up-down and side-side values, turn off point at camera, then paste the values back.
2. Set your Univeral Tool to using Local Coordinates. Look through the desired camera, and adjust the up-down and side-side values until axis lines line up perfectly. I think it's the Z axis that points out straight from the eyes (blue line), you're aligning that with the Y and X axises. Voila!
I do method 2 now, it's faster. Also, for some reason doing method 1 DS would crash.
Thanks! They aren't looking at the camera... They're looking at another figure in the scene. Does this still apply?
When I check the parameters tab, even though they're not looking were they shoudl, it's still listed that the eyes are pointed at the right figure. Changing the pose a bit doesn't help...
Also I used a render preset for lighting and background, that seems to have gone too...
I have seen this inconsistently. I wonder if there's a bug with the order in which objects in a scene are saved and loaded. If the pointed-at object happens to not be loaded until after the pointing object (eyes) have loaded, perhaps the eye position is not updated? Probably worth doing some simple experiments…
The point-at dependency is tricky. I managed to crash DS by having two characters whose eyes pointed at each other's right eye. Then I moved one of them. I'd probably crash too, if I were a studio program.
Thanks, I'll use the universal tool I guess. How do I set that to local settings?
Thanks alot,
Me.
Tool settings isn't there by default, by a tab in the pane you want to add it, right-click and add the Tools Settings.
Huh... Image in the previous post? I pasted a screen grab, I see it when I edit but don't see it normally displaying the thread.
Attached in this post.
I wrote a script to fix this. It just sets all the point at targets to null and then back again which forces daz studio to update their rotation properly.
This might be the cause of the problem - I checked a couple of scenes in which "point at the camera" wasn't reloading for me, and in all of them the camera was listed in the scene tab after the character who was losing the "point to."
This is what I eventually ended up doing for my batch renders:
Thus, the rotation (the critical part) of the eyes ends up being set manually to what "Point At" would have set them to.
It's really annoying that DAZ can't seem to do what the script above does. I wish there was a way to integrate that script into the batch renderer I use (from Rendo).
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