SY Rigged water 2

OMG Sickle - you outdid yourself this time! That looks super awesome and I'm having a real hard time not spending my rent money to pick that up now!

:D

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Comments

  • You and I are in the same boat...already overspent this month...and now THIS comes out. :)

  • IvyIvy Posts: 7,165

    I'm working ona render with the rigged water the last set she offered was awesome and this one tops that.

    Though I am really still waiting for Valandar Beasty Kraken  he was working on.    

  • ElspathElspath Posts: 181

    I have way over spent but I have this in my cart right now and am really thinking about hitting place order. This is so awesome!

  • kaotkblisskaotkbliss Posts: 2,914

    I bet that kraken beastie would look pretty sweet emerging from rigged water 2 LOL

  • SickleYieldSickleYield Posts: 7,649

    I'm glad you like it!  Water sets are one of my favorite things to make, and Iray is a fun engine for rendering water effects.

    Hey, maybe I'll buy the kraken just so I can put some water splashes around it from my next set (Splash Pack Iray).  Should be fun. :)

  • FSMCDesignsFSMCDesigns Posts: 12,843

    This product looks awesome and definately fills a need in my toolkit. In the cart now waiting for checkout.

  • kaotkblisskaotkbliss Posts: 2,914

    I'm glad you like it!  Water sets are one of my favorite things to make, and Iray is a fun engine for rendering water effects.

    Hey, maybe I'll buy the kraken just so I can put some water splashes around it from my next set (Splash Pack Iray).  Should be fun. :)

    You are determined to take all my money and put me on the street, aren't you? :P

  • IvyIvy Posts: 7,165

    Okay first I must tip my coffe cup to you. & thank you very much Sickleyield  this was way easier to use than doing this render in post work....lol  super results . Happy camper :)

    Natures Shower  #Gallery

     

  • IvyIvy Posts: 7,165

    I bet that kraken beastie would look pretty sweet emerging from rigged water 2 LOL

    no kidding . been wating for it since he annouced it and showed us a preview..lol

  • IvyIvy Posts: 7,165
    edited March 2017

    I'm glad you like it!  Water sets are one of my favorite things to make, and Iray is a fun engine for rendering water effects.

    Hey, maybe I'll buy the kraken just so I can put some water splashes around it from my next set (Splash Pack Iray).  Should be fun. :)

    Splash pak Iray?  lol Oh my "Peaked Interest"    any chance of updating rigged water1 for iray?  Or will these shaders work with that set too :D

    Post edited by Ivy on
  • SickleYieldSickleYield Posts: 7,649

    That's a great render. :)

    The shaders should be completely compatible.  The main difference is the distance value under the transmission on the SSS settings.  The bigger the piece of geometry in the scene, the higher that transmission number needs to be so the water isn't too clear (value too high) or too cloudy (value too low).

     

  • IvyIvy Posts: 7,165

    Awesome thanks for that infromation. I'll give it a try tonight

  • barbultbarbult Posts: 26,221
    Ivy said:

    Okay first I must tip my coffe cup to you. & thank you very much Sickleyield  this was way easier to use than doing this render in post work....lol  super results . Happy camper :)

    Natures Shower  #Gallery

     

    Very nice work, Ivy.

  • ArtiniArtini Posts: 10,308
    edited March 2017

    Very nice water...

    image

    Dimurak03pic02.jpg
    1280 x 1024 - 319K
    Post edited by Artini on
  • SickleYieldSickleYield Posts: 7,649

    Hey, cool render!  Raar. :)

  • Oso3DOso3D Posts: 15,085

    For a while I was banging the drum of 'do it in post!'

    But there are some big advantages to having good props like this that postwork can falter with, like reflections, shadows, and more complex lighting effects.

     

     

  • ArtiniArtini Posts: 10,308

    Thanks, SickleYield.

     

  • Peter WadePeter Wade Posts: 1,666

    I'm glad you like it!  Water sets are one of my favorite things to make, and Iray is a fun engine for rendering water effects.

    Hey, maybe I'll buy the kraken just so I can put some water splashes around it from my next set (Splash Pack Iray).  Should be fun. :)

    You are determined to take all my money and put me on the street, aren't you? :P

    If you do end up on the street, make sure you take a laptop so you can keep on rendering (and buying) wink

  • SickleYieldSickleYield Posts: 7,649

    For a while I was banging the drum of 'do it in post!'

    But there are some big advantages to having good props like this that postwork can falter with, like reflections, shadows, and more complex lighting effects.

     

     

    Some things it really IS better to do in post, and much faster.  The things it isn't still didn't seem completely supported by the market as-is, though, and I love 3d water.  And I hate having to use canvases to get things to appear behind a character, also. ;) 

     

  • JazzyBearJazzyBear Posts: 805

    Thanks SickleYield! IRay Splash pack yes.

    Great render Ivy.

    I HATE postwork, so the more I can do here with IRay the better!

     

     

     

  • SaiyanessSaiyaness Posts: 715

    That's a great render. :)

    The shaders should be completely compatible.  The main difference is the distance value under the transmission on the SSS settings.  The bigger the piece of geometry in the scene, the higher that transmission number needs to be so the water isn't too clear (value too high) or too cloudy (value too low).

     

    Arrgh! Is that why water droplets on the skin look milky (or something else) sometimes? I read in a thread that lowering the opacity helped but I didn't think to tweak those settings. 

  • SickleYieldSickleYield Posts: 7,649

    Yes, that is exactly it.  The transmission value is directly affected by how big the mesh is, because it's a value of distance units in Daz Studio.  So if an object is less than 1 unit across, but the max transmission color value is at 5, it's going to look very very transparent because it needs more distance than exists in the object to become opaque.  But if an object is 10,000 across (like one of my giant water volumes), and the shader hits max transmitted color at 5.00, it's going to look completely opaque because it hit that max value only 5 units past each surface.

  • IvyIvy Posts: 7,165
    barbult said:
    Ivy said:

    Okay first I must tip my coffe cup to you. & thank you very much Sickleyield  this was way easier to use than doing this render in post work....lol  super results . Happy camper :)

    Natures Shower  #Gallery

     

    Very nice work, Ivy.

    Thank you very much :)

  • IvyIvy Posts: 7,165
    JazzyBear said:

    Thanks SickleYield! IRay Splash pack yes.

    Great render Ivy.

    Thank you very much,  Though truthfully ya really have to give the credit to sickleyield . she comes up with the best stuff to use. I loved rigged watr 1 and then decrackerfier. . but now new this rigged water2 with iRAY shaders realy rocks ..  

    I can't wait to see what is next.   I just love new toys  :D 

    I did another render but its NSFTF So I'll have to load it to deviantart later

  • TSasha SmithTSasha Smith Posts: 27,254

    What is the difference between rigged water 1 and rigged water 2 other than one is for  3Delight and the other is for iRay?  I cannot use iRay right now so it is worth getting Rigged Water 2?

  • Oso3DOso3D Posts: 15,085

    Rigged Water 2 has lots more shapes and stuff. So, hey. More.

    As for shaders, you can easily use 1's shaders or any other water shaders you might have on 2.

     

  • kaotkblisskaotkbliss Posts: 2,914

    That is the nice thing about shaders, they aren't item specific :) so that means if you use 3delight you can apply uber shaders to items that have iray shaders, switching them over to 3dl and vice versa

  • nicsttnicstt Posts: 11,715

    Will get this tomorrow; nothing I fancy right now other than this, but waiting a day wont hurt my wallet, and might even benfit it. :)

    ... I've been wodering what to do about a water effect I need.

  • Oso3DOso3D Posts: 15,085

    My usual schtick is showing off what Iray stuff looks like in 3DL, but I'll let someone else pick up that mantle. With refraction, this sort of thing hits the point where it's way easier/faster to do it in Iray than 3DL (since I have decent GPU).

     

  • SickleYieldSickleYield Posts: 7,649

    My usual schtick is showing off what Iray stuff looks like in 3DL, but I'll let someone else pick up that mantle. With refraction, this sort of thing hits the point where it's way easier/faster to do it in Iray than 3DL (since I have decent GPU).

     

    This. You could apply 3Delight shaders and render in that engine but these geometries are going to be very harsh on most systems in that situation. I wouldn't.
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