Tutorial *REQUEST* - assigning new Material zones on my clothing creations
RKane_1
Posts: 3,039
I have DAZ Studio 4.9 and ZBrush 4r9.
Would someone who has done it before or knows enough to speculate tell me the easiest way to assign new Material zones on my clothing creations?
I appreciate it very much for all your time and effort. :)
Post edited by RKane_1 on

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Select the polygons with the Geometry Editor tool, right-click, Geometry Assignment>Create New Surface from seelcted (or, if the surface already exists, Geometry Assignment>Assign to Surface sub menu).
I was wondering if there was a way to IMPORT the Polygroup areas after selecting them in ZBrush or something or other to make those areas my Material Groups. Or if there was anything I could do to make it easier on myself in general when transitionaing between the two programs when it came to making clothes.
Not via GoZ - that completely ignores grouping of all kinds. If you export as OBJ from ZBrush and then import into DS (the modo preset has worked for me) then grouping should come across, given the right settings in ZBrush, but the names were garbled in the last version I tried (ZB4R7 as I recall, but not sure which update).
Cool. So I could conceiveably keep my Polygroups, export as .obj, import into DAZ (with MODO setting import) and use these as my material zones?
Sweet.
Is this correct?
You may need to tweak settings on export from ZBrush, to saved Polygroups as material zones, or use the Geometry Editor in DS to seelct the groups and create surfaces from them - I'm not sure.
I found a REALLY helpful tutorial by the lovely MEC4D on anpother forum and I am following that but you put me on the right track. Thanks! :) I may redo a tutorial for it here in the near future if I can successfully master the instructions given. :)