Help with the prop shoulder.

va-silyva-sily Posts: 52
edited April 2017 in New Users

I made a prop for a shoulder. I want him to stay on his shoulder, not deformed as in figure 3. but when the hand is lowered as in figure 2, the shoulderplate is deformed. How to fix it ?

Post edited by va-sily on

Comments

  • va-silyva-sily Posts: 52
    edited April 2017
    va-sily said:

     

     

    Post edited by va-sily on
  • Richard HaseltineRichard Haseltine Posts: 108,218

    Rather than use a black bar to cover the breasts please either switch to Smooth Shaded view or remove the textures, so the figure is just grey.

    Assuming this is one of the Daz Genesis figures, or another weight-mapped figure, you need to edit the weight maps on the shoulder piece to remove the influence of the bends - you may then need to add a custom bone (Joint Editor) and weight it to allow the sholder pieces to be adjusted correctly and independently as the arm bends.

  • va-silyva-sily Posts: 52
    edited April 2017

    Rather than use a black bar to cover the breasts please either switch to Smooth Shaded view or remove the textures, so the figure is just grey.

    Assuming this is one of the Daz Genesis figures, or another weight-mapped figure, you need to edit the weight maps on the shoulder piece to remove the influence of the bends - you may then need to add a custom bone (Joint Editor) and weight it to allow the sholder pieces to be adjusted correctly and independently as the arm bends.

    I did as you said, removed the weight on all the mowing bones and created an independent child bone from Left Collar but the problem did not disappear. Prop is deformed as well. what am I doing wrong

    Untitled-1.gif
    1140 x 1050 - 120K
    Untitled-2.gif
    1140 x 1050 - 119K
    Untitled-3.gif
    1140 x 1050 - 137K
    4.gif
    1140 x 1050 - 79K
    5.gif
    714 x 954 - 77K
    Post edited by va-sily on
  • Richard HaseltineRichard Haseltine Posts: 108,218

    Could be a JCM (a morph that kicks in to adjust the shape when a rotation is applied) being projected into your mesh - if so it should show under Currently Used when Show Hidden Properties is enabled in the Paramaters pane option menu. The fix for that would be to zero the bend and use Edit>Figure>Clear Generated Morphs so you are starting with a clean mesh, then with the Parameters pane in Edit mode (right-click) right-click and create New Property, naming it to match the JCM - that will prevent DS from projecting its own version. Fixing the arm-up will require posing your custom bone(s) manually, which is the downside of the approach.

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