SY Rigged water 2

2

Comments

  • IvyIvy Posts: 7,165

    Rigged water 1 & 2 with  The Kraken  Oginal post

    Best viewed full sized

  • Really love the results with the new RW2 - Sickle, you've outdone yourself again. Quick screenshot with V7 in a volume cube with Shiny SheetZ and Zero Gravity hair. :)

    ScreenSS19a.jpg
    712 x 960 - 351K
  • SickleYieldSickleYield Posts: 7,649

    That looks incredible, Jepe and Ivy!  The renders people are doing with this are so much fun to see. :)

  • TSasha SmithTSasha Smith Posts: 27,249

    Let me get this straight, if my computer cannot handle iRay, it probably cannot handle these meshes?  Right or wrong?

  • SickleYieldSickleYield Posts: 7,649

    Let me get this straight, if my computer cannot handle iRay, it probably cannot handle these meshes?  Right or wrong?

     

    It's not a direct equivalency because 3Delight uses the CPU, not the graphics card.  It's just that even on a good 6-core CPU 3Delight handles refraction and transparency more slowly than Iray.  A computer that handles the meshes slowly in Iray will handle them slowly in 3delight; a computer with tons of graphics cards but a duo core CPU will do better in Iray but may not be able to handle them in 3Delight at all.

  • WonderlandWonderland Posts: 7,133

    Let me get this straight, if my computer cannot handle iRay, it probably cannot handle these meshes?  Right or wrong?

     

    It's not a direct equivalency because 3Delight uses the CPU, not the graphics card.  It's just that even on a good 6-core CPU 3Delight handles refraction and transparency more slowly than Iray.  A computer that handles the meshes slowly in Iray will handle them slowly in 3delight; a computer with tons of graphics cards but a duo core CPU will do better in Iray but may not be able to handle them in 3Delight at all.

    I'm CPU only (Mac 32 GB RAM and PC laptop with 12GB RAM) but use IRay which often results in 5-10 hours for just one G3 character with no background. Is this doable in IRay on a CPU only computer at all? 

  • SickleYieldSickleYield Posts: 7,649

    If it takes 5-10 hours for one G3 with no background, no, I would not recommend it.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited March 2017
    JazzyBear said:

    Thanks SickleYield! IRay Splash pack yes.

    Great render Ivy.

    I HATE postwork, so the more I can do here with IRay the better!

    Agreed, on all counts. I hate postwork also, mainly because I like the challenge of setting up the surfaces correctly before the render and also because I suck at it, LOL I have a ton of PS brushes including plenty of Rons and I hardly ever use them.

    I am loving this product, very useful. Here is a test render for a scene I have been working on with new updated water and finally a waterfall (thanks for the idea Ivy!).

    waterfalltest.jpg
    1544 x 870 - 2M
    Post edited by FSMCDesigns on
  • SickleYieldSickleYield Posts: 7,649

    I never even thought of using the bubble piece as a waterfall.  You guys have come up with some creative stuff!  That's a nice render, too. :)

  • grinch2901grinch2901 Posts: 1,247

    For a while I was banging the drum of 'do it in post!'

    But there are some big advantages to having good props like this that postwork can falter with, like reflections, shadows, and more complex lighting effects.

     

     

    Some things it really IS better to do in post, and much faster.  The things it isn't still didn't seem completely supported by the market as-is, though, and I love 3d water.  And I hate having to use canvases to get things to appear behind a character, also. ;) 

     

    I don't know if you ever saw this tutorial by MEC4D regarding something I've nnever heard of anywhere else, the Iray Matte function.  Not exactly the aggravating scenario you describe but maybe it's useful for you.

    https://www.youtube.com/watch?v=LSDvd2XZA5E

  • glaseyeglaseye Posts: 1,312

    The shaders should be completely compatible.  The main difference is the distance value under the transmission on the SSS settings.  The bigger the piece of geometry in the scene, the higher that transmission number needs to be so the water isn't too clear (value too high) or too cloudy (value too low).

     

    So, if I scale down one of the props to 20% (which I did for a small pond), and adjust the distance value to a 5th (which I also did), it should work allright? Did look good to me, so I think it is, but just to be sure...

    A higher value would make the water more clear, right? (which might even be better for the little pond..)

  • WonderlandWonderland Posts: 7,133

    If it takes 5-10 hours for one G3 with no background, no, I would not recommend it.

    It's in my wishlist until I can get a box with an NVIDIA card for my Mac. I am interested in it also for creating drinks that you can tilt the liquid in the glass which should be doable so it still may find its way into my cart by the end of the sale, we'll see...

  • SickleYieldSickleYield Posts: 7,649

    Right on all counts, @glaseye!

    @grinch2901, That works great when the object you want to "hide" something partly or entirely behind is a solid object you can put in your scene.  From what I can see there it's not going to work on the pesky situation of "I want to have my character seamlessly composited with postwork splashes," but it might be very useful in the case of interacting with HDRs (the use shown in the video).  Thanks for sharing!

  • WonderlandWonderland Posts: 7,133
    JazzyBear said:

    Thanks SickleYield! IRay Splash pack yes.

    Great render Ivy.

    I HATE postwork, so the more I can do here with IRay the better!

    Agreed, on all counts. I hate postwork also, mainly because I like the challenge of setting up the surfaces correctly before the render and also because I suck at it, LOL I have a ton of PS brushes including plenty of Rons and I hardly ever use them.

    I am loving this product, very useful. Here is a test render for a scene I have been working on with new updated water and finally a waterfall (thanks for the idea Ivy!).

    Great render but she is totally ruining her nice suede boots LOL! And funny, because I LOVE postwork, actually a lot better than creating a scene. I spend hours rendering something realistic then make is arty in Photoshop. Go figure...

  • fastbike1fastbike1 Posts: 4,078

    FWIW, There is also Rigged Water Iray. 

    What is the difference between rigged water 1 and rigged water 2 other than one is for  3Delight and the other is for iRay?  I cannot use iRay right now so it is worth getting Rigged Water 2?

     

  • HavosHavos Posts: 5,576
    edited March 2017

    Let me get this straight, if my computer cannot handle iRay, it probably cannot handle these meshes?  Right or wrong?

     

    It's not a direct equivalency because 3Delight uses the CPU, not the graphics card.  It's just that even on a good 6-core CPU 3Delight handles refraction and transparency more slowly than Iray.  A computer that handles the meshes slowly in Iray will handle them slowly in 3delight; a computer with tons of graphics cards but a duo core CPU will do better in Iray but may not be able to handle them in 3Delight at all.

    I'm CPU only (Mac 32 GB RAM and PC laptop with 12GB RAM) but use IRay which often results in 5-10 hours for just one G3 character with no background. Is this doable in IRay on a CPU only computer at all? 

    You must have a very slow processor in your MAC if it is taking 5-10 hours for a G3 character alone. My PC (i7-4790 Intel Processor) is modern, but not top of the range, yet I can do a CPU only render of V7 with clothing and hair in around 5 mins if a full body shot, or 15 mins for a close up head shot (like the one you posted in the other thread that you said was taking a long time).

    I would only expect render speeds of such a length (ie multiple hours) for a single character if you were using special tricks, like camera depth of field, or atmospheric effects.

    Post edited by Havos on
  • fastbike1fastbike1 Posts: 4,078

    @Ivy, Love the Kraken. Was trying to resist. You make it hard.

    @FMSCDesigns, I Like what you've got. Guessing the boots aren't suede and this isn't the first time they've been wet wink

     

    Well, well, hadn't thought of that yet, but i see some immediate changes for my various SheetZ laugh. Thanks for the ideas. 

    Really love the results with the new RW2 - Sickle, you've outdone yourself again. Quick screenshot with V7 in a volume cube with Shiny SheetZ and Zero Gravity hair. :)

     

  • IvyIvy Posts: 7,165
    JazzyBear said:

    Thanks SickleYield! IRay Splash pack yes.

    Great render Ivy.

    I HATE postwork, so the more I can do here with IRay the better!

    Agreed, on all counts. I hate postwork also, mainly because I like the challenge of setting up the surfaces correctly before the render and also because I suck at it, LOL I have a ton of PS brushes including plenty of Rons and I hardly ever use them.

    I am loving this product, very useful. Here is a test render for a scene I have been working on with new updated water and finally a waterfall (thanks for the idea Ivy!).

    Awesome render  :)

  • IvyIvy Posts: 7,165
    fastbike1 said:

    @Ivy, Love the Kraken. Was trying to resist. You make it hard.

    AWW Go ahead and get him . he is awesome

     Beasty as posted in my sharecg.com gallery

    The stupied daz gallery hates me, I can't upload nothing to it so I was forced to upload this on sharecg 

  • ArtiniArtini Posts: 10,305
    edited March 2017

    Nice images, everyone. Could not get the waterfall properly set, yet.

    image

    Water07pic04.jpg
    1280 x 1080 - 551K
    Post edited by Artini on
  • Ivy said:

    Rigged water 1 & 2 with  The Kraken  Oginal post

    Best viewed full sized

    I love this pic really great promo for all these products if I was Daz I'd pick this for a future sales promo render

  • JazzyBear said:

    Thanks SickleYield! IRay Splash pack yes.

    Great render Ivy.

    I HATE postwork, so the more I can do here with IRay the better!

    Agreed, on all counts. I hate postwork also, mainly because I like the challenge of setting up the surfaces correctly before the render and also because I suck at it, LOL I have a ton of PS brushes including plenty of Rons and I hardly ever use them.

    I am loving this product, very useful. Here is a test render for a scene I have been working on with new updated water and finally a waterfall (thanks for the idea Ivy!).

    that is good and something we need somehow to create a realistic waterfall look funny sickle you didn't think of this when you made it or maybe it was in the back of your mind and you didn't relise you were giving us this too looks like I got a grterat new toy to play with 

  • IvyIvy Posts: 7,165
    edited March 2017

    I really appreciate all the nice comments guys thank you very much, I am really loving this rigged water, much easier than post work

    this is one i did tonight Godlizza vs The Kraken. ..lol  I used rigged water 1 & 2 for the water effects  I had to post it to my sharecg gallery 

    Post edited by Ivy on
  • sandmanmaxsandmanmax Posts: 992

    So we have real geometries, sickle?  Not planes with pretty pictures?  I'm being skeptical, I know, but I've had high hopes before only to find the flames only burned if you had the plane in the right direction...

  • SickleYieldSickleYield Posts: 7,649
    edited March 2017

    The rigged bubble pieces (shown in many of these renders) are long transmapped planes with bones added to allow bending and posing them.  It's the same method that's used in Fast Fog and Speedy Smoke.  There's just not another way to get a really dense bubble cloud that anyone would be able to render with the technology I currently have available.

    The nose bubbles, water volumes, glasses, water for glasses, and the solid bubble array are all solid geometry, not transmapped.  The liquids were simmed in Blender.

    If you are unhappy with Fast Flames you can return it for a full refund by submitting a ticket to Support.  I will point out that the description in no way claims to be anything it isn't (transmapped single-poly planes).

    Post edited by SickleYield on
  • CybersoxCybersox Posts: 9,272

    Hopefully there will be on last set of catchup sales during the first week of April like there have been on the last couple of mega-sales.  Just no more ready cash to splurge this late in the month... :(

  • fastbike1fastbike1 Posts: 4,078

    FWIW, the description of Fast Flames was quite clear about what you were getting. 

    So we have real geometries, sickle?  Not planes with pretty pictures?  I'm being skeptical, I know, but I've had high hopes before only to find the flames only burned if you had the plane in the right direction...

     

  • HavosHavos Posts: 5,576

    Whilst I am no great fan of billboards for things like plants or people, I think for props that have no real "body", like smoke, fire or water bubbles they do work quite well, and render a lot faster than something with real geometry that might not look any better. I realise that the billboards have to be facing the camera, but there is nothing stopping you from rotating them so that they do face the camera. Naturally it does not work so well in an animation, but then fire or smoke has lots of issues during animation (ie it moves/flickers, or if smoke it bellows), that something far more advanced than Sickleyield's products would be needed anyway, even if they had real geometry. I have fast fog and fast flames, and I have been happy with both products.

  • IvyIvy Posts: 7,165
    edited March 2017

    I used smoke prop panes in animation all the time they work great, I will even use them for tress and buildings if i can get away with it for the simple reason they render a heck of a lot faster.

    This is an animation i did using flat panes for trees, clouds and smoke

     

    Post edited by Ivy on
  • I love Fast Flames...And use it in conjunction with volumetric props to get different efx.   Very fast rendering.

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