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© 2026 Daz Productions Inc. All Rights Reserved.
Comments
i had the same initial reaction, but took a chance on the package anyway, because fabiana always brings such intense attention to detail to her work.
glad i did.
:)
j
Bought these on release, very happy with them. The strength of this morph set can really be seen when mixing the morphs.
What you can achieve with this product you cannot achieve with the DAZ body morph & muscle morph packages.
Well done
Well I'll chime in here totally off topic, but I didn't want to miss a chance to be able to thank Fabiana personally for all the absolutely incredible products she has created over the years. If its got her name on it, it goes straight into the cart as soon as possible! Your products are such a joy to play with and the attention to detail is always top notch. Girl....you are fabulous!
And a big thank you to Zev....I just discovered your store after a few years away from all this...and boy, did you put a dent in my wallet! I think I walked off with about 6 of your products during the sale. I look forward to diving in and getting to know your work. Thanks for saving all my old pose packs!
I apologize:( But thank you for the support. Keeps me alive in this game:)
There are from Stephanie 4 Elite. Neither yours nor the Evo Morphs replicate these shapes.
Oh that morph by the groin area I didn't create as a single morph because when you bend the thigh with that sort of morph that area looks very strange. However Shape Shift can mimic it in a way. See attachment. Regarding the arm contour did you try the arms muscular morph in the package? It adds that forearm contour and a bit of bicept definition, but if you want bicep bulge you will need a muscle morph pack that focuses on that.
@Zev0: This is also the leg shape I have been failing to achieve with Shapeshift and every other morph set available, especially the cankles (can't get a smooth transition between calf and ankle). I hadn't thought about Dwarfology, though. I'll have to get that and try it.
That's a tough one. This is the best I could do just with Shape Shift and used Daz's Height morph.
I have Genesis 3 Shape Shift and Muscle Morphs, will this give me anything more, or not so much?
Yep, that's pretty much what I'm looking for, but maybe even a tiny bit thicker in the ankles and calves. But the lower calf and ankle are definitely thick. No skinny little breakable ankles on these gals. ;)
Thanks for trying, @Zev0. And thanks for the settings. I've mostly been trying for large ankles, and you're the only one who gave us an ankle size morph, but large calves usually accompany large ankles, and that combination has been really tricky for me.
Huh... Interesting... Though, keep in-mind that the thigh contour morph is at full 150% instead of the standard 100%. I actually fancy the stylization, because it works well with toony-looking characters, in my personal opinion.
Actually, those legs look practically identical to the shape of The Girl 4's. Granted, she's a toon, but if you have access to GenX2 and the legacy shapes, you can dial around her proportions to get that shape.
@PA_Fabiana I just bought these, and I was hoping to try them out. But the "hidden and transparent ERC dials" are hidden and transparent to me as well. I tried clicking on the product's Shape thumbnails with the character selected in the Scene tab, but I am seeing no change; nor is there an undo available in the Edit dropdown; so I assume I am doing something wrong. I tried selecting the shin, but that is not having an effect either. I looked in the Parameters tab and the Shaping tab, but nothing is there. What's the secret?
Edited to address PA
They are located Parameters/Hidden/Correctives/FK/Controls. Make sure you have show hidden files on.
Thanks, @Zev0. I had to restart Daz, and they showed up. I was pleased to discover that the Thin Ankles morph went both ways; so, I got the ankles thicker like I wanted.
I was able to nearly achieve my goal thanks to Shape Shift, Daz Body Morphs, and Killer Legs. I needed Killer Legs to have one more morph: Inner Calf Height. That would have solved it, but I don't know if I can get any thigh boots that will fit these calves and ankles.
Cool! I'm making a note of what you used. Two items going on my wishlist.
Just a comment that the soleus muscle partially fills in the region between the main calf (gastrocnemius) and the ankle. If you have the muscle morph pack you can play with that and see it it helps.
If you mean this, then, no, I don't have it, but I'll check it out and see.
Another tip, if you don't know about it, is to right click on the gear icon and change Parameter Settings. Turn off the click on Use Limits and click Accept. After that you will have more play when increasing a morph, (although sometimes the limits have been placed because the extra play goes beyond realistic appearances).
I agree with many of the comments above: this is an excellent package for all parts of the legs but the knees (front back and sides) and the outer side of the caves. Apparently neither of those areas have been important to the primary model builders at daz. I've attached a photo that shows the details currently lacking from the Daz genesis 3 models. I'm glad that Zev0 has taken the initiative to fix the legs. Aparently he has not yet modified the knees, I hope that he does so soon!