Library: I wish that for real!

Oskarssons new, large library: A dream come true fo every book enthusiast. I wish this one for real, and in (or near) my home.

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,070

    Indeed, we havea couple of nice libraries in the store already but this is an excellent addition (and we always need extra ramifications for L-space, or new gateways to the Invisible Library).

  • NathNath Posts: 2,941

    Question for anyone who has this set: are there separate props/parts? From the description it looks like one prop/part.

  • JOdelJOdel Posts: 6,316

    I have his earlier product, the book nook. I had to take it apart with the geometry editor to build something else with the pieces. I think that it wasn't *all* one single piece. The couch was separate, I think, as was the wall with the window. But I did have to effectively extract the individual shelf units. The books in the shelves are not separate, of course, that would be way to heavy-poly, but I have to say that he does the best, and most convincing book textures I've ever seen. Mainly because they are built from images of *real* books. I know some of the originals which were photographed to build these composites. I've seen or owned some of them myself. They aren't just generic blank-covered books.

    This is a much larger set, so it may be done in more pieces so one can get the camera into it. But I just have it in the cart and haven't dwnloaded and installed it yet.

  • NathNath Posts: 2,941
    JOdel said:

    I have his earlier product, the book nook. I had to take it apart with the geometry editor to build something else with the pieces. I think that it wasn't *all* one single piece. The couch was separate, I think, as was the wall with the window. But I did have to effectively extract the individual shelf units. The books in the shelves are not separate, of course, that would be way to heavy-poly, but I have to say that he does the best, and most convincing book textures I've ever seen. Mainly because they are built from images of *real* books. I know some of the originals which were photographed to build these composites. I've seen or owned some of them myself. They aren't just generic blank-covered books.

    This is a much larger set, so it may be done in more pieces so one can get the camera into it. But I just have it in the cart and haven't dwnloaded and installed it yet.

    I have the book nook too I think.

    Since my computer is getting on in age a bit these days, I'm also concerned about how it loads and renders if it's one big piece (and I wouldn't expect the books to be singular props anyway)

  • Richard HaseltineRichard Haseltine Posts: 108,070

    According to the file list from the readme:

    • /data/Oskarsson/The Great Library/Bookpile01/Bookpile01.dsf

    • /data/Oskarsson/The Great Library/Bookpile02/Bookpile02A.dsf

    • /data/Oskarsson/The Great Library/BookShelf/Bookshelf01.dsf

    • /data/Oskarsson/The Great Library/Bridge/Bridge03.dsf

    • /data/Oskarsson/The Great Library/CeilingLights/CeilingLights02.dsf

    • /data/Oskarsson/The Great Library/CeilingLights/CeilingLights03.dsf

    • /data/Oskarsson/The Great Library/EntranceWall/EntranceWall13.dsf

    • /data/Oskarsson/The Great Library/Great Library Floor/The Great Library Floor01.dsf

    • /data/Oskarsson/The Great Library/LibraryFence/LibraryFence01.dsf

    • /data/Oskarsson/The Great Library/LowShelf/LowShelf02.dsf

    • /data/Oskarsson/The Great Library/MiddleShelf/MiddleShelf01.dsf

    • /data/Oskarsson/The Great Library/RoundFrame/Round frame05.dsf

    • /data/Oskarsson/The Great Library/SingleBook/SingleBook1.dsf

    • /data/Oskarsson/The Great Library/SmallShelf/SmallShelf01.dsf

    • /data/Oskarsson/The Great Library/Sofa/Sofa02.dsf

    • /data/Oskarsson/The Great Library/Wall Piece/WallPice09b.dsf

    • /data/Oskarsson/The Great Library/WoodCabinet/WoodCabinet01.dsf

  • NathNath Posts: 2,941

    Richard, thanks!

  • Richard HaseltineRichard Haseltine Posts: 108,070

    Just to confirm, almost all of the bookshelves are separate units (with heavy use of instancing) - only the shelves flanking the doors on the end walls are built-in. Sadly the doors don't open, and therea re no internal stairs, but the balcony railings are separate items too so it should be possible to snaffle stairs from elsewhere and fit them in if desired.

  • NathNath Posts: 2,941

    Just to confirm, almost all of the bookshelves are separate units (with heavy use of instancing) - only the shelves flanking the doors on the end walls are built-in. Sadly the doors don't open, and therea re no internal stairs, but the balcony railings are separate items too so it should be possible to snaffle stairs from elsewhere and fit them in if desired.

    The doors and the stairs are a bit of a downer, tbh - thanks for checking though

  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited March 2017
    Nath said:

    Just to confirm, almost all of the bookshelves are separate units (with heavy use of instancing) - only the shelves flanking the doors on the end walls are built-in. Sadly the doors don't open, and therea re no internal stairs, but the balcony railings are separate items too so it should be possible to snaffle stairs from elsewhere and fit them in if desired.

    The doors and the stairs are a bit of a downer, tbh - thanks for checking though

    I think it wouldn't be too difficult to create opening doors.  Hide / make transparent the current door so that it is an open doorway.  Copy the door texture (if it isn't separate from the wall already) in Photoshop or other editor and save it as a new door texture...also save a mirror of it while you're at it for the other side.  Create a new primitive rectangle or cube shaped to fit as a door.  apply the new door textures to the new door shape and place it in the scene.

    Of course, this would only be a static prop and have to be maneuvered into whatever state of open or closed, rather than set up as a working, swinging door.  Although, I'm guessing there are some folks on here who could manage that. :)

    Probably just removing the door entirely and having an open doorway would be enough for most scenes.  If the door surface isn't separate from the wall, a new opacity cutout could be created to make just the door invisible.

     

    Post edited by cdpro_2831bbd990 on
  • NathNath Posts: 2,941
    Nath said:

    Just to confirm, almost all of the bookshelves are separate units (with heavy use of instancing) - only the shelves flanking the doors on the end walls are built-in. Sadly the doors don't open, and therea re no internal stairs, but the balcony railings are separate items too so it should be possible to snaffle stairs from elsewhere and fit them in if desired.

    The doors and the stairs are a bit of a downer, tbh - thanks for checking though

    I think it wouldn't be too difficult to create opening doors.  Hide / make transparent the current door so that it is an open doorway.  Copy the door texture (if it isn't separate from the wall already) in Photoshop or other editor and save it as a new door texture...also save a mirror of it while you're at it for the other side.  Create a new primitive rectangle or cube shaped to fit as a door.  apply the new door textures to the new door shape and place it in the scene.

    Of course, this would only be a static prop and have to be maneuvered into whatever state of open or closed, rather than set up as a working, swinging door.  Although, I'm guessing there are some folks on here who could manage that. :)

    Probably just removing the door entirely and having an open doorway would be enough for most scenes.  If the door surface isn't separate from the wall, a new opacity cutout could be created to make just the door invisible.

     

    It should be doable, but it's more than I have time for at the moment, so the set goes to the wishlist for later.

  • JOdelJOdel Posts: 6,316
    edited March 2017

    Bring in a door figure from a different set. There are a number of resource sets out there. Or, rather, sets with separate cmponents which can be repurposed. Scale to fit the open space. If it has a doorframe either fit that into place or make it invisible. The stairs would be trickier since you'd have to delete a section of floor for them to come up through. And the mesh may not be suitable for making holes in it.

    Post edited by JOdel on
  • macleanmaclean Posts: 2,438
    JOdel said:

    but I have to say that he does the best, and most convincing book textures I've ever seen. Mainly because they are built from images of *real* books. I know some of the originals which were photographed to build these composites. I've seen or owned some of them myself. They aren't just generic blank-covered books.

    I'm interested to see this set in the store because right now I'm working on a new product - Books and Magazines. It includes stacks of book props, all morphable so they can moved around, mixed up, etc.

    But your comment about photographing the books intrigues me. Are these all public domain books you're talking about? I would assume so, since I don't think it's legal to just photograph any book and use it as a texture. Or am I wrong about that? I'm about to start the texturing phase, and I'd planned to invent most of the covers myself, but I'd  like to throw some real book covers into the mix too. I just want to be sure I'm not breaking any copyright.

  • JOdelJOdel Posts: 6,316
    edited March 2017

    Very likely. Most of them date from before WWI. Some maybe from the '20s. They were pretty much all from the era of rather lovely bookbinding. 

    They were the kind of books that various restaurant chains bought up used, in lots, and used for props in their restaurants. Completely ruined them as books, and turned them into 'decor'.

    Post edited by JOdel on
  • macleanmaclean Posts: 2,438

    Ah, ok. That would be fine, since the copyright would have expired. Unfortunately, mine are all more modern-looking books, so I'll just have to invent everything.

    Thanks for letting me know.

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