Ready ! Strappy shoes for Genesis 3
here =======> https://sites.google.com/site/mcasualsdazscripts8/mcjg3strappyshoes
they started as Aiko3 shoes, were converted to Genesis1 and today Genesis 3
( the Genesis 1 version is here https://www.daz3d.com/forums/discussion/159796/strappy-high-heel-sandals-for-genesis-1 )
Note there are 2 morphs to adjust the heel and platform heights, BUT THEY DONT WORK for now
eventually i may post the fix right here, so keep an eye on this site and in the daz forum
this image is 1920x1080 if you click the attachments thumbnail




Post edited by mCasual on


Comments
Sorry Sorry about that
the first version of the shoes had them load with dysfunctional morphs applied
( i do hope to someday repair those height adjustment morphs )
but get the new version and they will load in a respectable state
https://sites.google.com/site/mcasualsdazscripts8/mcjg3strappyshoes
Thanks again.
Nice with AllentArts pearl shaders..
Oh, pretty!!! Yanno, I never thought of using them on shoes! LOL :P
Laurie
Super, thanks mCasual!!
Nice surprise Looks great !
a heel-length morph will be available once i understand how to make them survive the save process
also platform height
though today i update the mcjGenSummer top
there's also some poke-through issues under the feet, most of all when an Aiko5 body is dialed in
and my attempt at using a push modifier didnt get glorious results :)
I don't remember half of the freebies I grab, but your shaders popped into to mind straight away. -should have put a little pearl anklet on g3 too ;-)
I noticed on the few G3 shoes I bought, the separate toe bones are deleted, probably because the are a total pain with the shoe rigging. I've been trying and yes, it is a lot easier without them toesies
Amyaimei pointed me to this Making high heels shoes for DAZ Genesis 3 Female
which i think used the deleted toes version - the way i did the rigging was according to this video ny Allen at Daz3D
i did have problems smoothing the weights on the platform part of the shoes and there's even a semi-related-to-this defect on the sole of the platform
maybe i'll re-rig them and post an update someday